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Messages - MistrrW

#1
Gotcha.
Ok, thank you both very much.
I will get to work designing some GUIs then.

I appreciate your time and I love that this board is here.
Chris
#2
Monkey0506:
I put

ScrollingDialog.SetTag("%BUYSELLOPTION%", "Hi");

Into the game_Start function (just as a test), and I get:

Undefined token 'ScrollingDialog'

What am I missing?
#3
So I can't just use dBuySell(1)=something or dBuySell.Text(1)=something ?
I can customize the replies on the right side easily, but not the options on the left?

Thanks.
#4
Hi,
Another noob question. All the answers I find are either too basic (how to create a plain dialog) or too advanced, like creating custom GUIs to display a certain way...

My question: How can I create an option inside a dialog that uses a game variable?

I have a Buy/Sell dialog that I want to use in more than one store. So I want my numbered dialog options (on the left) to be: "I want to buy *string variable*"

Thanks.
#5
That's got it! 

Thank you so much. I was focussed on the place to enter the text and didn't think to call the name of the label.

Much appreciated!
#6
I'm talking about labels, not text boxes that ask for user input, btw.
#7
Hi,
I have just started playing with AGS. I checked the manuals and watched all the videos, and I can't find the answer.

How do I call a variable inside the text of a GUI?  I want to display the name of the planet you are on in the status bar.  I have a variable called PlanetName, but how do I get it there?  I got it to display the score by using @SCORE@, buy how can I use my own variables?

Thanks.
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