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Messages - Moox

#821
General Discussion / Re: Socialism
Thu 27/05/2004 04:33:01

Quote
1) Frictional unemployment - People who are in-between jobs, or recently entered the job market and have not found a job yet.Ã,  It is impossible for this type of unemployment to be eliminated, nor should it be.Ã, 
It has been eliminated before and didnt turn out so well





The nazis considered themselves socialists but where facists infact, Socialism is good aslong as its not liberal to the extreme
#822
1)Inventory items or following you

2)look at the random()script, it gives a random number between 0 and what you choose that you can store as a global int

maybe something like if the int less then 20 attack etc...
#823
I use paint and modify it frame by frame, i use barbarosa gif animator found on download.com to animate tho
#824
General Discussion / Re: Socialism
Thu 27/05/2004 03:44:40
Its a form of socialist, Im very active in politics with over 14,000 posts on the nationstates.net forums. I believe in communism, but I also have some evil thoughts such as changing wellfare laws and military benefits.
#825
he looks like he is 20 and the barret and boots look like part of a uniform. Add wrinkles, grayish hair, and maybe some color
#826
Critics' Lounge / Re: Some Char animations
Wed 26/05/2004 03:36:57
Quote from: Darth Mandarb on Wed 26/05/2004 03:27:18
I like the cape.Ã,  It moves pretty good.

The legs ...

When the right leg is up/forward the left leg should be back.Ã,  This can be achieved with simple shading and one pixel shift to achieve.

I don't have the time right now ... but if nobody else does an edit I'll make an edit later!

On the sprite sheet I created I tried to attempt that by shading the knee thats sticking out gradualy through the frames, It didnt show in the gif. I think I understand what you mean and will attempt it later
#827
Critics' Lounge / Re: Some Char animations
Wed 26/05/2004 02:06:25




new and hopefully final version
#828
nice game, love the black and white.

Is there a secret meeting I can attend to join!!?!?!?
#829
Critics' Lounge / Re: Some Char animations
Tue 25/05/2004 03:51:23
one frame--- what are you talking about?
#830
Critics' Lounge / Some Char animations
Mon 24/05/2004 22:29:47



Walk Idle Talk

the walk isnt done yet as I havent animated the cape I may add a bend over one aswell

Idle is the blink before talkie
#831
Global ints

Before fadein in room 6 check what the global int is, if its 1 have the item showing if 0 have it hidin, look in manual for more info on global ints
#832
General Discussion / Re: mIRC trouble
Mon 24/05/2004 02:09:26
ive never registered mine and its been 2 years
#833
Critics' Lounge / Re: Is this man looking bad?
Mon 24/05/2004 02:06:17
Quotehis pants need to look more real, not cartooney

If you want realistic you need realistic feet.
#835
I have been struggling in makeing mine and still cant get it to work, is there any way you can release the guis so they are editable like the icon bar?
#836
General Discussion / Re: The Trilogy Wars!!
Sun 23/05/2004 22:33:26
LOTR and Indiana Jones
#837
Critics' Lounge / Some Char animations
Sun 23/05/2004 22:28:31



I'm gonna add a bounce to his step, but I need advice on the cape. Pardon the dots in between his legs, that a gif error
#838
Critics' Lounge / Re: SCI0 Drawing - C & C
Sun 23/05/2004 22:26:06
add the m logo
#839
Critics' Lounge / Re: Is this man looking bad?
Sun 23/05/2004 22:24:55
feet dont do that, for shoes you want semi circles
#840
info, screens?
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