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Topics - Kweepa

#1
General Discussion / Manic Miner for VIC-20
Fri 16/03/2018 13:37:37
I thought I'd pimp my latest creation here:
https://www.youtube.com/watch?v=5mq4n40TOpc
Download
It's a fairly faithful port from 48k Spectrum to 16k VIC-20. :)
#2
Reality-on-the-Norm / IIISpy (2003) re-release
Sat 23/12/2017 03:41:11
Hi all!

I recompiled IIISpy using AGS 3.40 so it would work better with Windows 10 (and also have a Linux version? - untested).
I also took some time to paint over Mika to make her more in line with other games (see the screenshot below).
Plus, I added some dialog options, sound effects, and interactions to polish it up a bit.

[imgzoom]http://www.kweepa.org/step/ags/games/IIISpy.png[/imgzoom]
Download!

(There was some bit-rot from the original AGS 2.56 version... I had to recreate the first room as it was crashing the editor. Otherwise, I was able to play through without problems.)

Steve
#3
Check it out.
http://www.google.com :)
It's almost as awesome as Hard Space!

Is there more than one ending?
#4
General Discussion / THE KEEP for VIC-20
Fri 29/07/2011 21:32:06
Hi,
I thought I'd pimp my latest VIC-20 creation here.
It's a raycast dungeon crawler with random levels, in 3.5k.



http://www.youtube.com/watch?v=5o_lPwASqyU

http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5262
#6
Adventure Related Talk & Chat / L.A. Noire
Thu 19/05/2011 00:34:11
Is anyone playing L.A. Noire?
It looks kind of adventurey... any thoughts?
Also, they seem to have ripped off By The Numbers' interview system :=
#7
AGSSpeech

Speech Recognition and Synthesis plugin (requires .NET3.0+ and Vista or Win7)
Uses Microsoft Speech API 5.

Demo first I guess:
http://www.kweepa.com/step/ags/tech/QuiteAFlap_Speech.zip
The first time you run the game, it configures the SpeechRecognition engine. Once that is done, you have to click on the microphone to set it to Listening.
I modified my last HourGame, so it's not a great example, but it is completable!

And the download:
http://www.kweepa.com/step/ags/tech/AGSSpeech10.zip
Copy AGSSpeech.dll into the folder containing the editor.
Copy PluginApiWrapper.dll into the compiled and _Debug folders of your game.
Yes, brought to you by AGSPluginSharp!

Code: ags

function room_Load()
{
  // first string is the spoken string, second string is the semantic value (meaning)
  SpeechAddVerb("look at", "look at");
  SpeechAddVerb("examine", "look at");
  SpeechAddVerb("pick up", "use");
  SpeechAddVerb("use", "use");
  SpeechAddVerb("go to", "go to");
  SpeechAddNoun("toolbox", "toolbox");
  SpeechAddNoun("exit", "cliff");
  SpeechAddNoun("cliff", "cliff");
  SpeechAddNoun("machine", "cliff");
  SpeechRestart();
}

function Speak(String text)
{
  SpeechSpeakAsync(text);
  Display(text);
  SpeechSpeakAsyncCancel();
  // You can also use a blocking form:
  //SpeechSpeak(text);
}

function room_FirstLoad()
{
  Speak("It's taken you years, and your life savings, but you have finally constructed the machine your uncle Leo sketched.");
  Speak("You managed to contain your enthusiasm and wait till morning. Now to see if it flies.");
}


function room_RepExec()
{
  // this returns the spoken phrase
  String phrase = SpeechPeekPhrase();
  if (!String.IsNullOrEmpty(phrase))
  {
    // these return the semantic components
    // phrases can be of the form:
    // subject (noun)
    // verb
    // verb subject
    // verb subject on/with object (noun)
    String verb = SpeechGetVerb();
    String subject = SpeechGetSubject();
    String obj = SpeechGetObject();
    SpeechPopPhrase();

    // use the returned values
  }
}
#8
WHAT?
Make a GAME in an HOUR, with a THEME.
WHEN?
7pm UK time.
WHERE?
In this THREAD and ON IRC.
WHO?
YOU, not ME. I'm setting the THEME.
WHY?
For FUN and the FUTURE.
WHORE?
Please CAMWHORE or BLOG.
WEB?
TerranRich's SHUTUPLOAD.
WHEE!
Ok, ok, some scrolly text. Here is the small print. The theme will be set by the previous winner (that's me!) and announced here and on IRC at the beginning of the hour. You will have an hour to make the game, plus 15 minutes to debug and upload it. Making a game from scratch is strongly encouraged, but you can use a pre-made template and music from one of the hoursong competitions. I can make a game too but it won't be voted on. I can make trophies though. Please don't use one of those upload sites with 30 second waiting periods and crazy popups. ShutUpLoad works, so just use it, unless you have your own hosting.
#9
HOURGAME SATURDAY!!!!!!!!What's an Hourgame competition?
The purpose of Hourgame Saturday is to encourage amateur game-making, or to put it bluntly, to make you plant your ass in your chair and finally make something.
In this activity your task is to make an AGS game within a strict and very short deadline (i.e. one hour).

