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Topics - Minimi

#161
Can I create scrolling rooms, so that when my character is at a certain distance from the right or left side, the level will scroll??
#162
Well, I want to make that at start the water must be still by using sprite 69, and when you interact with it, it must do an animation wich is view 6, loop 1 and has got 2 frames... and when you click again, it must be reset to sprite 69!... here is my script... the game crashes when I interact with the object, it complains about line 12! But I can't find the problem!

1#
2#
3#// room script file
4#int water = 0;
5#function object2_a() {
6#// script for object2: Interact object
7#SetObjectView(2,6);
8#if (water == 0) {
9#AnimateObject(2,1,0,1);
10#water = 1;}
11#
12#if (water == 1) {
13#SetObjectGraphic(2,69);
14#water = 0;
15#
16#}  
17#
18#}
#163
I was wondering this, because I'm making my game Sam&Moos... and one room got over 15 objects already... and there gonna be something like 20 rooms... how much objects, does your game have?
#164
My player is hiding behind some objects.. is there some code, to make my character always on top of any object?
#165
Critics' Lounge / What does C+C means??
Fri 11/07/2003 23:06:05
I see it everywhere in this forum, but I actually don't know what you mean with it!  :(
#166
I'm considering of organising my own competition, for AGS... just like you can right now do MAGS, and the price will be a month long your banner of choice on my website. Any interests?
#167
Solidus Software, now got's it's own forum! ;D I'm just finished with making it... so check it out!

http://minimi.spijbelaars.com/forum/  !!!

I'm now going to update my website, hope you all register to the forum! ;)
#168
I was thinking... wouldn't it be handy to give a name to all your sprites in the sprite manager? Because if I'm animating I can't see always very clearly the difference between pictures... So if I could just give it a name, or a popup text, with its name. it would be of great help.

Maybee an idea for the new update of AGS?
#169
I need an opinion. I made 4 looks for Moos in my game, and I can't choose one. Wich one do you find the best looking?









Please help me! I really can't choose... ! ;D
#170
General Discussion / Hello where is IRC???
Thu 10/07/2003 19:43:49
What channel is #AGS ?? I can't find it anywhere! tnx in advance!! ;D
#171
I had to work in the supermarket today behind the cashier... and while I was working I made notes and drawed art for my game... when it was quiet I worked on lots of stuff for my game.. designed rooms and made up puzzles... so im thinking of ags 24/7 ... Am I the only one, or are you all so agsfreaked out in your minds???
#172
Hi my animation only works when its going straight down or down-right down-left. I just made animations in the views... see the picture wich directions work and not.



How do I manage to get it work also for the other directions?
#173


Any suggestions? Should I make only a front view and let the legs bungle... or making it from 4 sides... cause I have absolutely no idea how to create it from the side  ???
#174
Hi there... I searched for this matter everywhere but couldn't find the answer so I'll post it. I made a script that when I'm hitting the right side of the screen, there is going to be a variable weither you already talked to someone. If you didn't you get the message that you still need to talk, and if you did, you proceed to the next room. Here is my code for making the variable:

int alreadytalked;

function room_a() {
 // script for room: Walk off right screen edge{
if (alreadytalked == 0){
     MoveCharacter(SAM, 300,120);
     Wait(70);
     DisplayMessage(5);     
}
if (alreadytalked == 1){     
     NewRoom(2);
}
}

Well that is all working, but now I need to change that variable during a dialog. First I tried inserting it, but it wouldn't work, and second I checked the manual about  "run-script x". I tried that, but I couldn't manage to get it working, so please help me with this matter!
#175
Hey, as you may know I just started with AGS... and I'm now trying to animate an object. It's a window and it is object #0. I want to make it that when I'm interacting with the window... the window much open and close. Here is my script.. what did I do wrong?

// room script file

int openclose_window = 0;

function object0_b() {
 // script for object0: Interact object

   if (openclose_window == 0) {
       SetObjectGraphic(0,36);
       openclose_window = 1;
}

   if (openclose_window == 1) {
     SetObjectGraphic(0,35);
     openclose_window = 0;
     
}
}
#176
Hiya there! Today I finally got it online, and for all you people that like the text-adventures... go to my website.

http://www.solidussoft.tk

Click on Games, and goto Albino Virus.
You'll see there alot of info about the game with screenshots... and on the bottom of the page, the download link!

Here is the prologue of Albino Virus!

June '89 - Scientists in New Castle had discovered a piece of DNA in a chromosome of an albino human, that is responsable for their look and behavior. After testing this, by inserting the DNA into a cat, they discovered that the cat turned to albino and had a strange behavior. At the final stadium the cat was stronger than a tiger and smarter than humanity. The cat was somehow controlled by a mysterious power that controls your freedom of own will. At that time scientist knew that it would be dangerous if it became public news. So they promised to never tell anyone about their discovery.

