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Messages - PaladinOfHonor

#1
Hail ,

I again cross with a new problem - I do a object , and I place a script on him :

?Conditional - if invetory use (5)
player - give the player a invetory item (6)

but when i use 5 it doesnt give me 6...

Its special problem ?  :o
#2
Quote from: the_graver on Wed 24/09/2003 12:56:48
Quote from: PaladinOfHonor on Wed 24/09/2003 12:45:13
Well , i tried and error that part.
you can change the style you want it (left to right , up left etc.) and then you can change the colors.
the first will remove white parts if i dont wrong :)

so what the problem ?

click on the picture and then select "all picture" :)
I have allredy done it, thank you any way...
my problem was that I did not do- "take all picture"
#3
Well , i tried and error that part.
you can change the style you want it (left to right , up left etc.) and then you can change the colors.
the first will remove white parts if i dont wrong :)
#4
Quote from: SSH on Tue 23/09/2003 14:29:59
Well, if you use a room message, just chnage the pull-down box to select the character you wish to have talking.

Or, if you use a script:
DisplaySpeech

As for not having him take things when he shouldn't: make your Add Invetory interaction or script command part of a conditional...

1 - Ill try right now....
<trying>
Whers the checking box ?  ???

2 - I dont realy know scripting so I didnt realy understand that part :/
#5
Hello again ,

I tried the "try and error" thing , and I do a little nice game.

I got myself the code for 'when you click and get something from hotspot , you cant take anymore' but thers one problem - I want him when he click on it to show another messege but he shouldnt take something (as you can see in my program).

Hers my program :

http://www.angelfire.com/dragon/gothic2/GladAdv.exe

And more question ;
How can I do that the character will SAY something when he lets say pick something ? (I dont mean that the computer will write something , I mean that he will talk like in dialogs).

Thx on the help ^^  :D
#6
Quote from: Isegrim on Sun 21/09/2003 20:27:54
Your code is totally screwed.

So... In your editor, the dialog topic 0 should contain the following options:
1: "What is your name"
2: "What is your price?"
behind both lines, both boxes should be checked. ("Show" and "Say" are on)

Then your dialog script should look like:

// dialog script file
@S// dialog startup entry point
   A:"Hail!"
   B:"Hello!"
   return
//Note: what stands above will be said AUTOMATICALLY

 
@1 // option 1
   B:"My name is..."
   A:"blahblah"
   option-off 1 //now only the question "What is your price..." remains
   return //return to the dialog
   
   
@2// option 2
   B:"Blahblah"  
   stop //will exit the dialog and return to the game



Also note that when the "Say" option is on, the line will be said. You do not need to put it in the dialog script again.

For your further progress I strongly suggest that you take a very close look at Demo Quest. It contains really all you need. I must say that you could find most answers to your questions yourself by looking how they did Demo Quest.

Edit:
Sorry if that sounds a bit hard, but honestly: Play with Demo Quest. Change settings, add your own rooms, copy their script functions and modify them. This way you learn more about AGS than during a month here in the forum. Btw. I think there is also a small cutscene (When Roger opens a door)

1 - i didnt want to write everythink in the right order because i dont realy remember...

2 - so if the "@S" is auto so its a problem :/
nevermind , i could manage with that i guss...

3 - oh yes , now i got it with the numbers

4 - wher i can find the demo quest ?
#7
I can only guss with the try & error thing...

I know c++ a bit...

Someone can at least give me some diractions ?
#8
Quote from: Isegrim on Sun 21/09/2003 19:59:14
Can you be more concrete?

A : @s "Hello !"
B : @s "Hail :D !"

<here I want when he will "return" function to here , they wont say it>

A : @1 "what is ur name ?"
B : @1 " My name is Pigi , short of pigines"
A : @1 "Umm...."

<here I want to disable it>

A : @2 "What is ur price for all ?"
B : @2 "34 gp"

return


thats all...

where i put the "<" ">" i want to know what to put ^^
#9
oh no !

I hate myself !

See that :

I had 5 loops instid of 4 , its because I didnt understood the way of work of AGS...

I tought its 4...

ok , my mistake , sorrry , and thx for everyone  ;)
#10
Quote from: Isegrim on Sun 21/09/2003 16:52:10
The number of the dialog option you want to turn on/off...
sonds logic, hm? :P

but what if I want to disable just one line of the dialog ?

And where I put it ?
Begin , Middle or end ?