When will it take place?
This Hourgame session will take place on Saturday 24th July 2010. Starting at 19:00 BST (14:00 New York, 20:00 Johannesburg) participants will have an hour to make their games + 15 minutes to beta test / upload (i.e. the deadline is 20:15 BST).

How do I participate?
A theme is set by the previous week's winner and by the contest's host in event of his/her absence. It will be announced on IRC (3 simple steps to IRC) and here.

Why should I participate?
Because it's FUN!
Research shows that Hourgames get the creative juices going and will aid for healthier game building skills.

Additional info:
- While it is not forbidden for the theme-setters to participate in the activity, their games cannot be voted for (to prevent accusations of cheating and to discourage regular participation).
- Instead, theme-setters are encouraged to draw trophies for the contest's winners.
- Making your game from scratch is strongly encouraged, though it is not forbidden to use music or artwork from public sources if you are allowed to (e.g. using public domain music tracks in your game is OK, but not really necessary). It is also possible to use a pre-existing AGS template for your game (e.g. the Verb-Coin GUI template).
- You cannot use stuff you've made earlier, because this competition is about making something new.
- You are allowed to use previous Hoursongs (Should we create a list somewhere?).

Camwhoring:
If you have Camtasia or Camtasia-esque software, it would be great to see your "Making of"! Or blog about it, or just open Notepad, do something! No twittering.

Uploading:
Suggested hosts to upload your entry to are:

Recommended:
TerranRich's ShutUpload
DropBox (Recommended by Magma42, referral link)

Not recommended:
http://www.mediafire.com/
http://www.sendspace.com/
http://www.rapidshare.com/

Or your own place.

Theme:

TBD

Voting:
Just tell us your favourite game. You don't have to enter to vote!
(If you want to tell us what you liked and disliked about all the entries, that would be super nice of you!)
After all games are in you are encouraged to vote, again, you don't have to enter to vote. Voting closes the next Saturday (July 31)

Please post below if you're interested in participating, if the change in time will/won't work for you, or if you have any other questions.

If you are unable to make the scheduled time, but wish to participate anyway, say so in this thread and we can work out a scheduled hour at your convenience to make your submission (Earlier that day for instance).

Hope to see you there!
#10
Here's a module to allow you to have a reproducible random number stream.

http://www.kweepa.org/step/ags/tech/SeededRandom.scm (2k)

Functions are:
RandomSetSeed(int seed)
RandomSetSeedString(String seedString)
int RandomInt()
float RandomFloat()
int RandomMax()
int RandomRange(int max)


See the header/code for more details.
Steve

Version History:
1.1 Updated to use x = (16809*x)%(2^31-1), so it has a period of ~2^31 instead of ~2^16
1.0 Initial version
#11
Hourgame Saturday
Package containing all games: http://www.kweepa.com/step/ags/games/2___1BlueCup.zip

What's an Hourgame competition?
The purpose of Hourgame Saturday is to encourage amateur game-making, or to put it bluntly, to make you plant your ass in your chair and finally make something.
In this activity your task is to make an AGS game within a strict and very short deadline (i.e. one hour).

When will it take place?
This Hourgame session will take place on Saturday May 15, 2010. Starting at 19:00 BST (14:00 New York, 20:00 Budapest) participants will have an hour to make their games + 15 minutes to beta test / upload (i.e. the deadline is 20:15 BST).

How do I participate?
A theme is set by the previous week's winner and by the contest's host in event of his/her absence. It will be announced on IRC (3 simple steps to IRC) and here.

Additional info:
- While it is not forbidden for the theme-setters to participate in the activity, their games cannot be voted for (to prevent accusations of cheating and to discourage regular participation).
- Instead, theme-setters are encouraged to draw trophies for the contest's winners.
- Making your game from scratch is strongly encouraged, though it is not forbidden to use music or artwork from public sources if you are allowed to (e.g. using public domain music tracks in your game is OK, but not really necessary). It is also possible to use a pre-existing AGS template for your game (e.g. the Verb-Coin GUI template).
- You cannot use stuff you've made earlier, because this competition is about making something new.

Camwhoring:
If you have Camtasia or Camtasia-esque software, it would be great to see your "Making of"! Or blog about it, or just open Notepad, do something! No twittering.

