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Messages - MiGo

#21
Quote from: Snarky on Sun 15/05/2011 02:25:05
Yeah sure, looks good. Can't really say which is better without seeing it in context. It's bigger than the other style, and looking at your first screenshot the text already looks small compared to the portrait, so that's a concern.

Could you lose the watermark? It's really distracting and doesn't serve any meaningful purpose.

Well, they're both animated... and I'd show in-game, but my computer is... well, being a bit of a punk and deciding that it won't take screenshots at the momento. They are all coming out solid Black.

Besides that, even when I used to take commissions, I put watermarks because I actually have a history of others trying to steal my work and my crap popping up on Deviantart (And being claimed as their own). Hence, why I smear watermarks everywhere.

Personally, I wish I didn't feel the need... as all of my work looks far better without it. ):
#22
Quote from: Darth Mandarb on Sun 15/05/2011 04:05:51
I split/moved your post to the Critics Lounge.  Please keep C&C requests out of the production thread.  Thanks.

New Link:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43526.0

Oh! It was actually more of a passing thought as I updated, but thanks! While I was quite surprised, I can understand nipping the small things in the bud before they can be misinterpreted by others and become bigger "things". If that makes sense (It comes with Management of any kind.).

Anyway, I'll split my update out of the C&C and bring that back over here. That way as to... well, keep things as you ask and make things easier. Besides, your setup does make a lot more sense, although I did not think about it at the time.

I will do as you ask in the future. :)


I've programmed and animated another character into the mini-adventure, and now have to make:

LIST:

PORTRAITS:
Snickers
Chuckles
Kerra
Trevor

BACKGROUNDS:
A big picture of something
A special hallway
The special room
A sky

ITEMS:
Something shiny
A tall object
A toy of some kind


ANIMATIONS:
Flirting
Playing
Opening
Ending
A Story
Picking Items Up
Squatting Down
Survived!
Crawling


And THAT'S IT! 8D

Next Week is devoted to the animations. This week is everything else, and finalizing of the programming.

It's going to be a LONG WEEKEND.

Oh, and here's Fawx in a bikini:



Don't say I never contributed anything.;P
#23
ALRIGHT! I'm working working working. And would like your opinion on something I am currently fooling around with although I shouldn't be since it could throw off my entire schedule: Different Portraits for Ta'Meryl.

I had wanted to do round portraits for my characters initially, but went with the old-school KING'S QUEST portraits instead since... well, they came out ugly on my first try, and I didn't want to waste time. Then, while I was cruisin' the forums, I ran across screenshots for the BLACKWELL DECEPTION, which showed clearly how to pull the view off!

Now, I'm giving total props to the BLACKWELL DECEPTION for inspiring me to try it this way, so let me know which you all think is better:

THIS STYLE:


OR THIS STYLE:


Personally, I think it fits AWESOMELY well, with the font you all provided me with. Which I tried, and am totally using: Awesome.

Thanks again! :)
#24
Quote from: Hudders on Thu 12/05/2011 21:02:06
Quote from: MiGo on Thu 12/05/2011 17:18:48
Wow! Super helpful guys. Thanks! I actually looked it up earlier, but found that it's Free for "Personal Use", so instead I found one labeled as just plain FREE.

Anime Ace says "free for personal use" on that site too.

If you aren't selling the game, there shouldn't be any harm in it.

Also, I've just realised I was thinking of "Creative Block" not "Digital Strip".  ::) It's what I use when drawing stupid comics.

And just noticed there was an actual LINK hidden in there! They're not stupid. More like, Stupid Funny. :P

That's a compliment!
#25
Thanks again guys! I'll try out this font tomorrow, and hopefully have some character interactions to show in my next screenshots! :)

Now, if you wanted to be SUPREMELY awesome, you could come on down and program my game for me? 8D

Yes?

No?

Ok then. Sad face.
#26
Wow! Super helpful guys. Thanks! I actually looked it up earlier, but found that it's Free for "Personal Use", so instead I found one labeled as just plain FREE. Just in case. (This project is FREE, but I want to TRY and pick a font that I can stick with to use on a bigger project later on to maintain familiarity.)

If my thinking on this is wrong, and it's really as free to use as anything else, then feel free to correct me!

I'm "anal" when it comes to the "fine print".

Oh, and UPDATE! I'm totally almost completely done coding the first room! Then I'll script the second and lay down all of it's items and animations. As is, I'm thinking now would be a good time to try the Parallax plugin, or try and learn that I should have done that FIRST. We'll see!

I've got some Gangster Gophers to animate! >8D
#27
Quote from: Hudders on Thu 12/05/2011 12:12:56
Quote from: MiGo on Thu 12/05/2011 12:08:20
Any good font suggestions? I'm thinking ANIME ACE since it's so legible at a good distance.

I prefer Digital Strip if you're set on comic-style fonts. But Anime Ace is readable too.

