Thanks for the competition everyone, it was great to have so many entries! I'll try and come up with an interesting topic for February, hope to see you there...
A caixa
Hope you end up finishing it, same to Retro Wolf and heltenjon for their games.
Quote from: Pax Animo on Wed 19/01/2022 01:24:02IIRC a long time ago MAGS voting used to work like this, but it was set up through a separate website and sounded like a pain to manage. I don't know what options you have with a forum poll, but it makes voting a lot more streamlined to have it in the same thread as the entries. Can't really comment about the lack of voting because I haven't been properly active on these forums since 2015... I agree with heltenjon though, its the written feedback I find most helpful and its interesting to see what people liked and didn't like about all the entries. Speaking of - I commented on Gifting Spirit and Knorrig the Gifted Troublemaker in their completed game threads, but as A caixa hasn't got one (yet):
It's a shame that not many people vote on these competitions as a lot of work goes into developing and some entries deserve some more credit than given.
It's disheartening for a developer to get 0 votes, but given the lack of voters it's of course not the voters fault. (they are given options, they have to choose)
Not sure where I'm going with this but an option would be "not to show the actual voting results in numbers and just announce the decisive result".
A caixa
Spoiler
I thought the overhead perspective was interesting, it certainly made the game stand out. As it was only a demo I don't know how well it will work for the full version, but if the goal is going from room to room chasing the spirit(?) and solving full screen puzzles like the one in the demo it's a smart way of moving around the house without needing bunch of separate one room screens. The box puzzle is a little hard to visualise, especially when you have to flip it upside down, but it works. Appreciate the coding/graphics work that would have gone into making it too. The demo ends on a good cliff hanger, I'm curious where you're going to take it next.
[close]
Quote from: cat on Wed 19/01/2022 08:55:53
I only played Pax Amino's game (I think it was finished first) which I highly enjoyed and didn't have time to try the other games. That's why I didn't vote.
The problem with a Christmas-themed contest in December is, that the games will be finished when Christmas is actually over. Playing Christmas games in January isn't that much fun.
Quote from: heltenjon on Wed 19/01/2022 09:33:47Yeah, I felt very aware of this. I was desperately trying to get my game done before Christmas so people might actually play it (and so I could have a break) but I underestimated how much time I'd need. Guess we should set diary reminders for the September 2022 MAGS, then the winner can pick a festive theme for next year?
I guess the optimal timing for getting a lot of plays would be to have a Christmas theme in November, releasing them and having the voting period in early December. That would require the winner for September to choose such a theme, though, and one doesn't always think of Christmas that far ahead.