I'm working alone, just because I know that at this moment, I'm not capable of working in a team, because you have to do everything together, and mostly I want it my way. In my opinion is 12 rooms, for a year work very few, except if the rooms are highly detailed like indiana jones quality. Look... I think that working alone is just ok, for making free adventures, but the thing is, is that you need to keep up the pace, and keep working. I find that sometimes hard, but I think I'll do just ok, for someone that works alone.
The thing is, is that people want to make a too long and beautiful game, and they ask too much of themselves. When I found out about AGS, I was dreaming of making a full-length game, but at this moment, I'm making medium length game(s), and after I've done some of those games, I might be starting on a longer game, though there's still the fact that I'm affraid I will never finish that. I think a 25 room game is long enough for someone who works alone.
That's why I respect Ratracer so much. He made the coolest game The Uncertainty Machine, in a year development, and the game is just wonderful! I don't think alot of amateur-developers are capable of that, including me.
The thing is, is that people want to make a too long and beautiful game, and they ask too much of themselves. When I found out about AGS, I was dreaming of making a full-length game, but at this moment, I'm making medium length game(s), and after I've done some of those games, I might be starting on a longer game, though there's still the fact that I'm affraid I will never finish that. I think a 25 room game is long enough for someone who works alone.
That's why I respect Ratracer so much. He made the coolest game The Uncertainty Machine, in a year development, and the game is just wonderful! I don't think alot of amateur-developers are capable of that, including me.