I see it now ;-)
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Show posts MenuQuote from: Snarky on Tue 09/08/2016 19:13:24I know who they are :-) Their names are actually funny because they mean "largethroat throat" (they eat all the time) spelt in a medieval way. Nowadays I bet you 99% of French-speaking people would believe that "Gargamel" is just a made-up name for the Smurfs villain.
Do both, and you get these guys
Quote from: yamipanda on Tue 09/08/2016 18:40:08
our kind host Petter.
Quote from: abstauber on Wed 27/07/2016 12:31:15Pity, I was happy to see you
Sorry, I won't make it either. Same as JSH, I just don't get those extra vacation days and I even have to work this weekend.
Quote from: sketchess on Fri 22/07/2016 13:18:39Erm, sorry if I'm being rude, but do we know eachother?
Nice you stopped by OUXX. Hope everything worked out well for ya the last years.
Quote from: Danvzare on Wed 20/07/2016 18:28:46You're absolutely right. Until recently you couldn't make the character darker, only brighter. But now you can. That said, my suggestion was also aiming at creating versions with different lightings (from the right, from the left, fom behind...). also using the brightness featurre would degrade the contrast. But your suggestion is definitely the best quick solution.
You do know there's an easy way to adjust the light level of the character based on which walkable area they're one, right?
Quote from: CaptainD on Mon 18/07/2016 16:36:26I vaguely recall having had issues with that sort of reasoning in the past. Pro-tip: don't use hard-coded values. Use macros such as COLOR_BLACK or whatevs. Do test color 0.
I'm certain Colour 0 is Black not transparent
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