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Messages - Le Woltaire

#241
Quote from: Rui "Trovatore" Pires on Tue 30/01/2007 23:55:14
I'm not really enjoying this game, mostly because of the puzzles...

I feel sorry for this...
I knew that some of the puzzles are quite absurd.
When I finished the game and showed it to some friends (actually non  adventure players) they wondered if anybody could solve this kind of puzzles... They found it somehow childy and wondered why I spend my time making such a stuff.

That's why I thought for a while, if the game is worth a release.
But I know, that I will have to spend more time in puzzle developing for my next game...maybe a bit more rational and less quirky.
#242
But I really think it's not so important.

I couldn't reproduce this bug on my system.
One of my testers told me of a similar exception about two weeks ago.
But it only happened once and it had nothing to do with the mole hill.

I already tried to recompile the game to AGS v. 2.71 but I lost too much information in the script.

The game is definately playable and many persons already finished it without problems, so I think it's ok...Just save often and don't overwrite to many savegames, when you don't need to.

And a small hint: You don't need to use the sugar shaker on the molehill...;)

Sorry for this from my side...
#243
Thank you for bug reporting.
But I couldn't reproduce any of these bugs on my system.
They all seem to be related to the molehill somehow...

Maybe the savegame you are using to restore the game is somehow broken...
Could you try to reproduce one of the bugs constantly by restarting the game?
If you can, send me some screenshots of what happens via PM or email.

Besides of that: You don't need to use the hand or take icon on your inventory
just click on an item in any cursor mode you want and it is always taken.
#244
Quote from: Pablo on Sat 27/01/2007 16:10:54
The only thing so far that bothers me is that every time I click on something, the cursor mode changes to walk mode. So for example to look at everything in the room, I'll have to switch to the look-mode every time I click somewhere. I find this somewhat annoying and would appreciate if this feature could be removed. :)

Have you tried to play the game with shortcuts?
When you want to look at many things try to hold your
finger on the "L-key" and click around with your mouse.
I thought its comfortable...
Other shortcuts are in the Manual.

#245
Quote from: TassieDevil on Mon 22/01/2007 23:06:59
I had trouble with picking up things...

Hi,
Could it be that you try to interact with the objects instead of taking them?
There are two hand icons: One for use (shortcut U) and one for take (shortcut T)

Right click four times to access the take mode.
Right click two times to access the use mode.
#246
EARL BOBBY IS LOOKING FOR HIS BALLS - Talky version

The worlds most famous scottish Earl continues his quest for the sense of life.
And this time he is looking for something even more important than his shoes.
This time he is looking for his balls...yes, his balls.


STORY:

After Earl Bobby succeeded in finding his shoes, comb, kilt, golf clubs, car and ultimately the way there, he happily reached the Glenfiddich Golf Club to pursue one of his favorite diversions: Playing golf.

But soon he recognizes that his destiny to lose important items has followed him:
One of his balls gets robbed by a bird. When he tries to search for it, he soon gets involved in a complex plot, in which he has to face the famous golf player Tiger Woody in a tournament.

Baron Mucki the millionaire and Lula Hankingfire the young nymphomaniac will surely help him to win the contest. But this isn't enough. He will have to solve lots of weird puzzles to finally find his balls.






The Official Website:
http://www.bobbygame.com



DOWNLOAD TALKY VERSION HERE (29 MB):
http://www.adventuregamestudio.co.uk/games.php?action=download&game=846

Or use this MIRROR for the non-talky version (14 MB):
http://www.adventuregamestudio.co.uk/games.php?action=download&game=846&mirror=1
(thanks to Peder Johnsen for hosting this file)


NOTES:
- This game is a sequel to "Earl Bobby is looking for his Shoes"
 --> http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18916.0
 You should play the first part of the game before you play this to have the background.

- Take a look at the manual before you play. There is some introduction there.

- You can play the game in german and english. Thanks to blashyrkh for the english proofread.

- The game is either a long medium lenght or a short full lenght game. It takes about 60 minutes to play it through with a walkthrough.

I hope you will enjoy this game.
Le Woltaire.
#247
My post means:
The changes are new and the game is uploaded.
The link is the same.
I got some complains about grammar and spell errors and bugs.
So I corrected them and by the way added the sounds.
But not so important, if nobody cares.......
#248
I just wanted to mention, that I managed to delete all bugs in the game now.

