Woah, that does look gorgeous. I find the evolving walk cycles interesting too.
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{
if ( ! IsInterfaceEnabled() )gOverhotspot.Visible = false;
}
function repeatedly_execute()
{
gOverhotspot.SetPosition(mouse.x-95, mouse.y-46);
gOverhotspot.Visible = true;
}
function Locker_UseInv()
{
if (player.ActiveInventory == SmKey)
{
gOverhotspot.Visible = false;
cEgo.Walk(74, 161, eBlock);
cEgo.FaceLocation(cEgo.x, 50);
cEgo.Think("I tried using the key in the locker.");
cEgo.ChangeView(8);
cEgo.Animate(3, 2, eOnce, eBlock);
cEgo.ChangeView(1);
gOverhotspot.Visible = true;
}
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