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Messages - Obli

#1
I love Peter, so personality too ;)
#2
English version, anims, website and first post updated ;)
#3
Quote from: Steel Drummer on Wed 28/03/2007 01:57:37
I agree that it doesn't looked ripped or painted over now, but instead of using designs from Family Guy and DOTT, why not use original designs? Both of your backgrounds look like rooms from DOTT and the main character sprite looks exactly like Peter Griffin, with lighter hair.
I have extacly in mind the right words to reply, but in italian.... not in english. I can only say that these forums are FULL of games with graphics ripped online or ingame from INDIANA JONES and MONKEY ISLAND, a thousand games one similar to another... calling these adventures FANGAMES and you ask to me this?!!?!
I love Peter Griffin, I love Day Of The Tentacle, I love XFiles and others aliens stories... I wanna make a parody similar to Scary Movie where I 'quote' all the story, tv movies and games I love from my past.
I think that if you say "why not use original designs?" to me, you must say this question to the 60% of people in AGS forums, bye ;)
;)
#4
Post, screens and demo updates ;)
#5
It's everything handmade my friend, try to play it, I draw with paint shop pro 7 the background and Wally, painted with photoshop 7 everything, and the pug, is my dog... in real life. "looks like", but I made them ;) It's similar to this shot http://www.csee.umbc.edu/~evans/DOTT1.jpg , but it isn't painted over, as you can see.
#6
W A L L Y  W U L D E R 'S  A B D U C T I O N

Intro Screen:

First Room:

Second Room:



graphics 30%
animation Wally and NPC: 50%
puzzles 20%
scripting 30%
music/sound 50%

APRIL 1974, GROOM CITY - NEVADA
THIS IS MY STORY...
THAT NIGHT A LIGHT LIT UP THE ROOM. WAS IT A DREAM? WAS IT A NIGHTMARE? NO, IT WAS REALITY... THEY COMUNICATED THROUGH TELEPATHY BETWEEN THEM AND ME, THEY SAID I WAS THE LAST THEY NEEDED, THEY HAD KIDNAPPED 4400 HUMANS. THEY PERFORMED TESTS ON MY BRAIN, AND THEN...

The final touches of the downloadable Demo version are finished. The one currently available will remain the official version for quite a time.The next one released, probably in a few months, will have Wally exploring the town, while the final step will be the complete game in italian, and subsequently translated into english. Some screenshots will be added, just to show that the project is proceeding :P Good bye ! ;)

DOWNLOAD ENGLISH AND ITALIAN DEMO VERSION HERE:
> http://abduction.135.it

Enjoy :=
#7
Quote from: strazer on Mon 19/03/2007 23:27:44
Baily, I don't think your character needs to have all his loops filled to be able to move.

Make sure you've actually drawn a walkable area and not a hotspot since that is the default selection of the drop-down box in the Areas pane.

Ok, I'm a noob. I've never save again my room with the new walkable area... Thank You.
#8
I'm sorry for my bad english...

I'm reading the online guide... and doing every step, So...

-I created a room, with a background,
-I traced the walkable area and filled, now is blue
-I placed the player in the middle of the blue area with right coordinates in character area
-I saved the room as room1 and tested the game

everything works but the player is still stuck, and can't move in the walkable area.

I'm running the game in 640x480, I tried other resolution, moved the baseline... I think I've tried everything... but my player is still stuck in the middle of the screen :(

Help me please... It's so bad being stuck at start :D

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