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Messages - OneDollar

#61
Thanks for the competition everyone, it was great to have so many entries! I'll try and come up with an interesting topic for February, hope to see you there...

Quote from: Pax Animo on Wed 19/01/2022 01:24:02
It's a shame that not many people vote on these competitions as a lot of work goes into developing and some entries deserve some more credit than given.
It's disheartening for a developer to get 0 votes, but given the lack of voters it's of course not the voters fault. (they are given options, they have to choose)

Not sure where I'm going with this but an option would be "not to show the actual voting results in numbers and just announce the decisive result".
IIRC a long time ago MAGS voting used to work like this, but it was set up through a separate website and sounded like a pain to manage. I don't know what options you have with a forum poll, but it makes voting a lot more streamlined to have it in the same thread as the entries. Can't really comment about the lack of voting because I haven't been properly active on these forums since 2015... I agree with heltenjon though, its the written feedback I find most helpful and its interesting to see what people liked and didn't like about all the entries. Speaking of - I commented on Gifting Spirit and Knorrig the Gifted Troublemaker in their completed game threads, but as A caixa hasn't got one (yet):

A caixa
Spoiler
I thought the overhead perspective was interesting, it certainly made the game stand out. As it was only a demo I don't know how well it will work for the full version, but if the goal is going from room to room chasing the spirit(?) and solving full screen puzzles like the one in the demo it's a smart way of moving around the house without needing bunch of separate one room screens. The box puzzle is a little hard to visualise, especially when you have to flip it upside down, but it works. Appreciate the coding/graphics work that would have gone into making it too. The demo ends on a good cliff hanger, I'm curious where you're going to take it next.
[close]
Hope you end up finishing it, same to Retro Wolf and heltenjon for their games.

Quote from: cat on Wed 19/01/2022 08:55:53
I only played Pax Amino's game (I think it was finished first) which I highly enjoyed and didn't have time to try the other games. That's why I didn't vote.
The problem with a Christmas-themed contest in December is, that the games will be finished when Christmas is actually over. Playing Christmas games in January isn't that much fun.
Quote from: heltenjon on Wed 19/01/2022 09:33:47
I guess the optimal timing for getting a lot of plays would be to have a Christmas theme in November, releasing them and having the voting period in early December. That would require the winner for September to choose such a theme, though, and one doesn't always think of Christmas that far ahead.  :-D
Yeah, I felt very aware of this. I was desperately trying to get my game done before Christmas so people might actually play it (and so I could have a break) but I underestimated how much time I'd need. Guess we should set diary reminders for the September 2022 MAGS, then the winner can pick a festive theme for next year?
#62
Quote from: heltenjon on Sat 01/01/2022 19:32:09
I suppose you're talking about the goose, or is there something else I missed?
I'm talking about
Spoiler
the Christmas cracker in the bottom left of the options screen.
[close]
Quote from: heltenjon on Sat 01/01/2022 19:32:09Small bug report: When I set the Goose to "forgiving", then had it chase me around and went into the options again and changed it back, it immediately attacked me. And after that there was no way to get out of the options screen. (Workaround: simply don't do that.)  ;)
Good catch, I had a feeling there'd be at least one bug I'd missed with the goose. I'll fix that up after MAGS.
#63
Great game, I really enjoyed it  :-D I've not played anything quite like it before, but it reminded me a bit of playing Adobe Flash games on the web back in the day. Lots of different things to do and I like the multi-level puzzle aspect - first figuring out how to do the individual tasks then working out how to string them together efficiently. One of the dolls and the turkey were giving me trouble but I finally managed to do everything on my fourth run.

FYI your AGS database page says the game is commercial, is that a mistake?
#64
A very nice game. It was fairly easy, though I did have to stop and think about a couple of the puzzles for a bit. I also really like the graphics, and the couple of touches of animation are nice too. Good work!
#65
Thanks for the kind words everyone!

Quote from: Sinitrena on Fri 31/12/2021 14:47:22
OneDollar, you might want to have a look at the save/load gui, it looks a bit squished and you can't really read the names you give your savefiles.
Yeah, making a custom save/load GUI was on my 'to do' list but I cut it because I'd already spent several more days on the game than I'd planned and I wanted some Christmas break. I might come back and update it once MAGS voting is over.

Quote from: Shadow1000 on Fri 31/12/2021 18:21:24
I have to confess that I did NOT just breeze through the puzzles so every time I got a bit further I said "Oh YEAHH!!!" in joy.
I'm glad you liked the puzzles, I was a bit worried I'd spent too much time on the art side and the puzzles were going to be too straightforward and easy.

Quote from: heltenjon on Sat 01/01/2022 02:04:56
Why should Easter have all the eggs?
That's not the only Easter Egg in the options...
#66
I was hoping to get this finished before Christmas, but predictably everything took longer than I hoped it would. Hopefully you've all got some Christmas spirit left in you...