Ooooo. Then I shall seek out this "Digital Strip", when I get on my actual PC. Thank you, Yes.
#28
Critics' Lounge / Re: Window reflection
Thu 12/05/2011 12:16:08
That's understandable guy, School comes first! :)
#29
Awesome. It doesn't get more helpful than Iceboty's reply. My girlfriend can speak Chinese, and dormed in a Chinese hall at her college, but that certainly doesn't make ME any expert on their culture/visual aspects!
#30
@WHAM It's been slightly painful to do, but yes! And... yeah, I'm worried that if I push the schedule too hard, I'll accidently squeeze some goodness out of the game. And we want to keep all the goodness! So, I may extend my deadline a week or two at the max!  This is supposed to only help me schedule future projects afterall, but that doesn't necessarily mean I want this project to suffer! Thanks a lot for your super kind words: They will help me out a lot! :)

@Ouxxey &  Hudders You're both right! I was kind of experimenting with fonts when somehow colors got in the mix, so then I added an outline temporarily... which... may have made it worse. Any good font suggestions? I'm thinking ANIME ACE since it's so legible at a good distance. I realize that since the game is text-based, this is SUPER IMPORTANT! As is the GUI, which I am considering trimming down to almost non-existant.... Thanks guys! :)
#31
Critics' Lounge / Re: Painting of Couple
Thu 12/05/2011 04:07:37
WOW! xD It looks fantastic! I have a feeling you started with the girl's head, since it's slightly bigger than the man's. I mean, it's pretty spectacular how you put this together with grey-scale. Their clothes and bodies are fantastic! The only things I would do are scale her head down to the same size as his, and scale his hand down. In fact, you could probably just stick that hand in his pocket... without changing the pocket!

Fantastic though. Very Impressive. Loving their show of confidence.
#32
Critics' Lounge / Re: Space girl sprite
Thu 12/05/2011 04:02:02
I think you've got it! If you're going for something more "feminine" then try widening her waist a pixel or so, and bringing in her shoulders a pixel or two. Other than that, try darkening any shadows for a little more contrast, or make the backgrounds she goes on more "Shadowy" so that she stands out well in your game! :)
#33
Well, Personally I can think of two things that could help. Really, you've gotten the cute faces down, such as the chubby cheeks and small features. Now, realize I don't mean to make any racial comments by breaking things down as if it's so simple to define an entire race: But I'd try making her skin a little bit pinker in this case, and with your style, shaping her eyes to be more cat-shaped like AMY WONG from FUTURAMA.

@Mati256 I think those are just baggy socks... but otherwise those would be called "Leg Warmers".
#34
Critics' Lounge / Re: Window reflection
Thu 12/05/2011 03:46:25
I think it looks fantastic! But yeah, Khris is correct: The only reason we shouldn't be able to see inside is if the lights are out, or blinds are down/shut. As is, it looks like the windows have some kind of grey backing, or are, as he said, just mirrors (albe-they dull mirrors.) Still, fantastic job!

All kinds of Old-School Cool. 8D
#35
AGWEII: “Silver Brand”

The Story:

While out scavenging in the forbidden epicenter of the “Metal Graveyard”, Princess Ta’Meryl Fawx is separated from her friends and protectors. On her own, she finds herself trapped in an ancient Sky Carrier, which still shows the battle-scars of a conflict already hundreds of years past. With no food, no protection and nobody to do the thinking or fanning for her, the young Princess may soon find an even more forbidden shiny thing or two, which could alter her own destiny… forever!

Screenshots:



Title Screen


*FONT TEMPORARILY EDITED - due to suggestions*




Background 2:

Thinking this would be the perfect place for a Parallax background! Once I figure out how to do that... And it looks like there's a module perfectly for that! Lucky me! 8D

Protagonist - Princess Ta'Meryl Fawx:



Development Progress:

Story: 100%
Scripting: 10%
Graphics: 60%
Cutscenes: 10%
Sound/Music: 25%
Expected completion date: May 23rd 2011

PLANS: Well, I actually created a blog (www.migoart.com) a little while ago when I started digging into this project officially! While working on a bigger adventure game however, I thought it would be best to uh... be smart, and make something shorter first to experiment with animation and get a strong grasp on how to schedule the whole process. I mean, I have used this engine to make a game before, but nothing ever completely FINISHED. (It did have a start and ending, but I never inserted more than filler graphics.)


Update taken from Blog

So, with that, I decided to make this Mini-Adventure in 4 WEEKS time. That leaves me this week, and the next to complete it. I'm thinking it will take me the rest of this week to finish the base graphics and program it, so I can try my hand at making an animated opening sequence and ending sequence in my final week. My brother-in-law is even helping with the music for this little Adventure!

The game takes place 150+ years before my main game, and will probably be the first of several mini-stories before I get to the main one. The protagonist of this game is actually the young, equally immature, protagonist of my main story. Luckily, I can use her after such a huge span of time, due to her being an Elf!



Ta'Meryl Fawx, at over 300 years of age.

Thank you for your time: I'm off to get some more work done. Tomorrow. After sleep.

If you have any questions or comments, feel free to make them! Also, if the moderators find this post a bit... Heavy, let me know and I'll slim her down.

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