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Messages - Monk

#41
gypsysnail, thank you!

i'll give another tweak for the shadows.. again,thanks! that helps!
#42
Critics' Lounge / Re: Background CnC
Tue 16/09/2008 07:07:43
hey spike,
Quote from: Spike4072 on Mon 15/09/2008 23:07:28
Would be nice if I could find someone to do my backgrounds so they look nice but I am sure not many people would want to do that for someone that hasn't made any games yet. So back to Photoshop to see if i can use everyone's advice to make improvements. :)

well you got me there, been there in that situation, all i can do is back to photoshop and asks away.. ;D

but hey, more power to you!
i will gladly help you with your photoshop thingies! as i to myself im not an expert and still learning, might as well we learn tohgether and help each other yes?

comment for the graphic :

- Stacks of hay should be more fluffier... (cept you want it thin of course...:P) and more scaattered.. you know, medieval prison-style beds..

- door above share the shadows...

thats about all i think..

good luck bro..
#43
well thanks guys, imma keep the black outline ;D

this is a couple of updates on the WIP... ive changed the cloud blurs and adds some bits to the livingroom, please add more suggestions before i finalize it :)

Thanks Guys!



#44
Critics' Lounge / Re: GUI Design, Version 1
Tue 16/09/2008 06:57:14
hey there terran... in my opinion, and just a suggestion, i think the GUI pictures has to correspond with the main character... for example the boot mark for walk mode, is the chara is wearing boots? or the talking mode is a woman's lips, is the chara a woman? well at leas i think that what should we do when we making int GUI, but hey im no expert...

and for the graphic itself... nice one! very great for a serious adventures project! might want to reconsider the gun tho...  ;D

more power and good luck!
#45
aargh! yes! thank you guys! finally my "verbcoin problem" for my map room are solved! Khris & Elektro... i salute you.. thank you for assisting the dumb me.. looking forward to have some advices from you guys...

'cheers!

p.s: i hope elektro wouldnt mind answering my last question for this topic above.. :D
#46
wow.. thats opening my mind! thank you elektro! let me recheck back my scripts and all those hotspot scripts, i really hope this will solve all..

oh, and btw why if we disable/invisible the character in the first room we cant pop the inventory in the next room with player visible?
#47
ah, i got it.. it works! thanks!

now the problem is when the character move to a room using the object/button, it move to the coordinates from where the button located in the map room..

how to make character stay put in the assigned coordinates (not moving unless clicked) when he enters new rooms from the map room..

thanks..
#48
thanks Khris! finally an answer.. i will try the code asap.. hope it works...

by the way, where should i put the code on? the global,room,or the clicked object?

oh and is the mouse action code ir EnableMode.eMode ?

again, thanks a bunch for the help Khris...
#49
Thank you again.. The revamped version are underway.. I will keep that 'blur' thing in mind,ill try make things as sharp as possible.. Again thank you!
#50
Ive played the blackwell legacy demo,great game! One thing keep stuck in my mind,the map system.. It display maps and where to go by clicking some buttons..

Im using verbcoin gui,is there any way to create such map?ive tried,but when I'm disabling the verbcoin module,but i lost control of the mouse,i cant click any hotspots or objects there..

my question is, how dou you disable verb coin while the mouse function still active/functional.. ether left,right,or middle...

Please give me guidance through this problem..

Thank you very much in advance!
#51
Depth,lets see what i can do.. Be posting the new image soon! Thanks alot terran!
#52
Critics' Lounge / Re: Background CnC
Sat 13/09/2008 10:23:01
for the candle light i think you can try the 4 or 5 pixel gradient... make it more invisible outwards the light..
#53
Blurry cloud.. Got It!! :D thanks Spike, Alot... more to come?
#54
hello there!  ;D

this here 2 unfinished screenshots from my work in progress game, im hoping you could suggest something to add or even criticize,

i left the room blank in purpose, so you can freely add this and thats with your suggestions...

I Thank you for your helps!





P.S :
terribly sorry for me broken english...!
#55
well.. im no expert but i think if you mean that room to be "abandon-like" i think it sposed to be more darker on the lighting.. and more dust/wrecked stuff..

again, im no expert, overall you doing very good background there! ;D
#56
@Twinmoon:

it worked like a charm! BEEG THANKS! i totally forgot about the general script event calling! meh.. silly me! again, thank you!

@Ali :

thanks for noticing the PM, I'm a beeg fan of yer artwork..! and thanks for the support, i hope my game demo will be able for testing soon!

p.s :
would you mind tutoring me about creating the in game settings GUI? :P

THANKS GUYS!
#57
I'm using 3.0.2 sp 1, i wonder if theres any way to make the verbcoin gui appear only in a certain room?

ive made 4 rooms, 3 as intros, and 1 as player start... at room 1,2,3 i used the character visible "false" so the verb coin wont appear... then at room 4 the caracter visible "true"

the problem is, when i enter room 4 only the verbcoin and overhotspot gui that active, i cant right click to make the inventory appear...

p.s : this not an issue when i set all room charactet properties to "visible" but again, i need a couple of intros for the game

terribly sorry for my broken english... thank you..
#58
Critics' Lounge / Re: a cartoonish background
Mon 07/07/2008 07:14:52
aye... the shadows will make that baby more awesome! keep up the good stuff!!
#59
i moved it onto this..

Code: ags
function room_Load()
{
object[0].Transparency = 100;
}

function room_AfterFadeIn()
{
int trans = 100;
while (trans > 0) {
trans--;
object[0].Transparency = trans;
Wait(1);
}
}


ITS WORKING!!!! thank you very very much!
#60
i am using this code to have my title (its an object) fading in... its working.. but now it also looping endless and make my title blinking... anyone please help me?

Code: ags
function room_Load()
{
object[0].Transparency = 100;
}
function room_RepExec()
{
int trans = 100;
while (trans > 0) {
trans--;
object[0].Transparency = trans;
Wait(1);
}
}
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