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Messages - Moox

#901


This is my first feature length game: Petri A. Ringwald and the Maxim Gun

It takes place in early 1900's late 1800's London and throughout Great Brittain and Germany. The world is preparing for the war to end all wars. The maxim gun is a great invention that may give Brittian the edge when war starts. Hiram Maxim has been taken along with his gun prototype from a London safe house. You play as Petri, a young detective with orders to find and return Hiram and his gun. You will adventure through many Pixelicious rooms after the evil Alfred Brugenmier and his Irish accomplice, Barley McDuff. The images above current. The tunnel is not complete, same with the GUI.

This game will feature:
-memorable characters
-difficult and intermediate puzzles
-custom guis
-custom music
-custom cursors
-unique fonts
-historical facts
-a guy named Petri

Progress is slow due to school, but expect this game to be finished.
#902
Put me down for everything but scripting, music, and voices please
#903
you work for a nice software company, why use the ags engine????
#904
Critics' Lounge / Re: New Character - Need C&C
Fri 07/05/2004 21:00:02
Nice Bea, her nose looks a liitle square other then that nice!
#905
Critics' Lounge / Re: BG could use some c&c
Fri 07/05/2004 20:53:36
Marked improvement, make the bed legs darker because currently they blend in to much with the shadow. There is a small inconsistancy with the shadows, the bed's goes down, while the dressers goes up.
#906
Have any of you used old drawing programs for an authentic oldschool game feel. I found a demo cd from 1992 with a really nice one I might use. If you have used one whats the name, and what do you like about it/features of it.
#907
Look at the bottom 2 buttons script in this gui, They scroll the inventory up and down

Code: ags

 if (interface == INVENTORY) {
    // They clicked a button on the Inventory GUI
    
    if (button == 1) {
      // They pressed SELECT, so switch to the Get cursor
      SetCursorMode (MODE_USE);
      // But, override the appearance to look like the arrow
      SetMouseCursor (6);
    }
    
    if (button == 2) {
      // They pressed LOOK, so switch to that mode
      SetActiveInventory(-1);
      SetCursorMode(MODE_LOOK);  
    }
    if (button == 3) {
      // They pressed the OK button, close the GUI
      GUIOff (INVENTORY);
      SetDefaultCursor();
    }

    if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
      // scroll down
      game.top_inv_item = game.top_inv_item + game.items_per_line;
    }
    if ((button == 5) && (game.top_inv_item > 0)){
      // scroll up
      game.top_inv_item = game.top_inv_item - game.items_per_line;
    }
  }
#908
Adventure Related Talk & Chat / Re: Bluecup
Fri 07/05/2004 03:23:26
I can voice a newb!!!
#909
Critics' Lounge / Re: BG could use some c&c
Fri 07/05/2004 03:13:13
Quote from: stuh505 on Thu 06/05/2004 23:00:56
If someone painted wood pink

Ever heard of wallpaper or a foefinish ??? ??? ???

Quotedo not think that your method of applying texture is very effective here, I can see that you just used layers and cropped the texture to the size of the object...but you ignore the angle that the object is facing

Remco Makes his own textures, that sentence doesnt belong in this thread, or this forum as a matter of fact. It neither helps with this image or is constructive. Next time leave it at, work on the texture angles.

I dont see anything wrong at all with it for a first bg.
Good job Remco

Just work a little bit more on shading, and the door is a little flat, add some hinges, a shadow under it and maybe a wood trim, it would help alot.
#910
Critics' Lounge / Re: BG could use some c&c
Thu 06/05/2004 22:27:26
This looks strangely familier.... I wonder where I saw it?
#911
Critics' Lounge / Re: Lineart for game
Thu 06/05/2004 22:26:37
in bg 2, shouldent the vertical lines be straight?
#912
Modules, Plugins & Tools / Re: Fire plugin
Thu 06/05/2004 21:00:27
hmm i havent tested it yet, but does it light the areas around it?
#913
Well I just finished romeo and juliet, great expectations, and illiad/oddessy for the 272723727 time
#914
Modules, Plugins & Tools / Re: Fire plugin
Thu 06/05/2004 02:26:54
I look forward to trying this out, any chance of smoke?
#915
hmm the area under tree is bare. Add a tire swing and longer branch or maybe a rusty car. Maybe even a fire pit
#916
Critics' Lounge / Re: Space Quest 5.1
Wed 05/05/2004 02:32:08
I love the Roger, Beatrice needs more shine, like a fresh cleaned toilet on the Eureka.


Also, his rank is still a captain, at the end of 5 he was returning the Goliath to Starcon Federation, and at the beginning of 6 he is stripped of his rank. Any tidbits on the storyline as of what he did between these events?


#917
The Rumpus Room / Re:The MSPaint game
Thu 29/04/2004 04:07:12



NEXT: Cavemen Searching the web
#918
Eric For President!
#919
hmm well you could destroy the lucas arts feel by using same gui but make it appear with mouse cursor local
#920
Quote from: miez on Thu 22/04/2004 21:36:40
awesome? better than sex...

and in some peoples cases.... CHEAPER
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