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Messages - Kyrandiafan

#1
Quote from: markbilly on Wed 01/04/2009 15:26:04
Good point on the detail, Kytandiafan, that looks nice.

Right, there have been loads of suggestions now that I've said I'll take up. I'm going to work on a new edit over the next few days and get it posted up. :)

There's something I forgot to mention. The black ceiling and floor (?) could use some detail.
At first I actually thought it was a train sitting in a dark tunnle. But then I realised it was a corridor.  :P
You could make the ceiling the same greyish color as the walls and add some air vents to give a sense of perspective.
And maybe some painted lines on the floor.
#2
Critics' Lounge / Re: Carousel Poster
Thu 02/04/2009 03:46:53
You can just gaussian blur the glows to make them more diffuse.

I don't think the size of the text is that much of a problem. Just try making the colors more different.
For example, make the surrounding text a darker gold and the title a brighter yellowish tone and maybe enhance the glow around it.
That way the the eyes will be drawn to the title first.
#3
Critics' Lounge / Re: Carousel Poster
Wed 01/04/2009 06:47:15
Looks good. Maybe make the title stick out a little more. It seems to get lost in the surrounding text.
The glows near the windows look too sharp and unrealistic. Only true directional lights (like the sun) produce that kind of shadowing.
I like the whimsical perspective. It looks much better in the latest version.
#4
I like the style of the background. The lighting is nice.
I did some modifications to the glass containers and tubing. I thought they lacked detail and thus looked out of place.
Consider adding some slight variations to the tubing in the other rooms or else it will just look like a copy/paste job.
Also I think the doors are incredibly thin. I mean, compare the characters to the doors.
They would have to turn sideways to fit through them.

#5
Yes, the perspective is definately off. I'm having trouble understanding the right wall. I assume there's a doorway there.

Here's what I came up with using perspective lines.




You should really use perspective lines. It's quite easy if you're using software that supports layers.
There should be plenty of tutorials describing how to do it.
#6
Actually, the perspective is correct in 6 of the 11 frames. Every other frame is just the previous frame offset by 10 pixels to make the movement smoother. Of course that makes the perspective slightly off in those frames. But I don't think it's that noticable.
#7
I was bored so I made this. I hope it's any use to you.



Oh and hi. This is this is my first post.   :)
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