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Messages - Qwerty

#1
Nothing... Sloved it...
#2
I have red text, and i want it to flash green.

I mean (letter in brackets are green):

(A)dventure game studi(o)
A(d)venture game stud(i)o
Ad(v)enture game stu(d)io
Adv(e)nture game st(u)dio
Adve(n)ture game s(t)udio
etc.

Understand?
#3
Hi!

Is there any way to animate background more than 4 frames?!?

Please, help!!
#4
I don't like display message interaction, it only messes up the game :P

I can try to use script for the whole thing, thanks for suggestion.

EDIT: 8) Thanks for suggestion again 8)

Now it works. Only run script:

DisplaySpeech(GetPlayerCharacter(), "Speech"); 
ObjectOff(0);
ObjectOff(1);
ObjectOn(2);
Wait(40);
NewRoomEx(3, 188, 110);

Strange, why it didn't work without script.... :o
#5
Ok, ok.

Conditional - If inventory item was used (2)
Ã,  Run script (And script is: DisplaySpeech(GetPlayerCharacter(), "Speech...");
Ã,  Object - Remove object from room (0)
Ã,  Object - Remove object from room (1)
Ã,  Object - Switch object back on (2)
Ã,  Game - Pause processor for a set time (40)
Ã,  Player - Go to a different room (at specified co-ordinates) (3, 100, 100)

And I just tested, when I take off Player - Go to a different room, it works.
But I want player changing room...
#6
Quote from: strazer on Sat 19/06/2004 14:47:55
Qwerty, could you indent your list so we can see the hierarchy?
And are you sure you're using the inventory item you specified in the conditional?

Ident my list? What do you mean?

Yes, I'm sure, beacuse everything else works ok.
Maybe It's a bug...?
#7
I cannot upload picture, so I type my hotspot interaction here:

Conditional - If inventory item was used
Run script (And script is: DisplaySpeech(GetPlayerCharacter(), "Speech...");
Object - Remove object from room (0)
Object - Remove object from room (1)
Object - Switch object back on (2)
Game - Pause processor for a set time (40)
Player - Go to a different room (at specified co-ordinates) (3, 100, 100)

Everything works ok, execept script. Player character doesn't say anything.

What is wrong?
#8
Advanced Technical Forum / Re: set talk view?
Fri 18/06/2004 16:51:21
Oops.

SetCharacterView(EGO,12);
AnimateCharacter(EGO,0,0,0);
while(character[EGO].animating) Wait(1);
ReleaseCharacterView(EGO);

That is from AGS help, try if this helps.
#9
Advanced Technical Forum / Re: set talk view?
Fri 18/06/2004 16:44:53
I'm a beginner in ags, but I can guess ;)

First make a view, where character is speaking in the phone.

Then modify view with: SetCharacterView (character_script_name, view_number);
And then release it with: ReleaseCharacterView (character_script_name);

Any help?

Or just wait for post from guy with bigger brains ;D
#10
Quote from: Scorpiorus on Fri 18/06/2004 15:00:16
That's probably because of the script in the BASS template. You can try to workaround it by explicitly handling mouse clicks in the room with menu:

// room script (a menu with load/save etc.)

   function on_mouse_click(int button) {

      ProcessClick(mouse.x, mouse.y, GetCursorMode());
      ClaimEvent();
   }

But be sure you use the latest AGS version, otherwise the code would have no effect.

Thanks, but I don't modify the script, beacuse it's working now...
#11
Quote from: Qwerty on Wed 16/06/2004 19:56:54

I do starting screen, Start, load etc.
I make hotspot: Interaction -> Any click on hotspot -> Player goto room2

Game regonizes only right mouse button click, but when I click left mouse button, pointer becomes invisible and game jammes.

Right button works ok.


That is...

EDIT: Weird... When I put player character visible, it works ok...
EDIT: Well... I solved it, I made empty sprite, and did view, what contains only empty sprite. Then I make walkable area, and changed player view to empty, when player is in area.

I hope, someone understand ;D

Thanks for all, who helped newbie!!
#12
Thanks!

Only one more problem to go...
#13
Uh oh, I think I need better baSS GUI, beacuse I'm getting error: SetGUIzize invalid dimensions...

EDIT: Lazy Z had same kind of problem long time ago:

QuoteWell, the error message is this:

(Global script line 134)
Error: SetGUIPosition: co-ordinates must lie in range (0,0) - (RMWID,RMHIT)

And the line from my global script is:
SetGUIPosition(TEXT, xpos, ypos);

I'm using the Beneath a Steel Sky template, by the way. I apologise for posting this here, I should have made a thread in the technical forum long ago, but I haven't had the time to do so...Ã, 



I'm sorry about that. I fixed it. | Characters -> apply no interaction.
Now, I still have starting screen prob...
#14
I'm asking how I can make left mouse button work in starting screen.

EDIT: And how I can hide GUI in my starting screen. Hide GUI doesn't work.
#15
Thanks again, but now I have another prob.

I do starting screen, Start, load etc.
I make hotspot: Interaction -> Any click on hotspot -> Player goto room2

Game regonizes only right mouse button click, but when I click left mouse button, pointer becomes invisible and game jammes.

Right button works ok.

Any ideas?

-Thanks
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