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Messages - Le Woltaire

#261
I think it is necessary to distinguish among 1st person and 3rd person advernture games. My favourite 3rd person games are sure the Lucasarts classics.

My favourite first person game is "Death Gate" from Legend entertainment or "Superhero league of Hoboken". Both games have quite the same interface. I think "Death gate" is a totally underrated game, because it starts in a boring way but soon the story becomes more exciting. It has a great soundtrack too, and puzzles that i've never seen in other games. The spellcasting system was so innovative that it offered a lot of new possibilities, like transfering your own soul into the body of a dog, while you are prisoned, then you see yourself from the dogs perspective all in black and white, because dogs can't see colors.

You can get a CD rip version of "Death Gate" at the Underdogs.

I believe that designing a good 1st person adventure game is more difficult than making a 3rd person one, because you never see the main character and his actions. So its more difficult to make it interesting for a player.

Sierra got a nice Idea with Gabriel Knight 3 that is one of my favourite games too. It's kind of a hybrid between 3rd and 1st person. You always see Gabriel and his actions, but you can examine all locations from 1st person by yourself by wandering through the 3D world.Ã,  Ã, 
#262
Just a little hint:

Some puzzles can be solved in totally different ways...
#263
Just a very small game about an old scottish earl living in an old castle and the sense of life.....

DOWNLOAD [7.1 MB]
http://www.adventuregamestudio.co.uk/games.php?action=download&game=492



Version 2.0
Available in german and english...
Talky now!

The Official Website:
http://www.bobbygame.com
#264
Hi Goot,

This is a problem that other persons had before you too.

If you try to play the horn of resonance you get a close up of the horn and there doesn't seem to be a possibility to leave the screen. But there is a small icon on the bottom left corner. If you click on that you can leave the horn screen.

Spoiler

However Knollo has to learn some tunes, before he can play the horn of resonance.....perhaps if you find some other objects....
[close]
#265
Hints & Tips / Re: Masters of sound
Mon 06/12/2004 16:35:18
Hi,

I fixed the bug and added a german translation.

http://12.22.230.41/MicroTech/Hosted/Game/MOS.zip
#266
Hi,

I just wanted to mention, that I fixed some bugs and added a german translation.
#267
Hints & Tips / Re: Masters of sound
Sun 10/10/2004 11:19:18
Hello,

I have been informed, that there is a bug in my little game.

The error in room 17 just happens, if you try to skip the cutscene with escape or if you try to play the horn in the stairway leading to the tuning fork. But this is all not necessary to finish the game.

Perhaps im going to upload a corrected version soon. If there are any other bugs or things i could improve please tell me....
#268
Thank you Floko for playing my game and giving me your very constructive opinion.

Yes, perhaps I should have made it possible to skip some dialogues, and OK, the map music isn't very original, but on the other hand I improvised the whole music in one day. I was worried, that the file would become to big, for a proper distribution in the Internet, so I decided, do make these very small repeating phrases.

But now I won't change anything, perhaps I'm going to finish another game or something, hoping to improve my attempts next time.

Spoiler

Knollo needs to change the horn of resonance. When you look at it, he says, that the mouthpiece is too small for his lips, so you need to find another one.

If you already did that, you should be able to play the horn by looking at it. I hope this is going to help you a bit.Ã,  Ã, Ã, 
[close]
#269
Competitions & Activities / Re:April MAGS
Sat 01/05/2004 11:56:55
Congratulations to Rocco.

My personal favorite was "biwa of blood", because it had the most esthetical artwork I think.

#270
Hi,

I downloaded my file again and it seems to work with me. Perhaps its not a problem of the zip-file itself, perhaps it is the way how it was compressed.

I used WINACE to compress the file at "maximum zip compression" to make it as small as possible. The original file is about 20 MB large compressed to 5MB.

Perhaps your extracting utility has a problem with such a file.....don't know....that could explain why some people are able to extract it, other not.
#271
Competitions & Activities / Re:April MAGS
Tue 27/04/2004 21:18:40
Thanks for playing my game nope!

