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Messages - Ponch

#4361
Quote from: icey games on Sat 30/10/2010 19:42:02
I get what your saying. This OSD is a teen version of the real OSD but on a side note he really doesn't exist he is just a begin created by a crystal. at the end of the story he break the crystal thus taking him & all evil from reality. then in a land far a way he comes back as the original OSD but he has know memory of this past event.

That story idea is perfect for OSD. :D
#4362
The Rumpus Room / Re: Happy Birthday Thread!
Sat 30/10/2010 20:43:01
Thanks Domino and Matti.

And since I always never notice these things until it's too late, let me wish an early B-Day to Ben304.
#4363
Quote from: icey games on Sat 30/10/2010 18:33:21
How many OSD's are there?
That I know of? 7.

* Scourge of the Underworld
* Scourge of the Underworld (Deluxe Edition)
* Mighty Pirate
* OSD: The RPG
* Pirates on the Poopdeck!
* Blades of Passion
* The Naked and the Ninja

There are also a few of others in the works but not finished yet. Plus ProgZMax hinted at a game but it has yet to materialize.


Also, Tzachs: Oh noes indeed! Don't worry, buddy. I took no offense at all. Looking forward to your game. And it seems that Ben304 needs to get another OSD game together. DDQ and I have both tied him for first place when it comes to filling out the OSD universe.

- Ponch
#4364
Quote from: tzachs on Sat 30/10/2010 14:48:38
Awesomeness all around!
I really loved the walkcycle for LPR, you definitely nailed the character (if you know what I mean)!
I see that you liked it too, seeing that every puzzle required walking to the other side of the street  ;) 

*Ahem* Surely you're not suggesting I suck at game design?I'll have you know that these days, it's an incredibly popular choice to artificially embiggen the game play experience by placing all the puzzles as far away from each other as possible. Just like real game pros do. Next time around, I'll go the extra step and force the player to use a checkpoint save, thus embiggening the gaming experience even more! ;)

Also, where is that Life Partner Ray game you were working on? The world needs more OSD! :D

- Ponch
#4365
The Rumpus Room / Re: Happy Birthday Thread!
Fri 29/10/2010 15:49:17
Quote
           (__)
           (oo)
   /-------\/
  /  |     ||
*  ||----||
   ^^  ^^

Awesome!

Thanks, guys! And thanks for the poem, Dual!
#4366
Quote from: Buckethead on Fri 29/10/2010 09:21:47
Funky!  :D

Hower when I interact with something the text goes so fast I can't read it. Even when I lower the text speed. I guess I'm not a ninja like you guys.

Really? That's strange. I don't know what could be causing that. If you want, I could edit the GUI and set the slider value even lower for text speed to slow it down even more.

Also, thank you Intense Degree. Glad you liked it!
#4367
QuoteI have so many good things to say, but I can't put them into words.
That sounds like Hansel talk to me. A real pirate / ninja wouldn't give up so easily. ;)

QuotePlaying right now and I am like why I cant shoot everything with my pistol? Especially the ninja door slot!
Because Ray is a lover, not a fighter. :D
#4368
QuoteLOVE that Caterwaul Crookshanks character!  He's braw!!!
Personally, I couldn't understand a word he said. ;)

QuoteI spent ages just going around trying to pimp everything...
Baby, that's how I live my life every day.

QuoteWhen does Square Peniks and OSD get a website?
I'm archiving copies of the older games as we speak. I hope to have a rudimentary website up in another week or so.

QuoteDOWNLOADING !!!!! GOGOGOGO!!
Now that's the kind of enthusiasm I was talking about when I put that copy of AGS Today together. Clearly everyone loves OSD!

QuoteWe should make an OSD sub-forum from now on, as this HUGH collaborating series is being actively worked on, more so than what we call R.O.N.
To be fair, OSD just has the "new car smell" that I love so much. i really wanted to make a RON game. But there are so many games and so much continuity, that adding a new chapter to that story is kind of daunting. OSD wisely gets around that pitfall by ignoring its own continuity with each new game. :D

Anyhoo, thanks for all the nice comments guys. It makes all those sacrificed lunch breaks I spent making this thing worth it!