Santa Claus in...
A Flight To Remember


Release thread: https://www.adventuregamestudio.co.uk/forums/index.php?topic=59660.0
Database entry: https://www.adventuregamestudio.co.uk/site/games/game/2587-santa-claus-in-a-flight-to-remember/
#67




Santa Claus in A Flight To Remember (remastered version)
Santa needs your help! After some distracted flying he's dropped several of his presents and needs your help to find and repair them. This short Christmas-themed adventure game features high-resolution hand-drawn art and animation, a comedic storyline, and classic point and click puzzles. Originally an entry for the December 2021 MAGS competition "Gift Trouble" it went on to win the competition and was one of two winners of the 2021 MAGGIES award.

The "Remastered" version of the game is an update to the original for December 2022 featuring new animation, an improved save system, bug fixes and additional polish. There is also a new test version of the game that can be played in a web browser.

Download the game!
Play the (test) web browser version here!

Please leave your ratings on the AGS database, and if you have any comments, feedback or bug reports I'd love to hear them!

Links:
AGS database entry
Game's website
MAGS December 2021 "Gift Trouble"
#68
Quote from: heltenjon on Fri 17/12/2021 00:52:14
Alan saves Birthdays?  :-D
I guess Alan's birthday is in 3 days time... and I made that game 14 years ago 8-0

When did I become old?
#69
Hi AGS community, long time no see! I'm also hoping to put something together for this month, and ideally not take all of Christmas doing it...

I'm going to hold off on playing other people's games until I'm done with mine, but those screenshots from Pogwizd and Pax Animo's look great!
#70
The Rumpus Room / Re: Happy Birthday Thread!
Fri 29/10/2021 22:30:32
Happy birthday Ponch!
#71
Quote from: WanderingWizard on Fri 29/10/2021 01:21:17
I just got back and set up here again after all this time, and suddenly the forums went offline for such a long time.
Me too, the ScummVM news got me thinking about AGS again but when I checked the forums were down. Was worried you guys had disappeared!
#72
General Discussion / Re: RIP Ghost
Mon 06/04/2020 13:43:37
It's been a while since I last checked the forums, so I missed this. I saw a tweet about Ghost being remembered at the AGS awards this year.

It's very sad news. I didn't know him particularly well, but we talked a few times and discussed collaborating on a game. He was a lovely, friendly guy who always had positive things to say about people's work. Also a talented game developer and artist in his own right.
#73
I was hoping to put something together for this month (after not posting here for two and a half years...) but the design got far too big, and then I got engaged (no regrets there :grin:) so it's not going to get finished this month.

Here's a couple of work in progress screenshots:



I'm going to keep working on it at a slower pace, so if it looks interesting keep an eye out...
#74
Quote from: Ryan Timoothy on Tue 28/07/2015 03:05:17
Recently the internet just blew up about Windows 10 storing your wifi passwords in the Microsoft cloud. This is what Google and I believe Apple have been doing for how many years now with mobile? I don't get why when it's happening with a computer they suddenly get butt-hurt about it [excuse my Canadian language].

That's not the issue. The problem is that they ask you if you want to share those details with your contacts. Let's say I bring my Windows 10 laptop or phone (that I've connected to my Outlook or Facebook account) round to your house and you give me your WiFi key. If I choose to share the connection with my contacts when I join suddenly my friends, family and the plumber I emailed last year can also join your WiFi, just because I have them as contacts. It's not granular either, is literally all my contacts. The only ways you can stop that happening are either putting the key in for me and choosing not to share, or modifying your WiFi name to put an _optout in it (and obviously rejoining everything you ever joined to it).

Microsoft claim that people connecting to shared WiFi can't get to the rest of the network, but they've not said how they're enforcing that so people are suspicious that it'll be hackable. The whole idea seems open to abuse and pretty risky for a small convenience.

That said, I've yet to see this option on Windows 10 Enterprise, so I don't know if it's only available in Home editions or if they backtracked on it.
#75
The Rumpus Room / Re: Name the Game
Tue 02/06/2015 19:02:28
That's the one! Your turn again.
#77
The Rumpus Room / Re: Name the Game
Mon 01/06/2015 22:09:36
Pretty sure that's Curse of Monkey Island.
#78
Thanks! I've had the idea for years, Cyriak's Large Hadron Collider webcams were a pretty big inspiration:
http://www.cyriak.co.uk/lhc/lhc-webcams.html
#79
Nothing much from our clients, although everyone seemed to like it. It did get posted on the sysadmin subreddit, and we got a lot of sysadmins identifying with one or more of the camera feeds though. Mostly camera 2 ;-D
#80
Thanks! We worked pretty hard on it (during lunch breaks and evenings, obviously :P)
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