Uploading:
Suggested hosts to upload your entry to are:
Recommended:
TerranRich's ShutUpload

Not recommended:
http://www.mediafire.com/
http://www.sendspace.com/
http://www.rapidshare.com/

Or your own place.

Voting:
Just tell us your favourite game. You don't have to enter to vote!
(If you want to tell us what you liked and disliked about all the entries, that would be super nice of you!)
The voting will end when all the entrants have voted, or on Wednesday, May 19, whichever comes sooner.

Please post below if you're interested in participating, if the change in time will/won't work for you, or if you have any other questions.

Sorry this announcement came rather late :=
#12
My game keeps using more and more memory (the private working set in Task Manager), unless I disable sound from winsetup.
Is this a known bug or a problem with my machine or scripting?
Thanks!

Steve

[EDIT] This is with 3.2.0.102 (Final4)
#13
SPACE POOL ALPHA



http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1309 (1.1MB)

An intergalactic arcade sports simulation.

Featuring:
* tutorial mode
* time attack mode with replay (let's see those times!)
* tournament (player vs computer) mode
* two player mode

Tournament mode features 7 progressively more challenging computer opponents from a roster of 21. Gotta collect (and identify) 'em all!

Game features:
* motion blur
* antialiasing
* physics
* particle effects

With character portraits by AngelicCharon and music by m0ds!
Additional game design and early playtesting by bicilotti.

Made for MAGS, April 2010.

Enjoy!
Steve
#14
Hourgame Saturday
What's an Hourgame competition?
The purpose of Hourgame Saturday is to encourage amateur game-making, or to put it bluntly, to make you plant your ass in your chair and finally make something.
In this activity your task is to make an AGS game within a strict and very short deadline (i.e. one hour).

When will it take place?
This Hourgame session will take place on Saturday April 17, 2010. After last week's poor turnout, we're going back to the regularly scheduled time. Starting at 19:00 BST (14:00 New York, 20:00 Budapest) participants will have an hour to make their games + 15 minutes to beta test / upload (i.e. the deadline is 20:15 BST).

How do I participate?
A theme is set by the previous week's winner and by the contest's host in event of his/her absence. It will be announced on IRC (3 simple steps to IRC) and here.

Additional info:
- While it is not forbidden for the theme-setters to participate in the activity, their games cannot be voted for (to prevent accusations of cheating and to discourage regular participation).
- Instead, theme-setters are encouraged to draw trophies for the contest's winners.
- Making your game from scratch is strongly encouraged, though it is not forbidden to use music or artwork from public sources if you are allowed to (e.g. using public domain music tracks in your game is OK, but not really necessary). It is also possible to use a pre-existing AGS template for your game (e.g. the Verb-Coin GUI template).
- You cannot use stuff you've made earlier, because this competition is about making something new.

Camwhoring:
If you have Camtasia or Camtasia-esque software, it would be great to see your "Making of"! Or blog about it, or just open Notepad, do something! No twittering.

Uploading:
Suggested hosts to upload your entry to are:
Recommended:
TerranRich's ShutUpload

Not recommended:
http://www.mediafire.com/
http://www.sendspace.com/
http://www.rapidshare.com/

Or your own place.

Voting:
Just tell us your favourite game. You don't have to enter to vote!
(If you want to tell us what you liked and disliked about all the entries, that would be super nice of you!)
The voting will end when all the entrants have voted, or on Wednesday, April 21, whichever comes sooner.

Please post below if you're interested in participating, if the change in time will/won't work for you, or if you have any other questions.

[EDIT] Oh bollocks, I got the New York time wrong when I posted this. Fixed now.
#15
Download and play and:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40409.msg533626#msg533626

Hourgame Saturday

What's an hourgame competition?
The purpose of Hourgame Saturday is to encourage amateur game-making, or to put it bluntly, to make you plant your ass in your chair and finally make something.
In this activity your task is to make an AGS game within a strict and very short deadline (i.e. one hour).

When will it take place?
This hourgame session will take place on Saturday (duh) Mar 20, 2010. It will start at 19:00GMT and participants will have an hour to make their games + 15 minutes to beta test / upload (i.e. the deadline is 20:15GMT).
The time has been tested by several competitions already, so I think it is generally suitable. If not, see below.

How do I participate?
A theme is set by the previous week's winner and by the contest's host in event of his/her absence. It will be announced on IRC (3 simple steps to IRC) and here.

Additional info:
- While it is not forbidden for the theme-setters to participate in the activity, their games cannot be voted for (to prevent accusations of cheating and to discourage regular participation).
- Instead, theme-setters are encouraged to draw trophies for the contest's winners.
- Making your game from scratch is strongly encouraged, though it is not forbidden to use music or artwork from public sources if you are allowed to (e.g. using public domain music tracks in your game is OK, but not really necessary). It is also possible to use a pre-existing AGS template for your game (e.g. the Verb-Coin GUI template).
- You cannot use stuff you've made earlier, because this competition is about making something new.

