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function repeatedly_execute_always() {
}
Quote from: Melee Island Resident on Tue 19/04/2011 22:25:52
well i just saw other people put *FIXED* in the title so i thought it was what you were probably supposed to do
Quote
also on my other two forums people will usually quote entirely what the other person said so sorry about that
cCharacter1.FollowCharacter(cCharacter2.x, cCharacter2.y, eNoBlock);
Character.FollowCharacter(Character* chartofollow, optional int dist, optional int eagerness) ?
Quote from: Studio3 on Mon 18/04/2011 18:27:11
However this means I would have to open a new tab or window to see AGS.
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