December '01 - The lab is now used as a school for young students. The student "Matt Daverley" discovered a frozen cat in the basement. The cat lyed in a sealed box of glass with a temparature of +- -50 degrees. Matt was curious and unsealed the box. Matt took the dead cat, not knowing he got infected by the so called "Albino Virus". He carried the poor cat up the stairs heading to the woods. There he made a hole in the ground and layed the cat in it. The cat was gone in 2 weeks by nature. But not the virus that infected Matt!

Four days after Matt got in touch with the cat, he looked in the mirror, and saw that is eyes turned red! For it was christmas time, the doctor was on holidays. Matt took the certain for the uncertain, and took a visit at the hospital. The doctors there took him for observation.

Two weeks later Matt began to loose control over his own actions. His head was already so much transformed that you almost didn't recognize him. Matt killed a nurse that morning, by turning her head around! He escaped from the hospital, and from that day on we never saw him again.

Matt is now 22 years old, and according to the government a great danger to society. Someone spotted him in the Cleveland Hills. It is your task to find a cure for the virus, and apply it to Matt.


Here some screenshots of the game, that you can also view at the website!






I hope you'll enjoy the game(s) !! :D
#177
Hiya all! Some of you may have been watching at my website earlier... but at that time everything was broken links. Now there is still alot under construction, but at least everything is working, and you can view the games I'm working on and the games I finished!

http://www.solidussoft.tk

Soon I'm going to upload all my previous work and games, and then you can download them! There will also be within a month some more info about Undeniable... and I think I can finish Sam&Moos this month!

Tell me what you think of my website, and my games... for as far as you can see them :P

######################################
7/11/03 -

I have added a button to the new forum of Solidus Software, and reuploaded all the screenshots again. I have my own ftp, so it should be almost always online! ;)

I pronounce also that my game Sam&Moos will be finished somewhere JULY/AUGUST and the demo of Undeniable end of august!
#178
OK here is my question. When I use in my script option-on, the new line in appearing at the bottom standard, but I want it to appear on the top! How do I fix this?
I looked in the manual, but I couldnt find it!
#179
####### 10/20/03###########
I've finished now the whole game actually, and finished 24/24 rooms, but I because of the lack on a good ending, I decided to make the game abit longer, including an intro movie, and maybee more animated cutscenes. This also means the game takes some more time till it's finished, but I don't want to release a game half-complete, so right now I'm working on making a demo of the part that I have right now, wich will be 24 rooms, and after some beta-testing, I'll release it.

####### 7/12/03 ###########
If you want to see the new screenshot released and more info about the progress on my game... click on the url below!

http://minimi.spijbelaars.com/forum/viewtopic.php?p=4#4

######################## END OF THE UPDATE!


FIRST I MADE THE GAME MONOCHROME, BUT I RECONSIDERED AND NOW I'M MAKING IT IN COLOUR! CHECK THE SCREENSHOTS!

Hiya all! Here is my upcoming new game! Sam&Moos! If you like Sam&Moos there will be coming more adventures of Sam&Moos!

Here is every info about the game :

Introduction
Sam&Moos are two alien brother and sister cartoons. I created them for cartoon story's. Now they come alive in this short first adventure of Sam&Moos.






(screenshot 7-07-03) This screenshot does not show how its going to be, but shows how it was!
The prologue
This weekend Sam&Moos are invited by their beloved grandpa to sleep over. They are very excited, because grandpa tells them always great story's about how he once fought in vietnam, and survived with only one banana. He said that he approached his enemy's from behind, and they thought that he had a gun and surrendered. Ofcourse we believe him. Our grandpa is a hero!

But once he strictly said to us, to never open the chest with the round key!
So ofcourse we promised him to never do that. But now I am pretty curious what's inside the chest! I'm going to try to find the chest and open it, no matter what!

The Game
You'll be playing with Sam and you must walk through the house of grandpa. Search and research everything, and talk with everyone you see!
You have to think logically to play this game. Theres also alot of humor in the game.

Graphics and sound
The game is drawed in colour, and drawed with MSPAINT! There are lots of animations to make the game more alive.
There is some background sound to improve the atmosphere.

Licence
The game is freeware, wich means, you can play it without paying any money or credit. You can share it to your friends. You are not allowed to ask money for the game. Editing the game is not allowed.

Please let me know what you think of the game!
#180
I was looking for the MAGS of this month... and everywhere I look I see mittens.. but this must be pretty stupid question, but what does mittens mean?? :s
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