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Messages - Lucky

#21
Torin's Passage is okay. If it wasn't for the dull parts (3rd and 4th acts) it could very well be a classic.
Woodruff is a strange game indeed. Aesthetically appealing, but unbelievably difficult due to all those illogical puzzles. Still it seems to be kinda underrated.
#22
Sure there's no skill required, it's more like a test of endurance. Respectable feat if you ask me.
#23
General Discussion / Re: Horror
Wed 28/09/2005 19:15:03
Quote from: Ishmael on Wed 28/09/2005 17:40:32I think that's Latin. But not at all sure.

Doesn't sound like Latin to me.
#24
Quote from: jetxl on Mon 26/09/2005 10:27:45
It took me almost excactly half a year to finish The Dig. It never took me that long to finish an adventure game again.

I finished it in just couple of days and thought it was fairly short.
#25
Quote from: Las Naranjas on Sun 18/09/2005 02:35:54That's your right as a customer! The consoles are merely products, the companies merely businesses, why the emotional attachment?

You obviously didn't spend your entire childhood playing with a NES. It does create some sort of attachment.
#26
Quote from: jetxl on Fri 16/09/2005 20:03:17
You have to pay to download those nes/snes games. Nintendo is squeezing the last drow out of their 20 year old games.

Considering how great those games are, a little fee seems perfectly reasonable.

As for the controller. It seems interesting, weird but interesting.
#27
Quote from: MrColossal on Fri 16/09/2005 15:21:25
I think the "problem" [which isn't really] is that they made this game so it could work on very minimum spec computers to appeal to a broader audience of non gamers and fans of the comic.

In that case, my computer is even more awful than I thought.
#28
Eugh. Action sequences. And it ran suspiciously badly on my computer. Even Sims 2 didn't bog down this badly.
#29
Quote from: jetxl on Wed 14/09/2005 23:00:2690% of ALL the games have a si-fi, fantasy or murder mystery setting. So claiming this is mearly an AGS cliché is also un-true.

Touché.

QuoteHow many space quest games and monkey island games have there been made in AGS?

I think he meant games that have obviously been influenced by those games. That isn't necessarily a bad thing, those are good games after all. But too many games have been influenced too much by them.

Commercial games have actual reasons to be unoriginal. AGS games shouldn't have those limitations.
#30
Third time's the charm? I'll be keeping my fingers crossed.
#31
Quote from: jetxl on Wed 14/09/2005 20:07:28
You're saying that space games, medival games and cop are automaticly clichés.
W-R-O-N-G!!!11!
And there are a milion si-fi, fantasy and murder mistery books and writers who can prove you wrong.

He's talking about AGS clichés. And he hit the nail there. 90% of AGS games are either scifi, fantasy or detective stories. And thus, my current project is pretty cliché. But I've never been a really big Space Quest fan, so could we let it pass? ::)
#32
I could imagine that a text adventure based around puns wouldn't work too well as a graphical version.
#33
Oh dear. I don't think I can name a single game I wouldn't have beaten with some sort of hint or walkthrough... Except perhaps Guilty.

Also, I used a walkthrough only once during Eric The Unready. Since I'm usually so bad at text adventures, that's pretty amazing.
#34
Quote from: Mats Berglinn on Sat 30/07/2005 14:58:49
I meant the One Ring from the Lord of the Rings, you know "The One Ring to rule them all". I'm not talking about "any" One Ring but Sauron's Ring.

Well, the one in StS did turn it's wearer invisible, and was found near Gollum.
#35
Quote from: Mats Berglinn on Mon 18/07/2005 18:41:16
- The brittish flag (since the US flag is in DOTT)
- A wizard's staff (Loom have no inventory so it doesn't count)
- The One Ring

There was a British flag in Gene Machine, wizard's staff (with a knob in the end) was in Discworld and if I remember correctly, The One Ring was in Simon The Sorcerer.
#36
I'm not too happy with this right now, but I'm going to post it anyway, before I ruin it completely with fine-tuning.



Furrball from Tiny Toon Adventures.
#37
General Discussion / Re: NES or SNES?
Fri 17/06/2005 20:36:31
Woo! Zombies Ate My Neighbours!

Of course the SNES-version was much better since apparently it was harder... and on SNES. :P
#38
General Discussion / Re: Using AGS for Mad TV
Thu 16/06/2005 23:53:22
Quote from: Problem on Wed 15/06/2005 21:15:26
http://www.tvgigant.de/index.php?content=main&lang=english

These people are working on a Mad TV remake which looks very good so far.

I'd be very happy now if the game wasn't in German...

Anyhow, funny coincidence, I have thought about the possibility of making a game like Mad TV with AGS too.
#39
General Discussion / Re: NES or SNES?
Thu 16/06/2005 23:51:27
I'd go with SNES. It has more games that are still fun to play than NES does, in other words, they aren't excellent solely on the nostalgy value.
#40
Quote from: Dowland on Wed 01/06/2005 21:28:07
Why not read the constitutionâ€"or if not the constitution, an annotated, commented version of it? (For instance, reading pro-constitution books and anti-constitution books, and making an opinion of your own.)

And if you can't be arsed, then you're giving a prime argument to those who say democracy is flawed because people aren't apt to make state decisions.

Not much information to be seen over here. I think I saw a small leaflet in a library but that's all. Of course if there would be a referendum, then we'd get masses of information chugged down our throats, but there won't be one. Instead, the parliament will say 'yes' and common man is kept in darkness.
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