Hi,
I want a specific inventory item will work like this:
if some global variable i've defined is true:
inventory item works as usual, means when i press on it on inventory window, the curser will just become the inventory image
else if the global variable i've defined is false:
the character says something, and then the curser become the inventory image
when i just tried to use the inventory event "interact inventory item", nothing happens.
I've found in the forum this code, i've put it in GlobalScript under on_mouse_click function:
Code: ags and set "Override built-in inventory window click handling" to TRUE.
Now the character talks, but the cursor's image doesn't change.
How do i also make the cursor to change to inventory item image ?
I want a specific inventory item will work like this:
if some global variable i've defined is true:
inventory item works as usual, means when i press on it on inventory window, the curser will just become the inventory image
else if the global variable i've defined is false:
the character says something, and then the curser become the inventory image
when i just tried to use the inventory event "interact inventory item", nothing happens.
I've found in the forum this code, i've put it in GlobalScript under on_mouse_click function:
else if (button == eMouseLeftInv) {
if (player.ActiveInventory != null) player.ActiveInventory = null; // active item? drop it
else inventory[game.inv_activated].RunInteraction(mouse.Mode); // interact with item
}
Now the character talks, but the cursor's image doesn't change.
How do i also make the cursor to change to inventory item image ?