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Messages - Milo87

#41
Heheh, thanks for the feedback!
The Silent Hill series are a major influence on Dark Lake. As for the guns, I had originally planned for survival-horror style combat to be included, but after poking around it was just too fiddly to implement. I may add selected combat using simpler commands, though.
#42
Welcome to Dark Lake
- A psychological mystery adventure game -
By Rob "Milo87" Westbrook

STORY
After the suspicious death of our mother, I, Ethan Scott, and my sister Rachel, launched seperate investigations into the cause of our mother's demise.
Disappointed by constant dead ends, I eventually stopped looking for answers, whilst my sister, angered by my giving-up, continued to search for answers.

That was one year ago.

Since then, I've started looking for resolutions to other people's problems with my own PI agency. That is, until my sister turned up with news of a mysterious trip our mother made two weeks before she died. A trip to the small town of Dark Lake.

Despite this new revelation, I refused to get caught up in it again, fearing further disappointment. My sister went to Dark Lake alone.

Two days later, I got a phone call. It was Rachel, desperately afraid for her life.

Now Dark Lake is my destination. I may have lost my mother, but I wasn't going to lose my sister too.

SCREENSHOTS

Your journal updates constantly with clues and pieces of useful information


A scene from the introduction sequence

GAMEPLAY ELEMENTS
-An involving storyline featuring investigation, puzzle solving and plenty of mystery.
-Journal system keeps track of progress through the plot.
-Diverse and colourful characters.
-High quality true-colour graphics are 320x240 resolution.

DEVELOPMENT PROGRESS
Story: 98%
Graphics: 90%
Scripting: 80%
Sound/Music: 50%

PRODUCTION DIARY
   19/01/07: First post. Three rooms completed. Fully implimented custom menu system.
   Main character graphics completed aside from some quick animations.

   11/02/07: Production on hold whilst I'm out of the country for a week. Almost all of the puzzles finished, and all of the spriting/backgrounding is done up to the finished bits. Current room count (including menu and intro): 19

   19/02/07: I'm back in the country, so production continues. Just the final push now before testing can begin.

   21/04/07: Added a dream sequence to flesh out the story a bit, and finished all but two or three backgrounds. General bug fixes through alpha-testing.

ADDITIONAL INFORMATION
Please be aware that the production team for this game totals 1: me. Because of this, announcing a final release date would not be appropriate at this time. However, I do fully intend to complete this game. I have plans to split up the story into about three episodes, which will speed up the production time as well as put less pressure on me to create a full-length and enjoyable adventure game in one go. I hope you look forward to future updates.

DEMO NOW AVAILABLE:
 Download
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