well, in main parameters
set "allow speech to be skipped ..."
via > mouse only, the thinking or saying will never diseapper unless you click on it.
or :
set "allow speech to be skipped ..."
via > mouse only, the thinking or saying will never diseapper unless you click on it.
or :
Quote
SetSkipSpeech (int new_mode)
Changes whether the player can skip speech text by clicking the mouse. This option is initially set in a checkbox in the Main tab of the editor, but this function allows you to change it at run-time. The value of NEW_MODE means the following:
0 player can skip text by clicking mouse or pressing key
1 player can skip text by pressing key only, not by clicking mouse
2 player cannot skip text with mouse or keyboard
3 text does not time-out; player must click mouse or press key each time
4 player can skip text by clicking mouse only, not by pressing key