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Messages - Leon

#1321
Hints & Tips / Re: Stargate Adventure
Sun 05/10/2008 18:35:46
Sorry, I interpreted "The game start loading and give me a black screen" in a wrong way. You mean the game doesn't continue after...
Can you send me the savegame from just before that moment? Saves me a lot of replay.
#1322
Hints & Tips / Re: Stargate Adventure
Sun 05/10/2008 16:12:42
This one has been asked millions of times now... look here.

It's either the codec or a conflict with another application. The most pragmatic solution: watch the avi's in a mediaplayer.
#1323
Hints & Tips / Re: A pirates tale!
Sun 05/10/2008 16:09:54
Flynn got killed in the alley, remember? He was wearing a medaillon with a picture of O'Malley. The killer took the picture, you can take the medaillon.
#1324
@MadEvie:

There is an English.tra file in the same folder as the game... right? Then you should be able to run winsetup.exe and select the english translation at the bottom right. If not, what files do you have?
#1325
Oohh.... that would make a nice christmas-present ..  ;D

Found other typos  :-[  :
- The mouse-over of the open cabinet in the bathroom says Firt Aid --> First Aid
- The mouse-over of the bedside table in the bedroom (duh...) says Beside table --> Bedside table
   (point of discussion... the table is beside the bed so it could be ok. :-) )
- At some point in your inventory: fishing rod pototipe --> prototype (?)
- At some point in your inventory: melt plastic --> melted plastic

The title at the moment is Righteous City 1: A New Charge. Is that right? I'm not quite getting that. Should that be A New Chance?
#1326
Hints & Tips / Re: Crave
Thu 02/10/2008 23:25:07
I'm working on this one but.... it's quite lengthy and not one I can do in one day/evening. So bear with me while I'm trying to get to the end of the journey.
#1327
Finally finished!
Spoiler
Man, have I been searching for that glue! Lame to hide it in a conversation ypu  already had once! The melted plastic and the poster in the alley were a good decoy to the matter.
[close]

One last thing: when standing in front of the open closet in your bedroom, you can walk through the door.

I can't wait to solve the crime! Any indications of a release date?
#1328
Finished this one. Wow, great story. A great revival of Monkey Island. The 'rough' graphics take you back in time.

A few things though: Like robvalue said, the transition areas are way too small or unclear.
Spoiler
I've searched for the front of jail and the coinslot for several hours
[close]

I would expect more interaction with objects and more elaboration on what I can see around me. That makes the puzzles a bit more interesting too. Too many screens are 'dead' and thus become unattractive.
The puzzles were of good level of difficulty, nothing unlogical.

Looking forward to Caged Dragon!
#1329
Looking very good. Downloading now... playing later on....

[Update] Nice one. Good music to set the mood. Good dialogs (for some reason I'm missing the voices...(hint..  :)) ) Interesting story. I love the big transition area's. No need to search for exits here. Good job.

-Found a typo: while talking to Luise: Waht --> What
-Debug mode is still on.
-Trying to use the lamp in the living room: it's daytime, using the one in the corridor: it's still dark..?!?!
Spoiler
The photo on the desk doesn't have a status/mousover text
[close]

And to be a very pain in the .... behind, I miss the customised gui. The default doesn't match the game's look & feel.
#1330
Nice game so far... good graphics. Not very original tune but it gets you in the mood  :D
I'll let you know the rest of my findings when finished.

Update: Oops...  :-[ I crashed the game by walking behind the desk at the inn: Error: Too many events posted.

Update 2: Oops again. The game crashes while talking to Bob & Dave at the square for the 2nd time: Error: DoDialog: all options have been turned off
Spoiler
This happens only when the trophy isn't cleaned yet
[close]

Apart from the many typos and crashes I like the humor and monkey-island style of conversation (especially at the bar...)
#1331
When standing on the platform:

Spoiler
Use the broom on the brown square below the green spotted one.
[close]
#1332
Completed Game Announcements / Re: Spooks!
Sat 27/09/2008 20:42:02
Try this thread. All your questions are answered. If not, please call again  :D
#1333
Well, well... look at this..
You have to take some dust off though....  ;D
#1334
You might want to start here.

There were more problems with this and it has to do with the xvid codec and other applications installed. There isn't really a clear solution but there are some suggestions to try.
#1335
I'm having fun playing (or actually not playing) Amzaing Quest but in this case (you never know what's supposed to go wrong and what isn't) the application (Kata that is) crashes when using My computer / CD-Rom drive:

In Global Script (line 39)
from Global Script (line 169)
from global script (line 474)
Error SetLabelText: invalid object number.

