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Messages - Meatballs

#1
function Skull_Talk()
{
ddialog1.Start();
}
NVM fixed. Thanks :)
#2
I tried hat and got room1.asc(68): Error (line 68): Undefined token 'ddialog1'
#3
Okay so I've written a dialog file (ddialog1) now what do I type in the scrpit window to make ddialog1 appear whenever my character uses the talk to command? ???
#4
How many pixels heigh and how many pixels wide should I make a character in the heighist resolution?  (can't remember right now) so I don't end up with either a fat midget or slender man as a main character.
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