The game has been proofread by Ieremiou.
I also added sound effects and shortcuts for the actions.

A full length sequel to the game will be posted in a week.

So, if somebody is interested in the sequel, this would be a good time to play the game to have the background for the next part, because it is a continuing story...
#249
Quote from: Pumaman on Fri 12/01/2007 20:15:45
Hmm, if you could upload the game for me to take a look at the teleportation issue, that'd be interesting.

Hi,

I have some problems with my host right now...
I will try to upload the game and send you a personal message about this.


The second problem I had seems to be solved, it was actually quite simple, I just misunderstood some information from bug reporting.
#250
Quote from: Rui "Trovatore" Pires on Thu 11/01/2007 22:14:44
You mean you actually managed to replicate that first issue consistently?

It doesn't happen every time. Let's say in about 30 percent of all cases you get teleportated. But you get always teleportated to the same spot in the walkable area. The game remains always playable...


Quote from: Rui "Trovatore" Pires on Thu 11/01/2007 22:14:44
As for the second, if your walkable area is too narrow, there's no telling what can go wrong - but one of them could indeed be having your character end up in a non-walkable area.

The second problem is not really walkable area related...
It just happens like this:

The character uses an inventory item on a hotspot. Normally he should play some animation and a global integer gets modified to 1:


Code: ags

// script for hotspot4: Use inventory on hotspot

    if (character[B].activeinv==20) 
        {FaceLocation(B,1000,120);AnimateCharacterEx(B,5,3,0,0,0);
          Wait(15);SetObjectGraphic(6,584);ObjectOn(6);
          LoseInventory(20);Wait(40);
          SetObjectView(6,29);AnimateObjectEx(6,7,3,0,0,1);ObjectOff(6);
          FaceLocation(B,2000,120);Wait(30);
          DisplaySpeech(B,"Ha, it worked!");
          SetGlobalInt(66,1);} 


When the character reenters the room a walkable area gets disabled because of the global int. This is how it is on my computer. And it's all right.

Code: ags

  // script for room: Player enters screen (before fadein)

if (GetGlobalInt(66)==1)   
         {ObjectOn(7);DisableHotspot(4);RemoveWalkableArea(4);}


But at my friends computer  he uses the inventory and the walkable area number 4 gets instantly disabled when using the inventory item instead of being disabled when reentering the room...
#251
Hi,

Me and my friends are still testing my new game and we got some really
strange bugs:

The first one is a bug on a walkable area:
It's a very big scrolling room (1200px X 240px) with ten animating objects.
The room consists also of a five frames background animation.
The walkable area is quite narrow. When the character explores the room
and reaches the right end he gets sometimes instantly teleportated to
the left end of the room. I can't find any reasons for that.
Could this be an AGS related problem?:

example screen:



The main walkable area is in blue. The red arrow indicates the teleportation way.



The second one is strange as well:
The character get's fixed on the screen after he used an object.
The strange thing is, that this doesn't happen on my computer,
but on the computer of one of my testers.
Can it be, that a bug only happens on certain systems?

Thank you!
#252
Thank you the problems are solved after I compiled the game to v2.62.

He basically got errors with the mousewheel and some more complex GUI functions.

Strange...
#253
Hi,

I just finished one of my games and we are testing it at the moment.

One of my friends is testing it on LINUX.

He encountered a serious bug that doesn't happen to me on Windows.

The game was created with AGS v2.60, but he uses the LINUX interpreter
version for AGS v2.62 because version 2.60 hardly works on modern LINUX
distributions.

Could this be the reason for the bugs?

I tried to recompile my game into AGS 2.71 but that created lots of view-bugs. I lost a lot of script and the whole music...

Does somebody still have an old AGS 2.62 version, so I could try to compile it on that version? Or is there any other advice?

Thank you.
#254
Hi,

I've just finished the beta version of my new game and could need some testers.
Please PM me if you are interested in a small slapstick and nonsense game.
#255
Quote from: Geoffkhan on Tue 22/03/2005 18:47:55
I didn't spend very much time on my entry. In fact, all I did was quickly play it into my keyboard.

