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Messages - ManicMatt

#561
Woah, that does look gorgeous. I find the evolving walk cycles interesting too.
#563
There's several times in the script where it says ProcessClick, but that will certainly narrow it down! I'll have a look. (It's the Curse of Monkey Island UI.)

UPDATE:

Unless I misunderstood you, putting visibilty before and after process click made no difference, because it would instantly become visible again. I looked at the repeatedly execute method, and that would cause it to be permanently invisible, because both would be running at the same time, so it would be telling the game to make it both invisible and visible whilst freely moving the cursor around.

HOWEVER:

Taking inspiration from that I figured I need the engine to check if it is being blocked, and I found an old thread from 2007! Here is how it's been inserted into my script. Just hope it doesn't cause any unexpected problems but I can always just remove that piece of code.

Code: ags
function repeatedly_execute_always()
{
if ( ! IsInterfaceEnabled() )gOverhotspot.Visible = false;

}

function repeatedly_execute()
{
gOverhotspot.SetPosition(mouse.x-95, mouse.y-46);
gOverhotspot.Visible = true;
}
#564
I am using the verb coin system. When I click, for example, look at locker, the overhotspot label disappears, which is how I like it. But for some reason,when using an inventory item, the label remains, which I don't like. One way i found to get rid of it, is in the code below. But to enter this every single time is a lot of extra work, when I get the feeling it can be permanently adjusted in the verb coin script to hide the label everytime, until the commands have stopped? But I don't want to go messing with it without knowing what i'm doing. If anyone can help, thanks.


Code: ags

function Locker_UseInv()
{
if (player.ActiveInventory == SmKey) 
  {

gOverhotspot.Visible = false;
cEgo.Walk(74, 161, eBlock);
cEgo.FaceLocation(cEgo.x, 50);
cEgo.Think("I tried using the key in the locker.");
cEgo.ChangeView(8);
cEgo.Animate(3, 2, eOnce, eBlock);
cEgo.ChangeView(1);
gOverhotspot.Visible = true;
}
#565
The Rumpus Room / Re: The 4 word story thread
Thu 26/04/2018 14:40:44
l-large vi-v-vibrating o-orange i-i-inflatable
#566
The Rumpus Room / Re: upgrading win 7 to win 8
Wed 25/04/2018 23:24:07
Jack, seriously, we forgetting how quickly Vista was swept under the carpet? :P
#567
What Khris said!
#568
I reckon so but that's far from simple imo, keeping track of all the information and statistics. I would have to be very confident with scripting to attempt this.
#569
The Rumpus Room / Re: upgrading win 7 to win 8
Tue 24/04/2018 23:39:22
Isn't this more.. general discussion?

Well, in any case, I have Windows 8 and I'm having no issues using AGS thus far.
#570
The Rumpus Room / Re: Name the Game
Tue 24/04/2018 23:36:28
Was it that, I remember this screenshot cos they ripped off other franchises blatently!
#571
I agree with my old chum Mr Limpy Fish!

Also I think it should be made clear if the art is free for use in commercial products or freeware only.
#572
The Rumpus Room / Re: The 4 word story thread
Sun 22/04/2018 13:06:25
that life was overrated.
#573
The Rumpus Room / Re: Happy Birthday Thread!
Fri 20/04/2018 07:56:37
Happy Birthday ManicM- oh wait that's me!!

Thanks! I nearly didn't look on this thread, because I had been away for so long, but I thought I'd look just incase haha.
#574
The Rumpus Room / Re: *Guess the Movie Title*
Tue 17/04/2018 18:11:44
I just watched that 2 days ago and I wouldn't have guessed it, oh dear!
#575
Unique art style, interesting floor texture!

Poop pants, haha!
#576
When my character walks across the screen, he seems out of focus, and it sends my eyes funny watching him! The link to a video isn't all that helpful, I couldn't seem to get a high quality capture so the whole thing looks blurry anyway..

Video

Here is my settings:


#577
The Rumpus Room / Re: The 4 word story thread
Wed 11/04/2018 09:33:59
that he couldn't remember
#578
The Rumpus Room / Re: The 4 word story thread
Mon 09/04/2018 13:43:35
shirt, his nipples were
#579
Critics' Lounge / Re: Premise Ideas
Sun 08/04/2018 22:58:34
1. I'm with Snarky on this, and I don't really like those kind of games.

2.hmm sounds like it could be a bit annoying? A character who refuses to do most commands because of germs.

3. not really enough to go on, but doesn't entice me.

4. I can't see how that would play, but it certainly adds drama. Very dark.

5. Could be fun, although im not sure how a boy away from his games is the focus of the story and title.

EDIT:  Okay the cat one sounds more interesting now you've expanded on it.

For the first premise, Alice madness returns or the insane bits in metal gear solid 2.
#580
The Rumpus Room / Re: The 4 word story thread
Sun 08/04/2018 09:30:28
Herman Toothrot, as he
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