Camwhoring:
If you have Camtasia or Camtasia-esque software, it would be great to see your "Making of"! Or blog about it, or just open Notepad, do something! No twittering.

Uploading:
Suggested hosts to upload your entry to are:
Recommended:
:) TerranRich's ShutUpload

Not recommended:
:'( http://www.mediafire.com/
:-X http://www.sendspace.com/
>:( http://www.rapidshare.com/

:) Or your own place.

Voting:
Just tell us your favourite game, and I'll do the counting. You don't have to enter to vote!
(If you want to tell us what you liked and disliked about all the entries, that would be super nice of you!)
The voting will end when all the entrants have voted, or on Wednesday, whichever comes sooner.

Download and play:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=40409.msg533626#msg533626
#16
Hi.
Here is the first fruit of AGSketch.
It's a Paint.NET plugin that automatically removes double pixels from pixel line art.

Some examples:
->

->

Unzip this:
http://www.kweepa.com/step/tech/RemoveDoublePixels/PdN_RemoveDoublePixels.zip
into Paint.NET's Effects directory, then restart the program.
Then just make the primary colour the colour of the lines you want to clean up and go to Effects/ Stylize/ RemoveDoublePixels. The effect is limited to the current selection, if there is one. Repeat the effect with Ctrl-F.

You may need to posterize the image before running the filter to merge similar edge colours.

Enjoy!

(Thanks to tzachs for the pointers)
#17


http://www.kweepa.org/step/ags/tech/AGSketch23Jan2010.zip

A pixel painting program made in AGS.
With some unique features:
* a pencil mode that doesn't make double pixels!
* a perspective drawing mode
* an outline fill mode that can quickly recolour outlines
* quick switch between 10 palette colours

And some not so unique:
* magnifier window
* magic wand
* colour picker
* unlimited undo
* save/load with preview

Keys:
X to toggle perspective lock in the pencil mode
C/V to toggle horizontal/vertical pencil drawing
<shift> to move the vanishing point around
1..0 to select one of the palette colours
<ctrl>-click to add to a magic wand selection
<esc> to cancel a selection
Cursor keys to move a selection
<enter> to "flatten down" a moved selection
-/+ or </> to increase/decrease the pen size
<tab> to move/hide the interface
<ctrl>-S to save
<ctrl>-O to open
<shift>-click to draw a line in pencil mode
Right click to cycle tools

Let me know if there is anything you think would be useful to add!
Steve
#18


Allows you to draw antialiased lines and circles onto a drawing surface, like so:
Code: ags

DrawingSurface *surf = Room.GetDrawingSurfaceForBackground();
surf.DrawAntialiasedLine(x1, y1, x2, y2, transparency);
surf.DrawAntialiasedCircle(x, y, radius, transparency);
surf.DrawAntialiasedFilledCircle(x, y, radius, transparency);
surf.Release();


Demo in here:
http://www.kweepa.org/step/ags/tech/RopeTest.zip (900k)

Download here:
http://www.kweepa.org/step/ags/tech/DrawAntialiased.zip (2k)

For AGS 3.x.
Note: requires a 16 or 32 bit game and a 16 or 32 bit surface (for example, when drawing to the background, you must have imported a 16 or 32 bit image as the background). If you don't do this, the lines and circles will look blocky and the game will run slowly.

Enjoy!
Steve

Version History:
v1.1 Name change; added circles; extended DrawingSurface
v1.0 Lines only
#19
Underwater module
v1.0 for AGS 2.72+

Distorts a background in a wibbly wavy way.
Hard to show a screenshot, but you can see it in action in this demo:
http://www.kweepa.com/step/ags/tech/UnderwaterDemo.zip
Get the module here:
http://www.kweepa.com/step/ags/tech/Underwater11.zip
Video on youtube:
http://www.youtube.com/watch?v=EP1iFfDPXvY

Version history:
1.1 Added characters and objects (depending on baseline)
1.0 Initial version

Steve
#20
Panorama3d module
for AGS v2.72+

Creates a 3d rotatable room from a sky box texture.

This:                                                                           From this:

(Image courtesy of LimpingFish)

Instructions in the script header.
Download:
http://www.kweepa.com/step/ags/tech/Panorama3d13.zip
Demo:
http://www.kweepa.com/step/ags/tech/Panorama3dDemo2.zip
Video on youtube:
http://www.youtube.com/watch?v=d1I3UDLyyrY

Version history:
1.0 Initial version
1.1 High quality rendering when not looking around
1.2 Added support for AGS 2.72
1.3 Alternate control scheme for laptops - click and drag to look around

Enjoy!
Steve
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