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Messages - Moox

#621
How would you judge a sprite ripping contest?
Animation isnt a bad idea, but you could always animate a sprite jam entry
#622
Quote from: Tanker on Tue 29/06/2004 19:05:43
(probably be betterÃ,  :P)
If your gonna diss me learn to spell.
Quote from: Tanker on Tue 29/06/2004 19:15:55
axidentally
#623
Critics' Lounge / Re: Ocean Shop
Tue 29/06/2004 20:06:32

Alcatrez!
#624
Why?
If you want us to draw a castle for you just ask
#625
Sorry, I cant compete remove me, Im gonna be out of town for a while
#626
You cant downlowd the source. The kazaa thing was a joke
#627
Critics' Lounge / Re: Polar Bear Walkcycle
Sun 27/06/2004 23:45:12
his far legs hit in the middle
#628
General Discussion / Re: Bye, ags!
Sun 27/06/2004 22:24:46
no but it was just an idea
#629
General Discussion / Re: Bye, ags!
Sun 27/06/2004 22:11:56
Take tanker with you, you two would make a good couple
#630
Im making one like runescape. neverwinter nights, and diablo currently Edwinxie

Disthron, You could script all the quests and use random to pick one
#631
Ducks is long, but I think its good it is so you can get points.


You should add multiple paths in the next version.
Love the baloon game
#632
AGS Games in Production / Re: Lost Lands Rpg
Sun 27/06/2004 15:23:51
Its going to have a story, I find hack and slash games boring
#633
AGS Games in Production / Lost Lands Rpg
Sun 27/06/2004 04:35:25
Sorry for the bad quality of this post, I had to make it as short as possible because I have to go. I will edit it when I have time

320x240 16 bit

Im creating the LostLands engine in ags which is a port of my LostDungeon engine.
The engine will be open after I make a few games with it.

It is full vertical but can be adapted easily for different angles. Its based on runescape, neverwinter nights, and diablo.

The engines advanced features are random dungeon generation, mining and treasure digging, bartering system, and magic system.
The store system works the same as most rpgs, same with the combat.
Leveling is extremely different as it doesnt depend on killing as much as character development. You will have to keep the character healthy, fed, and rested if you want to level.

In future versions I plan make it a multiplayer engine, have weather effects, and a smithing/building system.

Old art removed as it is outdated
#634
holy crap
#635

Changed tree outline
Added fade from water to sky
Added Moonlight on water
#636
Its not reggae without steel drums
#637
add light in the water from the moon
#638
General Discussion / Re: dvd backup software
Sat 26/06/2004 19:49:31
dvdxcopy
#639
I use ags
#640
Evils abs and neck veins look good, I suggest changing the feet  so it looks like he is wearing shoes instead of socks
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