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Messages - Merte

#21
Quote from: bicilotti on Sun 18/10/2009 15:08:50
Played the demo and had great fun. The humor is top notch, I love the retro-but-well-developed graphics, every character was interesting and the puzzles logical!

Two minor remarks: (1) the GUI has an Zzz option which I didn't really get (should be for cutscenes I suppose, but it does appear ingame too) (2) dialogue is skippable only by keyboard. Being a mouse driven game I'd do a "skip dialogue with mouseclick" too.

Again, excellent work!

(1) The zzz is shown whenever the player can't do anything in the game. Just like the hour glass cursor in Windows and in many games. (2) I see your point, but I have a habit of clicking the mouse button by mistake during dialog, since you have your hand on the mouse all the time. I disabled the skip by mouse click option for this reason. It's annoying when you miss dialog just because you happened to touch the mouse button by mistake.

Thank you for your comment!
#22
tzachs: Thanks for the feedback, I'm glad you enjoyed the game. Yes, it is a rather large demo. The finished game will probably be about four times as long though. =)
I will implement your tiny suggestion right away. Thanks for the advice =)
#23
Finally a demo version has become available. Download, try out and comment! =)
#24
AGS Games in Production / Re: Bachelor Story
Fri 11/09/2009 17:07:41
Quote from: bicilotti on Tue 01/09/2009 22:51:02
I like graphics and humor very much! Bravo!

Thanks. Humour does very much play a major role in the game. =)
#25
AGS Games in Production / Re: Bachelor Story
Sun 06/09/2009 17:26:05
Quote from: Mr Matti on Tue 01/09/2009 23:00:49
Sounds and looks like fun!

Also, I've never seen a Stalin poster used as an inventory item, which is a good thing.  ;) I wonder what its purpose will be..

Heh... well... all I can give away is that it's definitively for something silly.  ;)
#27
I'm looking for a command that simply breaks out of the current script, so that it won't continue on from that point. Is there a command that will do this?
I've posted my script here:


function region1_WalksOnto()
{
if (TalkedGuard2 == 0){
  cEgyptGuard2.Say("Hey!");
  cLeif.Walk(284, 114, eBlock, eWalkableAreas);
  cLeif.FaceCharacter(cEgyptGuard2, eBlock);
  cEgyptGuard2.Say("You can't enter the royal palace."); 
  cLeif.Say("Why not?");
  cEgyptGuard2.Say("Because you're not important.");
  cEgyptGuard2.Say("Only important people can enter her Majesty's royal palace. That's the rule.");
  cLeif.Say("Who's important then?");
  cEgyptGuard2.Say("Oh... you know... the usual:");
  cEgyptGuard2.Say("Aristocrats; wealthy traders; diplomats; couriers, regents of foreign lands and, of course, licenced preachers of any major or minor religion.");
  cLeif.Say("Preachers?");
  cEgyptGuard2.Say("*Sigh!*");
  cEgyptGuard2.Say("Yes.");
  cEgyptGuard2.Say("Her Majisty is, regrettably, indecently open-minded concerning spiritual matters.");
  Wait(20);
  cEgyptGuard2.Say("Now... get lost!.");
  cLeif.Walk(196, 135, eBlock, eWalkableAreas);
  cLeif.Say("I've got to get into the palace.");
  cLeif.Say("It's my only chance of gettin back that shard.");
  TalkedGuard2 = 1;
  --- BREAK OUT HERE!!! ---
  }
if (TalkedGuard2 == 1){
  cEgyptGuard2.Say("Hey!");
  cLeif.Walk(284, 114, eBlock, eWalkableAreas);
  cLeif.FaceCharacter(cEgyptGuard2, eBlock);
  cEgyptGuard2.Say("I told you! You can't enter the palace!.");}
}


Can anyone help?
#28
NaggyNerd Production proudly announces:
Bachelor Story
a game by Merte

>>DOWNLOAD DEMO<<
MIRROR

STORY:

Leif is a guy with big thoughts in a small mind. A wannabe intellectual that never really made that final step to the university, or to the dating arena. One day, as a bachelor living out the hight of his career, he receives a letter from an attorney's office stating that he has inherited a quite formidable piece of real estate from his recently deceased grandfather.

As Leif arrives to his new home, he discovers a strange cave underneath the basement of the house with odd rock carvings and more notably; a glowing crystal shard. As he leaves the cave, a strange vessel suddenly pops up in the yard. Curious by nature, Leif invesigates the alien piece of machinery and discovers slots where the odd shard he found fits in one of them. And seconds later, Leif finds himself in a completely different situation than he had planned for this afternoon.

The search for the time shards has begun.

SCREENSHOTS:

   

   

   

   

   

Development Progress:

Story: 90%
Scripting: 60%
Graphics: 80%
Sound/Music: 60%
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