Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Moox

#1101
Critics' Lounge / Re:A sprite of the bad guy!
Wed 25/02/2004 04:19:55
2nd, but if you really like the first I recommend adding facial hair, he looks kinda like himmler
#1102
Critics' Lounge / drawing did in ms paint
Tue 24/02/2004 23:12:25


advice?
#1103
hopefully mine will be uploaded and done by midnight, dial up sucks
#1104
General Discussion / Re:AGS Chess competition
Mon 23/02/2004 22:44:37
Im in, but my track team practices everyday so i need a time
#1106
AGS Games in Production / Re:AGS MiniGolf
Sun 22/02/2004 22:09:06
would it be possible to mod the minigolf into pool or bowling?
#1107
I found 2 bugs

On Darths hole, the hill at the start makes the ball roll up a little, and on hole 3 the light grass "slopes" you can go off the side of them and land neer the hole
#1108
I found 5 floppys in my filing cabinet and installed it. It was a really good game in which you have to save ben franklin. It would be cool to remake it in ags
#1109
i think turn based would be easier
#1110
this minigolf game can lead to other games, such as bowling


What im really hoping to see is turn based stratagy lol
#1111
Steves the one who made the project, i just made that hole
#1112

I wanted it to like like its in some guys garage, i tried to make an oil slick and a lawnmower, but they didnt turn out right
#1113
I will add a few eye catching details
#1115
would you ever make a template for this? I would love to make a golf minigame
#1116
Critics' Lounge / Re:Manager games
Tue 17/02/2004 23:05:57
Im sorry to say this, but with AGS?!?!!? Your talking years of scripting and artwork. But it is possible, if you could do it I would love to play it. Good luck!
#1117
this is a screen shot of mine with axe and book
#1118
Im working on mine also, its set in 2074 and you must stop the clown osama and his zombie empire
#1119
I fixed it
#1120
so i would set the int when clicked, and in every room check if its set.

That brings up a new question, how do i make it make an object visible if it is checked

so far i have this

 // script for room: Player enters screen (before fadein)
 if (GetGlobalItn(1)
SMF spam blocked by CleanTalk