- Ponch
#4369
RIPPED FROM THE HEADLINES!

Video games, Halloween costumes, a Saturday morning cartoon, McDonald's Happy Meal toys, and a controversial appearance on Sesame Street. There's no denying it. Oceanspirit Dennis is everywhere you look these days. And for the obvious reason: It is clearly the greatest thing ever.

But as this pop culture tsunami sweeps over us, let us take a moment to honor the visionary pioneers who blazed the trail that so many others have followed.

First, Snake combined a random and nonsensical assortment of words to create a work of sublime genius in what must surely be the greatest thread the AGS forums have ever known.

Then Ben304 baffled us with Scourge of the Underworld

DDQ went all George Lucas on us by taking a game we had already played, slapping the words "Special Edition" on it, and expecting us to line up for it. And we did.

Then Ben reminded us to never give up on love in Mighty Pirate

And Discordance taught that dumping all your points into one stat was the only way to get ahead in life in OSD: The RPG

Then somebody tried to pass off Pirates On The Poopdeck as a real game. But no one was fooled.

Finally, DDQ returned to expand the OSD world from a single room to the glorious two room masterpiece Blades of Passion.

But now, the universe of Oceanspirit Dennis is set to expand again... From the previous high water mark of two rooms, the bar has now been raised to... TWO ROOMS! (But now one of them is a scrolling room!)

Do you dare join Life Partner Ray on his adventure to save Oceanspirit Dennis from the ninjas who are holding him hostage for nefarious purposes? If you want to be like all the other cool kids, then of course you do!

SO DOWNLOAD IT NOW and catch the OSD wave before it leaves you behind and everyone points and laughs at you!

(Get The Source Code Here)


Thanks to Snake for playtesting it. And thanks to Frodo for translating certain lines of dialog into that crazy Scottish language she speaks.

Hope you guys enjoy it!

- Ponch


#4370
Quote from: anian on Mon 25/10/2010 19:25:24
Quote from: Ponch on Mon 25/10/2010 19:18:19
And Oceanspirit Dennis could present the award!  ;D
Did you say halloween costume idea.  ;D

Someone needs to get on this right away!
#4371
Quote from: Ascovel on Mon 25/10/2010 16:21:38
Quote from: Ponch on Mon 25/10/2010 15:51:03
I also second the idea of bringing back the p3n1s award in some fashion! :D
Wouldn't the Square Penix games fill out all the nominations?

And Oceanspirit Dennis could present the award!  ;D
#4372
Quote from: WHAM on Mon 25/10/2010 13:10:03
Downloadable-in-game ceremony, absolutely!

I second this idea.

At the least, even if we go down the IRC road, can't we also have a download ceremony  too? That way cranky old men like me who aren't going to do the IRC can still have something too.

I also second the idea of bringing back the p3n1s award in some fashion! :D
#4373
Quote from: Pumaman on Sun 24/10/2010 20:41:40
Well, initially I'm planning to release the C# editor code, but not the source for the Native C++ DLL which the editor uses; and since the compiler is part of the native DLL, the source code to that won't be released, to start with anyway.

I'm happy with whatever decision is made, so long as it assures the continued existence of AGS.

But if AGS becomes (semi) open source, will CJ hide his true middle name somewhere amidst those gazillion lines of code? Learning his true name may be the only thing that can avert the Mayan Apocalypse of 2012! ;)

- Ponch
#4374
Quote from: abstauber on Fri 15/10/2010 08:36:14
I already assumed you did your design choices on purpose on not on lazyness ;)

Now, to be fair, I'm also terribly, terribly lazy. ;)
#4375
Quote from: abstauber on Thu 14/10/2010 08:39:39
@Ponch:
Since the first Barn Runner I've played, I wonder why you are working with this particular 100% saturated palette. It sure creates a nice "high-res MS-DOS 16 colors retro feeling" and I've never seen that somewhere else. (That's not covered in your interview ;) )

The Barn Runner look came about from the old Colorforms toy, strangely enough. At least, that's what I was thinking about way back in 2003, when I was first kicking around the ideas for Barn Runner. Eventually, sometime around March, I think, I created my first build with Game Maker (heresy!).


