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Messages - Neutron

#21
Critics' Lounge / Re: 3d bg
Thu 31/08/2006 07:56:15
i don't think the moon should be skewed like that.  i would change the camera lens, or photoshop the moon in afterwards.
#22
hate to correct you, but if we're talking realism, the straightness or curviness or hardness of the reflection is dependant on what the window is reflecting, and at what angle.  the specularity and the diffuse light, usually take on the appearance of a gradient, or a flare if the light source is very direct.  ;)  i'm not trying to be a smart ass, but the conventions of realism are no stranger to me.  I agree with your thoughts about the curviness of the reflection, btw, i think that would look much better than the current situation, but it is stylistic preference, not a matter of correctness, because neither are actually 'correct'.
#23
the stick leg thing is just a result of the room scaling, but yeah i think youre right about the dark bits, i'll fix that.  and yeah now that you mention it, that window is crap.
#24
Hey guys, I don't know if anyone remembers 'Flognars Quest', but I abandoned it, at least for the moment, briefly started on another game about some musicians in a winnebago, abandoned that, and now I've started on this new game.  I'm trying to figure out what would be the best BG style for it, and I came up with this so far.  The rooms a bit spartan, but I'll be adding more objects once I decide if this is a hotel room or a bedroom.  C and C appreciated in advance. Any suggestions about the character are also welcome, though I think I'm done with him.
#25
he never said it was against the rules, so why are you putting words in his mouth? look, he is offering you critisism, maybe you don't like it, but there's no need to get mad.
#26
his neck looks a bit squashed to me, there could be an extra row of pixels in there, or maybe just give more form to the collar.
#27
Critics' Lounge / Re: background shading help
Mon 07/08/2006 23:08:46
i noticed there was a problem with the door, so i painted over in red, i scuffed it up a bit too, since it looked too clean imo
#28
the interior light has a green tinge to it which doesn't seem right.  also, the colors are a bit on the subdued side, maybe a shaft of light hitting the house would look nice?  the snow is much better now with the blue tint.  anyway, i didn't see any problem with the trees, but when things look flat, it's usually not enough shadow or not enough highlights.
#29
they could use a bit of a halo effect to them.  that would help to soften the straight edges too.
#30
Critics' Lounge / Re: Help with stones
Thu 16/02/2006 16:15:09
hey babar, remember stones on a path are not usually entirely flat, so maybe give them a bit of height, and curvature, more like bisquits or muffins, and place a couple so they are in front of one another a bit, which will give it more depth.  maybe a bit more shadow too.
#31
some notes on comparative male/female facial anatomy:
1) female jaw and chin are smaller
2) female forehead is rounder, and brow is less pronounced
3) females cheek bones are fuller, rounder, and extend down the face farther
4) female mouth is closer to tip of nose
5) females eyes are slightly closer together, and tend to have a prettier shape than male eyes.
6) female lips tend to be more 'pouty'
7) female hairline is slightly lower down the forehead
...well, that's all i can think of at the moment,....
#32
download a 3d program ( blender for instance ) and use it to set up your lines, then just take a screen render ( in blender it's the little square button that looks like a picture on the main header ), and use it as a template for your room.  if you like to set up your rooms with lines like this, it's a much faster way, and making adjustments is as easy as translating the view.
#33
it looks a bit too clean, i would add some diffused shadows in the corners and scuff up the walls and other flat surfaces a bit.
#34
Critics' Lounge / Re: Town Background
Thu 16/02/2006 15:53:20
the lights should be paler.  they look too much like fire right now.
#35
I decided to go isometric on your asses in the spirit of 'fallout'

hopefully the enlargement works this time Oo
#36
darth that is one spiffy diner.  nice.  i think i may get in on this one as well.
#37
mine's a boneless zombie.


<edit> i don't know what's wrong with my html code, but could darth or somebody edit this so the enlarged version works?  it doesn't seem to be displaying.
#38
snidely whiplash and boris badenov  :=
#39
i would either eliminate, or change the color on the picture frame, because it matches the wall too much, making it look like an opening.
#40
I think on the one on top with the blue carpet, the throw rugs should be a different color.  right now they look too much like shadows because of the color matching the carpet too much.
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