It's been bugging me for a while this one...
I can understand the difference between a short game and a long one, but what discriminates a medium length game from a full length one? I mean just because a game is of medium length does it mean it isn't FULL LENGTH?? For example, FLASHBAX is under the full-length category in the games section, but when compared to the likes of KQ2VGA for example, it seems tiny in terms or play hours. Can you see where I'm going here..?
I know it would probably be a real pain in the AR5E to do, but would it be possible to outline each game or at least each category by the number of screens playable (excluding intros/outros and cutscenes) or perhaps average gameplay time (in hours)? And while I'm at it, would anyone actually be BOTHERED doing this? I only ask because I think that it would improve the AGS 'experience' for people who are new to the community (and maybe even the veterans).
I can understand the difference between a short game and a long one, but what discriminates a medium length game from a full length one? I mean just because a game is of medium length does it mean it isn't FULL LENGTH?? For example, FLASHBAX is under the full-length category in the games section, but when compared to the likes of KQ2VGA for example, it seems tiny in terms or play hours. Can you see where I'm going here..?
I know it would probably be a real pain in the AR5E to do, but would it be possible to outline each game or at least each category by the number of screens playable (excluding intros/outros and cutscenes) or perhaps average gameplay time (in hours)? And while I'm at it, would anyone actually be BOTHERED doing this? I only ask because I think that it would improve the AGS 'experience' for people who are new to the community (and maybe even the veterans).