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Messages - Lolita-Marshmallow

#1
Thank you so much. That looks like it will work. :)
#2
I've looked through all the tutorials and googled for hours, yet I cannot find help for this.

???Simple explanation: I want to trigger a cut scene when I click "Yes" on a GUI.

The GUI and the cut scene work fine apart, but not together.

What happens is if I post the script in the room, the GUI does not respond.
If I post the script in the global area, the cut scene in that room does not respond. (The script doesn't recognize the objects in the room's scene. If I try to define them, it says they already are defined).

Example:
Player interacts with the trash can. GUI appears: "Do you want to tip it over?" Yes/No?
Yes: GUI closed. Player tips the trash over.
No: GUI closed.

The GUI closed just fine with Yes and No, but no cut scene on Yes.

Here is my script:

//In the room. Click trashcan and GUI opens.


function Can_Interact()
{
 gTrash.Visible = true;
 }

//For buttons in the global area.

function bNo_OnClick(GUIControl *control, MouseButton button)
{
 gTrash.Visible = false;
}

function bYes_OnClick(GUIControl *control, MouseButton button)
{
gTrash.Visible = false;
StartCutscene(eSkipESCOnly);
cAlice.Walk(163, 103, eBlock, eWalkableAreas);
Can.Visible = false;
CanTip.Visible = true;
EndCutscene;
}

//Alice walks over and knocks over the trashcan.

Please help if you can.


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