Changes:
- now a script module called Ags3d
- with the same demo "game"
- basic sprite rotation
- editor can rotate multiple selected objects at once (around the largest object)
- key movement customization
- can turn on and off the 3d, the mouse look and the player movement independently
- tagging of objects, so you can easily identify an object in the room script
- can get the object or character being looked at
Needs
- documentation
- some comments, versioning in the module header
- ability to turn on and off the editor completely
- characters optionally follow ground height
- a "give me coordinates" ray cast option in the editor to make it easier to place objects
- user primitives?
Let me know what you think.
http://www.steporg.com/step/ags/games/ags3d.zip
- now a script module called Ags3d
- with the same demo "game"
- basic sprite rotation
- editor can rotate multiple selected objects at once (around the largest object)
- key movement customization
- can turn on and off the 3d, the mouse look and the player movement independently
- tagging of objects, so you can easily identify an object in the room script
- can get the object or character being looked at
Needs
- documentation
- some comments, versioning in the module header
- ability to turn on and off the editor completely
- characters optionally follow ground height
- a "give me coordinates" ray cast option in the editor to make it easier to place objects
- user primitives?
Let me know what you think.
http://www.steporg.com/step/ags/games/ags3d.zip