:o
#11
Quote from: Scummbuddy on Sun 21/09/2003 18:42:51
Please people.  Read the "Please Read First" posts.  There is one that has Chris Jones beginners tutorial which covers making your cutscenes easily.  In fact, it is also in your manual.
Here is the quick link to the tutorial, but I highly recommend, actually, I enforce you to read all 8 pages or so.
http://www.agsforums.com/acintro7.htm

One of you English grammar questions regaurded the word "read"  which is for both past tense and present tense... I know, its really weird.  I actually hate our 'rules' if you can call them that. You only say "red" when you are talking about the color.

I already r~e~a~d (now I know what to say to my teacher) that menual.
Right now (waw ! Im doing my own sentance !) im reading the menual.
Before some minutes I read the menual , and thers no explenation for how to do intro (or cutscene) , I just understand that somehow you can do the character picking up things while he bending down.

mmmmmm

That didnt cover what I need  :-\
#12
Quote from: Archangel on Sun 21/09/2003 18:34:36
In the character edit screen have you set the walking view to the same view number that contains your four walk loops?

Yes , "normal view = 2" , and its right because you see my character...

pleeeaaas I need help , I cant go on with that  :'(
#13
Quote from: TK -Visiting Cousin on Sun 21/09/2003 14:26:38
A number.

how couldnt I guss...

but what number ?  :o
#14
Quote from: Bernhard on Sun 21/09/2003 13:30:54
Check the view you used as 'normal' view for your character.
Usually, there's four different animation loops - down, left, right, up. The first frame of each loop is the standing frame, the rest of them will be looped to create a walking animation. Something seems to be wrong with your right and down loops... check those.

<checking>

ok , I put even 10 frames in each sides but it still showing me the cup...

mmm...

:'(
#15
What the "X" means ?

What I need to set on it ?

:o :o :o
#16
Quote from: TK on Sun 21/09/2003 06:22:05
Just a matter of scripting, as I believe that all the cuscenes in Monkey Island (teh first :P) were just like scripted cutscenes in ags games. It's not difficult to script an intro, you just need to know the scripting basics (where goes what, what comes after what etc ;D) and the commands, which all are found in the manual.

And if I dont know ?  :'(

I do know the basics , I red (its the passive of read ?) the first tuturial in the game , but its very short and it doesnt cover all the scripts...

Could you give me an example for how to do short intro ?

<I also didnt get what sbeep said ... how can I move characters without using the mouse ?!>
#17
Hello ,

Again , its me and my noobs questions , but this one I dont know how to solve  :'(

So , why to speak when a game could say hundret of words :

http://www.angelfire.com/dragon/gothic2/GladAdv.exe

thats the link.

If u didnt get it so whenyou walking thers a cup symbol :(

Help ??  :o
#18
Quote from: Isegrim on Fri 19/09/2003 20:18:30
Try the AGS help that comes with the editor. Contains everything you need and useful tutorials, too.
But, I'm afraid to say, it's of course all in English  ;)

Ill try this  8)
#19
Quote from: Isegrim on Fri 19/09/2003 18:40:58
Alright I'll try to talk in English ;):

You need to do some scripting for this (if you are not too deep into scripting, I suggest the tutorials in the game manual)
So...
There is a script function "PlayVideo (string filename, int skip, int flags)"
where "string filename" is to be replaced with the name of your video (the name must be set in quotation marks, since it is a text string.
"int skip" and "int flags" are to be replaced by numbers which you choose to your liking. See the help file again, there is a list of all flags.
So the desired command will be something like:

PlayVideo("vid1.avi",0,0);

As I said, it's just RTFM  ;D

Quotebut I search for something...  
Do the tutorials. They will provide you with the most necessary information. Later when you search for something, I find it very helpful just to browse through the index. It is very likely that your eyes will catch necessary commands or functions just while browsing.

P.S. Sorry my first reply wasn't very helpful  ::)

Ther are too much of menuals  :o

A link could help ^^

And I kinda understand now what I need to do...

But again , if thers more explenation Ill be happy for link :D

<by the way , I paint my first char in my game [in the "paint" program ^^]>
#20
Quote from: Isegrim on Fri 19/09/2003 16:57:09
There's the PlayVideo() function built in.
Make an .avi or .mpg file, place it in the \compiled folder, add the PlayVideo() and there you go!

P.S: RTFM!

:o

You'r talking in AGS lanuage...

I understood that I need to do a movie in avi and put it in the right folder , but I dont realy understand how to put it in the game and etc...

Well , ther are some menuals if I dont wrong but I search for something...  ???
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