Hello,
First of, I've searched the manual, tutorials and this forum, sadly "resolution" search-queries are a bit too generic (I get tons of hits which isn't relevant), so I hope I'm not wasting your time :)
My game is set to be 640x480, I've also set it to use 32bit colors - I'm trying to import a png image sized 640x109, which works fine, but for some reason it gets imported as 320 in width and 55 in height, which I can't seem to change (I've checked the box saying "Import as 640x480").
When I run the game, the room and the sprite (which is a GUI) gets stretched to match the 640x480 resolution (I took a screenshot and saw it indeed was 640x480). When I position the GUI at 320 or higher, it's not even shown in the room (Too far down the Y axis) - So I guess it's some general setting, and not the sprite which is causing the problem.
Can anyone help? :)
First of, I've searched the manual, tutorials and this forum, sadly "resolution" search-queries are a bit too generic (I get tons of hits which isn't relevant), so I hope I'm not wasting your time :)
My game is set to be 640x480, I've also set it to use 32bit colors - I'm trying to import a png image sized 640x109, which works fine, but for some reason it gets imported as 320 in width and 55 in height, which I can't seem to change (I've checked the box saying "Import as 640x480").
When I run the game, the room and the sprite (which is a GUI) gets stretched to match the 640x480 resolution (I took a screenshot and saw it indeed was 640x480). When I position the GUI at 320 or higher, it's not even shown in the room (Too far down the Y axis) - So I guess it's some general setting, and not the sprite which is causing the problem.
Can anyone help? :)