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Messages - Krazy

#1
I've been trying in vain to find a copy of this classic: https://www.adventuregamestudio.co.uk/forums/index.php?topic=25920.0 It's called 2010: World of Chaos and I remember it being quite the experience. I've trawled through the giant torrent of AGS games but it appears no dice. Could anyone help a poor lad out?
#2
So part 2 has just been released and finally the age is Un-Broken! I thought Act 2 was a lot more challenging and a lot funnier. There was some pretty great stuff in there and the artwork is beautiful with some really clever, vibrant animation considering the 'cut out puppet' nature of the graphics. What does everybody think of it?
#3
Quote from: Oldschool_Wolf on Thu 01/05/2014 18:55:32
Krazy you naughty boy! I'm happy I lost now!

I hope that means you've got an idea for an entry!
#4
Oh man thanks everyone for voting for my lil ol game! It's very humbling to be the winner! Great job to everyone else, this was a great month for MAGS. The Case of the Stolen Moustache by yamipanda had some pretty funny writing. Same for Moustache Quest by Oldschool_Wolf, that was also a very cute little game (was the Hare net pun intentional?)! Play It Again: An Improv Point & Click Adventure by my good pal Eggie (the voice of Bruce) was really great and I think everyone should give it a proper try if they haven't. There's so much funny improv (some by me!) in that game and you get a different experience every time! It was definitely the coolest high concept idea of this whole month and I don't wanna see it under-appreciated!

Goodness, thanks again everyone! Good on ya, ya bloody big bonzer beauties!
#5
Oh man, thanks so much everyone! I'm glad you liked my stupid little game. My original idea with this game was to make something Australians would find reprehensible which is why I cast (mostly) non Australians in all the roles. I thought it'd be funny to make something so ingrained in its shitty stereotypes that it would just irritate Australians. But I'm actually thrilled you all like it, especially Mandle saying it made him homesick. That just makes me... Awww, man. You guys. We can work through this Tony Abbott thing together!
#6
CRIKEY!! It's a bloody AGS game!







I've just finished this corker of a game for the March 2014 MAGS contest. The theme was 'moustaches' (which hopefully will become clear once you've played it)

The Australian Outback can be a harsh and mysterious mistress. Bruce has just spent his day looking for a rock bigger than Uluru and it seems a pesky Wallaby just won't get out of his bloody way! Can Bruce, just an average Australian bloke make his way home? Or is he just one lousy dingo's foot away from destruction?  Find out this and more answers playing the new, the incredible: Bruce Quest: Wallaby On Walkabout.

I hope you all enjoy this fully voiced, comedy, all Australian, bonzer, crikey, fair dinkum, true blue, hard yakka adventure. I had a lot of fun making it!

AGS Game database link

Direct download link

(Featuring the voices of Eggie, Bluke4x4 and others who also were a great deal of help!))
#7
Here's my entry all ready. I hope my use of the theme isn't too weird... but just play it and see:
Bruce Quest: Secrets of the Outback

Download here
AGS Game database link
#8
I've got a game I've been making for this that I've almost finished, so hopefully I'll make this one.
#9
This doesn't really bother me. The thing that worries me is the idea that a lot of people might be unwilling to trust Tim Schafer on further projects after this. It's silly, yet admirable that he wants to make this giant game... Ohhhh man...
#10
Quote from: Trapezoid on Wed 03/07/2013 05:06:58
Quote from: Krazy on Tue 02/07/2013 23:23:36
Quote from: Trapezoid on Tue 02/07/2013 21:59:21
Maniac Mansion had an art style??
In the same way five year old kids have an 'art style'.
Well, I wouldn't put it so harshly. MM's art is charming with its big heads, but otherwise everything's got that plain-and-functional realism typical of most 80s PC graphics (see also: Sierra.) I like that era of art, but there wasn't a lot of art direction until the 90s. Even Monkey Island 1's artwork is pretty straightforward, with only hints of stylization in some of the backgrounds (did Steve Purcell do any of those, or just the cover art?) Things only really kicked into high gear with MI2's scanned artwork, and aside from Fate of Atlantis and maybe The Dig, every LucasArts game after that had its own unique look.