Too bad the cursor isn't really a cursor-like shape.

btw. Just finished the game. Nice simulation with lots of options and hidden features. I think decompressing kata.bin was the most fun of all... ;-)
#1336
Completed Game Announcements / Re: Damsel
Fri 26/09/2008 00:24:03
@robvalue

You can download it temporarily here so you can also enjoy this wonderful game.
#1337
Hints & Tips / Re: scared stiff
Fri 19/09/2008 16:41:00
I must say, buggy as hell this one. But nevertheless...

With the spiders it's just a matter of luck. Don't try to avoid them, just click once in the back, above the lightblue arch,  and keep your fingers crossed. It's hard to tell where they will land since the perpective isn't optimal (same with the ballroom).

Good luck and... save often ;-)
#1338
Sorry about that. Won't happen again, I'll double-double check next time.
But I'm sure it was an awful correction altogether anyway.... ;-)
#1339
Very original graphics. I played the intro and noticed:

-: the file was renamed after compilation from forestfun.exe to flowergirl.exe (hence setup.exe doesn't work properly)
-: text speed is pretty fast.
-: so there's hardly time to watch the graphics (and that's a shame),
-: and there are quite a lot of typos/grammar errors in the intro alone, like neon said, that makes me wonder what the game will be like.

I'll keep you posted.

[update:] Finished the game. Very cute graphics & diversity of characters. The puzzle, if you can call it that at all, is very simple. Since you have the advantage of the graphics part, maybe it's an idea to team up with a  puzzle designer and see what comes up for a full lenght adventure.

btw, I didn't have any trouble with walking areas and debug mode is still on. After finishing the game, the reset is not done properly. Playing again leaves complete inventory and characters in finished state. It's better/easier to simulate F9 (restart) so all is reset correctly.

Just out of curiosity..
Spoiler
What's with the berries? I needed something to put them in but never found something. Did you plan another part here and didn't complete or was I able to skip something and missed part of the action?
Figured it out already. But you can skip this in your quest. So it's actually a red berry eehhh herring ;-) There's still no use? I can't fish with it, no one wants them...?
[close]

update 2:

Spoiler
Giving the bone to the archeologist doesn't remove it from the inventory.
[close]

Update 3 (final):

I get all the confusion now (or maybe not):

Spoiler
- It's possible to start fishing even without getting the pole from the paperboy. But not getting it from the paperboy, doesn't get you any fish. Since I didn't find the paperboy at first, I didn't know what the egg was for.
- You need to use the bag on the berriebush first and then take the berries. If you don't you can't take the berries but also don't get a message.
- I still don't get the berrie part, nor the squirrel, nor the nuts....
- I get the map when I give the fish. But I covered the whole area already and the place isn't that big.... so why the map?
[close]
#1340
Congratulations with this release. The graphics and music/effects are certainly adding to the atmosphere. It's a nice story but a bit too linear. This is what I found:

There are a lot of diaries scattered. I didn't like that bit. Why not use the bookcase and hide the text in a book? Who not make more of the scene at the dinner hall and tell your story there? Besides the fact that taking the diaries made me read them, non skippable, made me not wanting to pick up these things again, not even by acciddent. Why not let them being put in the inventory and let the player look at them there. Then it's a deliberate action of the player, not just the click of the mouse that landed on the wrong spot.

Since there's a lot of text, there's also a lot of typos. Some text disappeared rather quickly but these are ones I could pick up so far. Mind you: there are more!

intro: janurary --> january
in the cellar: brandishing a a huge knife --> delete a
at the safe: you try pushing agaisnt it.--> against
near safe: the safe move --> moves/moved
in front of lab: the door is well sealed, pehaps --> perhaps
inside lab:something awful --> awfull
in diary in lab: probably disappear --> disappeared
in diary in lab: leave house altogether --> alltogether
with James: Your insane --> You are insane

Spoiler
Using the axe on the barrel first gives the same dialog as looking at it.
[close]

An advice: don't let your playtesters just play, let them work for you.

The inventory bar on top and at the bottom isn't very pretty to look at.

I'd expected some more interaction with objects. A lot couldn't be looked at, couldn't be talked to etc. Making more objects ineractive makes a better gameplay, certainly when there are already as little objects as there are right now. So more things to dress up the rooms and interact with wouldn't do the puzzle bit any harm.

All the best with your next projects. Looking forward to the next game.
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