I know that. Thats how I won the contest before too ;-).
I believe the more spontaneous music is made the more natural it becomes. The art of improvisation is always underappreciated.
#256
Nothing more to come I suppose.....
So let me see....
I just heard through your pieces. They are difficult to compare, because they are all so different .... 


Ghormak:
I think your approach was a very direct one. Totally cromatic. You really concentrated on the topic. Thats what I liked about it.
What I didn't like was the fact that you worked a lot with repetitive ostinato figures. So it becomes quite homogenic. The most interesting thing about cromatic music is, that you can modulate into any key you want at almost any time, so you gain some kind of liberty...I think your piece was quite fixed to one tempo and one key.


Sluggo:
Ah, I hear you really come from the classic-romantic tradition. Your piece reminded me a lot on the early Wagner and Berlioz... The string choral at the beginning was similar to one I know from the "Tannhäuser" and the rapid chromatic scales reminded  me of "The flying Dutchman". I also liked the instrumentation. However it will be difficult for you to develop some kind of personal stile. Where I study they usually tell you to find your own way, if you work in a too traditional stile.


Geoffkhan:
I was very surprised. I didn't expect the jazzy variation of this theme. Sounds very good. I wish I could do that...This is very useful if you are in a bar and there is a piano somewhere. Girls like that. I know what I am talking about.


After all Geoffkhan will decide what to do next. His piece was the biggest surprise for me. I'd also like to apologize if my theme was a bit too theoretical. I just thought it could be interesting to propose something different.
#257
Ok, I'll give you two famous examples:

First one "Flight of the bumblebee" by Rimsky-Korsakov:



Sample: http://www.geocities.com/le_woltaire/Flight-of-the-Bumble-Bee.mid

You see, this is an example for a composition that is basically made out of chromatic scales.


Another very famous one : The Tristanchord by Wagner



Sample: http://www.geocities.com/le_woltaire/tr01.mid

Here you can see how Wagner generates and permutates a chord in a chromatic way. The whole opera "Tristan and Isolde" works like this...

If the sample downloads don't work: Please, right click and "save as" or use a download manager...

You can also follow this link for more information:

http://www.free-definition.com/Chromatic-scale.html

Well, even if this all sounds a bit theoretical and complicated it'll sure be a possibility to improve our musical knowledge and abilities....
#258
Hi,

The new theme for the music competition this week will be chromatics. That means you will have to make a piece of music that is mainly related to semi-tones. All tunes, modulations and transpositions, if there are any, should somehow develop in a chromatic way.

You can do this by using chromatic scales or by slightly modifying basic harmonies using some half-tone development...many things are possible.

I hope this isn't to difficult for a music competition in a game forum. But I'm sure most of you will know what I am talking about...

Have some fun !
#259
Thank you,

I didn't expect this.
I thought some more people would participate.....

I'm going to post the new rules in a week.
#260
Ok, here is my contribution. It's a piano sonata consisting of three movements. These three movements tell a story about that character, they could be used for a cutscene in a game:

The first movement is called: The abduction of the child.
The scene starts in a children's room where you can see a baby sleeping. The music is quite calm and sad because of the presentiment that something terrible is going to happen... Suddenly a black, evil wich appears in the window. She enters the room and takes the child. Then she leaves the house and disappears in the forrest.

The second movement is called: Nocturnal walk through the forrest.
This is the scene we see on the picture. The evil wich is carrying the child. She is walking continuously and fatigued after her effort to steal the baby booty. The moon and owls are her fellows.

The third movement is called: Sacrificial offering of the child.
The wich is at home now. She lives under the earth somewhere deep in the forrest. She is currently preparing the sacrifice. Every time when the moon is crescent she has to offer a baby to the forrest ghosts. Her hands move up and down over the child until aÃ,  glowing fume appears. She takes a gnarly dagger and kills the baby by drilling it in its heart. Blood drops on the floor. The ghosts are appeased.

Ok, thats all. I made this piece of music in about twenty minutes on my piano. It is quite contemporary. Some kind of mix between the styles of Olivier Messiaen, the late Igor Stravinsky and Karl Heinz Stockhausen, I suppose.

DOWNLOAD(3MB): http://www.geocities.com/le_woltaire/Sonata.mp3

If the link doesn't work please save the file on your hardisk by using a download manager or clicking "save as" in your browser....Ã,  Ã, 
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