Metropolis is an ecellent film I think. I would have been proud to make the music for it.

I just thought, that I could use this game instead for living up my late-romantic music ambitions to underline the drammatic moments of the completely pathetic story.
#272
Competitions & Activities / Re:April MAGS
Tue 27/04/2004 15:27:21
Yes I was worried that the intro could be a bit too long.

On the other hand I needed a long Introduction to explain the strange plot and to introduce all characters.


Spoiler
Knollo has to change the horn a bit. The mouth piece of the horn is too small. He can find a bigger mouthpiece in his own room at the pupils quarters.

If you already did that, you should be able to play the altered horn by looking it. Try too use it somehow in the laboratory for example.
[close]
#273
Sorry Gilbot.

OK I fixed everything, it should work now.
I tried to download it myself and extracted it succesfully.

I hope you are going to try again. Please, tell me what you think of it....
#274
Hello,

I have finished a game and would like to post it. It is my first game and I worked a whole week on it.
It plays in the future in the year 105346 AD and is located in a futuristic music academy. One of the maestros there turned completely mad and built a gigantic tuning fork that is able to destroy the whole universe just by its sound.
You play a young student, who tries to defeat this guy.

It also contains some music played by me on the piano.

Download it here....(10 MB)

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=393





Current Version 1.3:

Changes from 1.2:
- Added sound effects.
- Added intro voices.
- Converted the game to AGS 3.12.
- Added some hint messages and events.
- Fixed the horn gets shown in background bug.
- Added installer.

Changes from 1.1:
- Proofreading of the English version by Blashyrkh.
- Added shortcuts.
- Fixed some small bugs in the horn GUI.
- speeded up Knollos walking animation a bit

Changes from 1.0:
- It is now possible to skip speech during the game but not during the cutscenes.
- Fixed two big bugs in the temple and the stairway that caused the game to crash.
#275
Competitions & Activities / Re:April MAGS
Tue 27/04/2004 04:46:34
Hello,

I have finished a game for april MAGS and would like to post it. It is my first game and I worked a whole week on it.

It plays in the future in the year 105346 AD and is located in a futuristic music akademy. One of the Maestros there turned completely mad and built a gigantic tuning fork that is able to destroy the whole universe just by its sound.

You play a young student, who tries to defeat this guy, but before you can do that you have to find the so called "Horn of Resonance" an ancient and mystic instrument with unknown powers.

I hope it works, I didn't have much time to test it...
It also contains some music played by me on the piano.
It should be possible to download it here....(5 MB)

http://12.22.230.41/MicroTech/Hosted/Games/MOS.zip

I hope these links work if not tell me please.

 
#276
Ohhhhhhhh.........Ups...........

Well, I guess that resolves all my problems.

Errrrrrm...........thanks Ben............ and forget that question with the silly flic-converter.

Have a nice day. Ciao.
#277
Yes, Ben, you are right, the AVI file is smaller than the flic.

But the main thing is, that I dont want the background music to be interrupted
when my animation starts.

When I use the AVI file my music stops the animation starts
and when the Game continues the music plays again.

With the flic-movies music just goes through.

I'm using very small 3 second movies that play always when you move from one room
into another, thats why it would be silly if music stops or changes during these passages.  

So I thought flics could be an alternative. Or is there a way to keep the background music of the Game
while AVIs are playing ?
 
#278
Thank you Pumaman for your answer.

I guess you must be right.

I converted an AVI-file generated with 3dStudioMax to a

compressed flic-file with a very old DOS converter of the last century.

Perhaps this is the problem.

Could you suggest me a possilbly free converter able to produce

compressed flic files out of AVIs, that work with AGS ?

I tried to look in the internet, but just found old DOS-based programms.  

Thank you again.    
#279
I tried to work with flic animations in my game.


When I run the Game the flic starts to play but when it ends it returns to the first picture

of the animation and the whole game turns off leaving the message:

                          "FLI/FLC animation play error"

When I skip the movie with esc the game continues in a normal way, am I doing something wrong?
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