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#1
Doesn't seem to work unfortunately.

I'll have to start over I guess, though it's taught me a valuable lesson - that I shouldn't use scripts until I know what I'm doing.

Thanks again.
#2
Quote from: Crimson Wizard on Wed 23/03/2016 12:17:37
I cannot tell how this happened, but it looks like your game still thinks that FOGModule is a part of it. Maybe there was some error in AGS that did not let it save game properly after script was deleted.

Anyway, here is a workaround: create two empty files in your game directory - FOGModule.ash and FOGModule.asc - open the game and delete it from scripts once again (don't forget to save the project immediately after).

Thank you kind sir. I shall give this a try. Thanks also for your patience.
#3
Hi peeps.

I'm quite new to the AGS world, and so I apologies in advance if this is in the wrong section.

I imported a script called FOG to try it out (though never actually utilised the script within the game - just imported it) and after deleting the script via AGS' menus, I now cannot continue working on the game. Any help would be appreciated.

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