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Messages - Krazy

#141
Quote from: Helm on Sun 13/03/2005 03:48:48
Hello das. Stop shooting my face off. Here's an edit, illustrating what I'd do differently on this sprite. Yours is very good as it is, but I feel a more distinct lightsource, some tinting, more contrast and less similar shades do this more justice.



I always enjoyed this style as it reminds me of Indy from FOA and Project Igor etc  etc. My edit is now using 15 colours I think, which is way less and more managable from your multitude of similar shades. sprites that are made to be animated do not need many colours, otherwise they will prove difficult to handle.

Makes him look like a bum.
#142
The Rumpus Room / Re: The MSPaint game
Sat 12/03/2005 22:38:53

Next: "And now for something that's related!"
#143
Critics' Lounge / Re: Living Room / Corridor
Sat 12/03/2005 08:32:06
Sorry, but the perspective does not work that way. If they are indeed that far away the carpet and walls also should get smaller. So I'd either make them smaller or just make the brown things the right size. And the thing about the door is it just looks to similar to the one in Aussie's tut, I was just suggesting to maybe try and make up your own door  :P
#144
Looks great, can't really say any crits though until I see the cleaned up version  ;)
#145
Critics' Lounge / Re: Living Room / Corridor
Sat 12/03/2005 01:22:47
Not bad but why do those brown things (I forget what they're called) on the bottom of the wall get smaller at the top? It just looks bizzare. Also do you have to keep using a door that looks just like the one in Aussie's tut? C'mon go design your own door for goodness sakes  ;)
#146
Critics' Lounge / Re: Living Room
Fri 11/03/2005 13:49:34
Hehe that thing sure is getting popular. Not bad, but giving the Seats outlines like that looks odd when the rest of the objects don't have any, might wanna fix that.
#147
The Rumpus Room / Re: The MSPaint game
Fri 11/03/2005 07:14:57

Next: the greatest milkshake ever made
#148
Sweet, but that wood texture on the window is kinda crappy, it sorta destroys an otherwise great pic.
#149



Use [ img ] http://www.2dadventure.com/ags/Darkness07.jpg [ / img ]

without the spaces to make it work. Looks good by the way.
#150
Probobly when I make something that works or looks good. Especially if I've been trying ages to make the damn thing work it's such a feeling of joy and relief. I also do the same thing as MrColossal when I make a good looking walk cycle or animation, hehe  :=
#151
Critics' Lounge / Re: Isometric Background WIP
Sun 06/03/2005 05:06:51
Looks great! No crits I can think of right now
#152
Critics' Lounge / Re: Character Animation
Sat 05/03/2005 08:31:35
I quite like this animation, nice leg movement, but yeah the arms need a little change as previously stated.
#153
Critics' Lounge / Re: New Room
Fri 04/03/2005 03:30:20
That's looking MUCH better, nice to see you taking some time to make original graphics. Nice wacky style too, like DOTT.
#154
The Rumpus Room / Re: The MSPaint game
Wed 02/03/2005 11:00:46

Next: when the msn paint game runs out of ideas  :P
#155
Haha, that trailers awesome! This movie should be pretty good, love the shorts.
#156
General Discussion / Re: So I'm 16 tommorow...
Sun 27/02/2005 21:13:43
Happah Birthdah, now I'll go continue with my plot to replace all the y's in the world with h's...
#157
What? Do you mean Runaway a Road adventure? In which case I thought it was OK but the pixel hunting and some stupid puzzles got on my nerves, also the plot got a little stupid at some points. But I hope the sequals better.
#158
That might be because 2daventure is down but try image shack http://imageshack.us/
#159
I remember an old mac game along those lines called prometheus or something like that...
#160
Quote from: Dusty D. on Fri 25/02/2005 18:07:01
Quote from: Krazy on Fri 25/02/2005 12:17:56
Nice use of perspective in that first one with the elevator.

I'll give this compliment to Max, who created this wonderful pic in a situation of high inspirance  :D In fact, it's one of my favorite screens, too!

Yeah, I think it's great when AG uses intresting perspective like this!
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