To bring it back around, I think LSL5 was one of Sierra's first heavily-stylized games, right?

I wasn't trying to be harsh, just a silly asshole. It is very charming but I agree, it was a challenge just to get something that represented things on screen and the video game industry was so young that art direction was hardly the biggest consideration. I'd say Monkey Island 1 was starting to find some footing, but I think there was also a great deal of learning going on with the artists. I feel like DOTT was their first game that had a very strong art direction. That is a game that could be recreated at high res with the same design attributes without too much re-interpretation.

I think Larry 5 was, yes. That almost... 90's greeting card graphic style also seen in Pepper's Adventures in Time and such. It kind of worked but I think it's very of it's time, I don't think Sierra ever had animators or artists quite on the level of imagination and talent as at Lucas Arts. The best looking Larry game Love for Sail looks good for a 1996 computer game, but to me it is on the level of a second rate tv cartoon like Lil Elvis Jones http://www.youtube.com/watch?v=N3DBZyD8-Is This new Larry game is a copy of that style but done much worse in flash with a bunch of badly designed extras. I really wish they had had someone else doing the art direction. It's not even a budget thing. To me the problem is not really the number of frames so much as the way those frames look.
#11
What? It did. They tried to have more than three characters and then realised that it was getting in the way of making a concise, well structured and rewarding game. They took the multi-character mechanic of the original and added an extra time travel element to increase each player characters relevance. What AI in Maniac Mansion? You mean timed events where the characters would walk through the house at certain times?

I really don't know what you find so appealing about the pre-DOTT character designs. Honestly, I feel like DOTT and Sam & Max were around the time they realised how distinct, expressive and well drawn they could have characters look in 320 by 200 resolution.

Quote from: Trapezoid on Tue 02/07/2013 21:59:21
Maniac Mansion had an art style??
In the same way five year old kids have an 'art style'.
#12
Don't you think it's better to try new things, evolve (even make mistakes) than to keep making the same game? Every LucasArts adventure is unique and different to the last in some way and I don't know why you would want otherwise.
#13
Gotta say. I prefer Chuck Jones/Cal Arts over giant Jimmy Neutron bobble heads or square heads with one pixel noses and eyes.
#14
It's like 7 cursor modes, not 27. Not sure where you got that information. Besides, no one in this community can really complain about shitty, clunky interfaces.
#15
That Oatmeal! He sure makes being a cool smart, progressive, bacon loving internet Atheist something to be proud of. Not only that but he brings the lulz (and the trues!)

I only wish this comic had been done in the form of a 80000 pixel high info graphic sourced from wikipedia.
#16
Quote from: Bluke4x4 on Thu 23/02/2012 16:02:46
Al Lowe really stays connected with the fans-  8) But it's good to stay connected in this modern age. Just look at Tim Schafer and his Kickstarter page!  ;)

I don't think I can think of another developer I'd pay money to make a game like I did Schafer here. Maybe Gilbert on his own? But I imagine that most of the industry people whose ears are prickling up at this are the sort who possibly can't find funding for their games for good reason..

Al Lowe is a big jolly, generous man. We're always seeing his rosy red cheeks and warm smile to give us more support for being fans of the 'Leisure Suit Larry'. I would trust him with over 3 million dollars to bring us that wonderful joy again.
#17
Haha, these are great. There are some totally crazy things in video games these days.

I had a few ideas of my own:

*In fps games you can not look at your feet (what are you? Invisible?)
*You can drive cars and not have to go to a petrol station and refill the car with petrol
*You can sometimes run very fast
*You can jump high
*You don't have to have a shower or wear deodorant and no one will tell you you smell bad
*You can carry many bullets for your gun, where is he keeping them?  ;)
#18
Hey, they all is up to 2 million dollars or some shit. That is some kind of "milestone" right?

I hope with all this extra money they'll be able to replicate the things we loved most about Tim Schafer's old adventure titles, such as the Grim Fandango control scheme and the driving minigame in Full Throttle.
#19
Hey guys! I'm actually still alive. Eggie posted something he made from this here project earlier in the thread so here's something I done made!. This is probably something coming soon:



#20
Yes, it was a good game. We've established this  ;)
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