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Messages - LordHart

#1
General Discussion / Whateverday Whotoshop...
Thu 01/07/2004 00:23:38
What is a Photoshop Phriday?

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images.

Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used.

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

The two above websites should give a fair idea of what is involved.

-----------------------------------------------

This week's photoshop topic is...

YOU'RE ALL ASSHOLES!

What happens when you realise that a board you've come to for about two years slowly turns into a nazi regime, the ops are all assholes, and you can't be bothered with their shit anymore? Well, you leave in a way that will annoy them one last time by fucking up one of their stupid lameass competitions and will cause them to lock the thread...

And heres an example:

#2
Hehe, this coming from m0ds... good one! ::)
#3
You could try doing it with a combo of a GlobalInt and checking where the light is by doing this:
if ((GetGlobalInt(1) == 0) && (character[LIGHT].y) == 20)) { //if the character is at 20Y...
    MoveCharacterPath (LIGHT, character[LIGHT].x, 180); //if the light is set to 0, starts moving down...
    SetGlobalInt(1, 1); //sets the light to 1...
} else if (GetGlobalInt(1) == 1) && (character[LIGHT].y) == 180)) { //if the character is at 180Y...
    MoveCharacterPath (LIGHT, character[LIGHT].x, 20); //if the light is set to 1, starts moving up...
    SetGlobalInt(1, 0); //sets the light to 0...
}
I think that should be it, but I'm not entirely sure.
#4
Um, you mean by playing a voice file with the text speech that comes up?

If so, you need to have the file named something like ego1.wav and then when you want the player talking:
DisplaySpeech(EGO, "&1 I am talking...");
And don't forget to Rebuild all VOX files...
#5
Um... darkness. I better wait until its daytime... :'(
#6
In the "Before Fade In" part of the room script, you would put the location that you want the play facing. So, lets say that you are going up, and it switches to a new room and you want the character facing a direction to the right. So, it appears that the camera is in a direction direction than what it was originally at...

You would have:
FaceLocation(EGO, 320, character[EGO].y);
That way, you would look to the right of the screen and no matter what Y position coordinates you are at, it would always face directly right.

The same could be done with the Y coordinates as well, but lets say you want you character going from a room where he exited it from the right, and then came into the next room from the bottom and wanted to face the top, you would put:
FaceLocation(EGO, character[EGO].x, 0);
#7
It is possible as all you would need to do is import the font into AGS. I don't know how different it would be when writing it out in AGS, as the letters are mapped to certain parts of the imported file... so what might be S in English, could be something like ã in another language...

Did you understand what I'm saying, or did I ramble on again? :-\
#8
Critics' Lounge / Re: My new background
Tue 29/06/2004 14:12:27
Very, very nice. The only problem I can see, is that some parts aren't completely coloured in... like the black foreground in the center, you cen see a few little white bits around it...

Just fix things like that up, and I think that'd do. ;)
#9
General Discussion / Re: Going to camp!
Tue 29/06/2004 12:31:11
Quote from: Preparación De Ensalada on Tue 29/06/2004 07:17:07Oh and by the way the girls have already gone and come back from camp. We went seperatly.

You poor bastard... no girls to perve on for 7 weeks...

Your hand is gonna get alot of blisters. :-\
#10
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo! You better get a computer fast... :'(

* Os àšltimo Quão Queijo ^_^ tips his hat... :(
#11
Quote from: Akumayo on Tue 29/06/2004 01:39:49It is an RPG, based in a small town community that stretches over about 100 miles....

I don't know what you would consider a large town community, but 100 miles is a fucking really big small town. :o
#12
General Discussion / Re: Bye, ags!
Tue 29/06/2004 02:42:26
A retarded... tard guy... :-X
#13
If you do want to use GlobalInts to do it, you could try when you go to the battle room:

SetGlobalInt(1, character[EGO].x);
SetGlobalInt(2, character[EGO].y);
NewRoomEx(room, x coords, y coords);

And then when returning to the previous room from where the player came:

NewRoomEx(character[EGO].prevroom, GetGlobalInt(1), GetGlobalInt(2));

I'm not entirely sure if this would work, but I suppose its worth a shot.
#14
Quote from: Evil on Mon 28/06/2004 23:44:27This is just my view and until Jesus comes up to me and says, "Hey you stupid bastard, what are you thinking?" then I'm standing my ground.

That is such a good philosiphy (sp?). :P
#15
Quote from: Vel on Mon 28/06/2004 18:08:23
Ultimo, it looked as if you hadn't read the rules on IRC, please make sure you read the rules.

Yes, and when you asked in IRC which I wanted to do... I said whatever... so Story or Coding... either can be my first. :-\
#16
Well, this isn't in the Adventure chat part of the forums... so you were trying to go off topic, as this has become a discussion about the theories of the biblical plagues... and such... so you're wrong as the lesson in futility will have to wait for another day. ;)
#17
Shbaz, you are going off topic...  :P
#18
Which line does it have problems with? :-\
#19
You can't change the height and width of the background image with CSS, same as you can't do it with HTML... you can change images imbedded, but not backgrounds.

To do an images height and width though, you could either do it in the image itself using:
<img src="filename" height="height" width="width" />
Or with CSS (in the HTML part):
<img src="filename" class="imgidname" />
(and in the CSS part):
<style type="text/css">
<!--
.imgidname {
    height: whatever;
    width: whatever;
}
-->
</style>
Also, here is a link to an article on Alistapart.com which contains a way to do an imagemap kinda thing with rollovers and also using only one image, cutting it up like they used to do with old videogames. I found it works quite nice, and have used it a few times now.

http://www.alistapart.com/articles/sprites/

I also suggest going through the site (http://www.alistapart.com) and taking a look at some of the things they can do, or also HTMLDog (http://www.htmldog.com) to learn some things. However, with HTMLDog, you need to use a browser apart from IE as the guy doesn't like it and he has stopped IE from accessing his website. ;)
#20
The if statements are currently wrong. They are calling if and elseif in the same script part, try this instead... the same code pretty much, but the if statements are cleaned up:

in rep_ex:
if (mouse.x < 20) {
    SetViewport (GetViewportX() - 20, GetViewportY());
} else if (mouse.x > 300) {
    SetViewport (GetViewportX() + 20, GetViewportY());
}

if (mouse.x < 20) {
    if (GetViewportX() > 0) SetViewport (GetViewportX() - 20, GetViewportY());
} else if (GetViewPortX() == 0) {
    SetViewport (ROOMWIDTH-320, GetViewportY());
}
if (mouse.x > 300) {
    if (GetViewportX() < ROOMWIDTH) { 
        SetViewport (GetViewportX() + 20, GetViewportY());
    } else if (GetViewPortX() == ROOMWIDTH) {
        SetViewport (0, GetViewportY());
    }
}

I think that should fix it up, but I'm a bit tired at the moment... its 6am now and I haven't slept. :-\
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