Pictured: Barn Runner Prototype 3 "Robot Riot" (The prehistory of gaming mediocrity)

The first few builds were side scrolling shooters. I didn't want the super old school 8 bit sprites. I wanted hand drawn sprites like Street Fighter II (or, in a moment of startling honesty, the rather obscure shooter Wetlands, which was the game foremost in my mind when I started this series.*)

I wanted those sprites to be easy to animate (and so easier for me to find any errors in animation!) while I built the first game, so I decided on solid color with no shading. Thus, Prick's gray trenchcoat is only one shade of gray, with no darker bits of gray to give it wrinkles or a feeling of dimension, or any of those fancy things.

After a while, I really came to like the flat, saturated placeholder look of my sprites and I decided to keep it. By this point, I had several very nicely (in my opinion) done backgrounds that looked rather like airbrushed paintings that I had scanned in on my flatbed (which I had, because they were*). But I chucked them and used the same "line art flood filled with a simple colors" technique I was using on the sprites. I think this gives the city locations a very plastic, artificial feeling. Other then the occasional gradient, I try to stick to this aesthetic as much as possible for any locations in Arcology 19. The BGCZ locations, on the other hand, are a different matter.

To set those places apart from the city as quickly as possible, I decided to use a "photographic texture badly applied" to really sell the "over-reality" of the last green place on Earth. Tree trunks use actual photos of tree bark. Grassy fields use pictures of grass. And so forth. I don't know how successful this second approach was, but I know it certainly jumps out at me every time Prick steps out of his car somewhere in the BGCZ.

I hope that answers your question.

Congrats on your trophy, by the way. :)

And sorry, Dualnames. But in Texas, the CHUD hunting season is over in the spring. You'll have to wait until next year, dude.


- Ponch
----------
* And now the truth is out!
** Mostly, I was just giddy at the chance to dig my ancient airbrush out of storage. (I used to make extra money on the side airbrushing t-shirts and license plates back in the day. Ah, the 80s!.)
#4376
Gasp! A winner is me?!? Well, almost, at any rate. Rest assured, ProgZ,I shall treasure this pixelated trophy and lord it over all my non-trophy winning friends for years to come. It's going on the mantle next to my  fourth grade spelling bee ribbon and that "You have won second place in a beauty contest" Monopoly card.

Also, I love the idea that an adventure game version of the Devil's Rejects came this close to existing.

Lastly, I see that Dualnames finds CHUDs as exciting as I do! Yay!

#4377
Holy poop! Actual game play screen! (Not a mock up!)



Pixelween has inspired the first official Barn Runner Halloween game EVAR!!!1!
#4378
I like where this thread is going. :)

Lyaer: In close combat, Dennis could use his spiky hair as a weapon! Also, I dig the eye patch vision.

Also, Grundi: Oceanspirit Bennis needs to happen!
#4379
Quote from: Armageddon on Fri 08/10/2010 16:34:18
I'm so entering this, I think I got here a little late though. :(

You still have a few days. You can still make the deadline for pixel-y spookiness! :)
#4380
Quote from: bicilotti on Wed 06/10/2010 16:49:39
You're missing an asterisk somewhere, don't you? :P

Yes I am. I had something very witty I was going to footnote the post with, but I suddenly had to get back to work. Then when I came back, I couldn't get the forum to work. And now I've forgotten what it was I was going to say.

Also, I'll never forget the sight of an enormous Nelly terrorizing all the other little sprites. It was quite an award ceremony that night.

- Ponch
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