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Messages - Minimi

#1321
Can I create scrolling rooms, so that when my character is at a certain distance from the right or left side, the level will scroll??
#1322
in version 2.55 you can't delete sprite folders. See this topic :

http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=6684

In 2.56 you CAN delete the sprites, you can either download the beta now, or you can wait till its released. I suggest you do the second ;)

I dunno about the dialogs...
#1323
NICE PICTURE!

Not that I can make any better, but you can clearly see that you used photoshop, and the standard fill texture, for almost everything! Maybee using more different textures?

if im wrong, please tell me!
#1324
add in the dialog script where you for example do answer 1 :

Set-GlobalInt 1 1

This will set global value 1... to 1

and then if globalint1 == 1;
newroom (2)
#1325
General Discussion / Re:Perfect Movie?
Mon 14/07/2003 00:40:47
Script: Wachowski Brothers
Actor: Nicolas Cage, Wachowski Brothers and alot of rabbits
Producer: Dreamworks
Musical Score: Hans Zimmer
#1326
Well, I want to make that at start the water must be still by using sprite 69, and when you interact with it, it must do an animation wich is view 6, loop 1 and has got 2 frames... and when you click again, it must be reset to sprite 69!... here is my script... the game crashes when I interact with the object, it complains about line 12! But I can't find the problem!

1#
2#
3#// room script file
4#int water = 0;
5#function object2_a() {
6#// script for object2: Interact object
7#SetObjectView(2,6);
8#if (water == 0) {
9#AnimateObject(2,1,0,1);
10#water = 1;}
11#
12#if (water == 1) {
13#SetObjectGraphic(2,69);
14#water = 0;
15#
16#}  
17#
18#}
#1327
If the file is under 1000KB I will upload it for you... send me a private message about it, and ill give you my mail to sent it to.
#1328
I was wondering this, because I'm making my game Sam&Moos... and one room got over 15 objects already... and there gonna be something like 20 rooms... how much objects, does your game have?
#1329
ok, tnx for the info!
#1330
thanks alot man! I need that kinda help, cause I'm dutch, and yes, im making grammatical faults. :(
#1331
hmm i getting "Undefined token setobjectbaseline" What does that mean?


with this script :

// room script file

function room_a() {
 // script for room: Player enters screen (before fadein)
setobjectbaseline (0,0);
setobjectbaseline (1,0);
setobjectbaseline (2,0);
setobjectbaseline (3,0);
setobjectbaseline (4,0);
setobjectbaseline (5,0);
setobjectbaseline (6,0);
setobjectbaseline (7,0);
setobjectbaseline (8,0);
setobjectbaseline (9,0);
setobjectbaseline (10,0);
}
#1332
or could I also make it like in every room add the script

before fade in level;{
setobjectbaseline (0,0);
setobjectbaseline (1,0);
setobjectbaseline (2,0);
setobjectbaseline (3,0);
setobjectbaseline (4,0);
setobjectbaseline (5,0);
setobjectbaseline (6,0);
setobjectbaseline (7,0);
}
#1333
is there a script so that all objects will be set automatically baseline to 0?
#1334
The Gimp is freeware! ;) AND VERY GOOD for freeware!
#1335
My player is hiding behind some objects.. is there some code, to make my character always on top of any object?
#1336
Maybee I'm still making myself a MAGS-game.. just for the fun ;)
#1337
or you can choose RUN SCRIPT and fill in

NewRoom(2) // or whatever number of room

or you can do this one

NewRoomEx(2,20,140); // now you'll load room2, and set player at x-coordinate 20 and y-coordinate 140!
#1338
Critics' Lounge / Re:Rodney McNab Walk view
Sat 12/07/2003 21:17:10
This is an awesome guy and great animation. I really love it. You could make him at a looping band... and animate him forever and forever in your game, and we wouldn't get bored! No serious, it's really good one. I also like the scater kinda look of the trousers by the feet!
#1339
I updated the thread... look above! ;)
#1340
ok... i got 8 points and then the bell ringed... whats the point of the game? some pointless comments to eachother? Though funny made ;)
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