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Topics - Moox

#41
Critics' Lounge / C&C unfinished building
Mon 19/04/2004 01:17:20


Its not anywhere near done but I thought I should start a thread to see if anyone spots errors in the roughdraft
#42
Ive searched the forum, and all resource sites I know of and cannot find any info on this. I am sorry if this should be in begginers because I dont know how complex save load guis are to create.

Can anyone tell me how, post some script from one of their guis, or link me to a tutorial?

Thanx
#43
When reading the manual I found this tip under distributing your game I believe. So I made the file put it in my directory. Its 320x240 16 bit like my game. I saved the game and ran it. The preload screen doesnt show up, but the game does. Is it just that my computer is to fast or is there some other reason it isnt displaying?
#44
It always bugs me when im drawing a region or walkable area and fill it but instead fill the whole screen because my line was off by a pixel. CJ, if you have time add a zoom feature to the window.
#45
These are the different views of my character Petri A. Ringwald

#46
Critics' Lounge / need masive help on char
Sun 11/04/2004 14:34:41


This is only my second char ever and i need some massive help. I intended him to look like an late 1800's early 1900's detective and he turned out modern looking.
#47
Critics' Lounge / CC on Maxim Gun Animation
Sat 10/04/2004 23:05:36
I havent spil it up properly yet, but here it is.



Its for my upcoming game "Petri A. Ringwald and the Maxim Gun"


#48
Advanced Technical Forum / Plugin Idea
Sat 10/04/2004 15:01:08
I had an idea for a plugin this morning while looking out the window, A shadow plugin. What it would do is take the sprite, change it grayscale and then it would stick out under the character at an angle you pick depending on the light source. Anyone else think this is a good idea?
#49
Critics' Lounge / advice on docks
Sat 10/04/2004 00:24:28

I made the gradient by hand in ms paint. I know gradiants arnt good, but it looked 100% better then my other wood
#50
I know its possible to make timers, but i was wondering if you could implement the computers clock so at different times of day the brightness/darkness of the bgrounds changes or that new locations like a club opens. It could also be used to make an alarm clock with ags.
#51
Is there a random integer script, I wrote a rpg engine in basic and I was thinking about porting it to ags, but I cant find anything like randint(1,10)->X
#52
Critics' Lounge / need advice on background
Mon 29/03/2004 05:07:23

Its for a new game im making set in 1800's London that will have a sherlock holmes/ jack the ripper story line

I need to know if you notice anything wrong thus far, and I need advice on color schemes

EDIT:Its not in this pic but i added depth to the street, its now 1 pixel lower than the sidewalk
#53
Critics' Lounge / Critique my mechanic
Sun 28/03/2004 17:40:12
#54
Critics' Lounge / drawing did in ms paint
Tue 24/02/2004 23:12:25


advice?
#55
I found 5 floppys in my filing cabinet and installed it. It was a really good game in which you have to save ben franklin. It would be cool to remake it in ags
#56
I want it so if you click an item in one room, every room changes
#57


Its my first atempt, can some1 please make her more attractive
#58
I was thinking something with sex, body, head, and legs with arrows on both sides to scroll through the choices, and have every possobility as a character.
#59
Beginners' Technical Questions / Gui problem
Wed 28/01/2004 04:01:17
  if (interface == SECRET) {
     SetDefaultCursor();
   if (button == 0) {  // END
     GUIOff (SECRET);
   }    
 }  // end of interface secret



it doesnt seem to work

what happens is if you use the talk cursor in a specific part of the game, a gui pops up with a secret "easter egg" as the image of button zero, it pops up, but it doesnt turn off.
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