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Topics - R4L

#21
Its a serious project for me, and my first foray into more advanced scripting.

So far, I'm using a number of modules to do most of the work (cheater! :)) which include the following:

Grid Based Inventory
Pixel Perfect Collisions
Shadow (gfx effect, used when jumping)
Lake (gfx effect, used in the beginning)
Particle Engine (gfx effect, used for hit frames)
Parallax Scrolling (gfx effect, to give the dungeons some depth)
Bernie's Simple Platform Movement

Additional modules that didn't make it:

Finite State Machines (used for main A.I. for enemies)
NOTE: This is a bother, because I was planning to use this for A.I. but it needs to be updated for 2.72.

Credits (again, needs to be updated)

Room properties would be extremely easy. I'm thinking of using the OtherRoom module  for some key parts of the game.

Graphics, while not my forte, are going to be simple, but effective. I'm hoping to incorporate Akumayo's Particle engine for some nice effects, as well as using Steve McCrea's Lake module and the Parallax Scrolling module for some interesting environments.

Now, onto the problem. I can do most of this by myself, I think. The only thing that bothers me is the A.I., and using different button combos to do certain things. An example would be this:

Say I have a skill that requires to hit left, down, right and attack for a special 
attack. At the moment I don't have any idea as to how I could get this to work. 
I'll have to think it over.

Then again, maybe I can't do all this by myself. Just reading this, it sounds like it, but I need a second opinion on this before I attempt. Now the game won't rip-off the exact Castlevania game play elements (like secondary weapons, spells, and familiars) but I do expect it to have the traditional ones.

Awaiting your opinion...

R4L

#22
General Discussion / TMNT
Sun 25/03/2007 22:10:03
Yes, I saw it, and I must say that it rocked!

Anyone else see it, or am I the only one?
#23
General Discussion / What happened?
Sat 24/03/2007 16:53:52
Did something bad happen to the forums? I had to re-log in, and input my password twice because of upgraded security. Also, the bar that displays how many messages I have is completely black, with blue writing. No search bar, or anything, just login and logout.

I was just wondering if something bad did happen, I mean the forums being such a great place an all, I wouldn't like to see something bad happen to it.  :)
#24
General Discussion / Indiana Jones
Sat 10/03/2007 22:32:40
Today, I bought the Indiana Jones Collector's case, remastered for DVD, and I must say, these are possibly the best movies I have ever seen!

Being the age that I am, I didn't see these when they first came out, but now that I have, I just have to share it with everyone!  :)

However I was disappointed when I couldn't hear the voices, because I don't have 5.1 dolby surround sound, but im happy to have spent a good 30 bucks for 3 great movies!

Here's the one I bought
#25
Hello! Im working on a small side project (I'm taking time off of HH) and I have a character who can drop dynamite anywhere, and it blows up as planned. This works great, but I want the character to be affected by the blast, so he loses health.

Problem is, I don't know how to script it. I've searched for adding a "range" or dynamic collision to the dynamite character (cDummy) so that there is no collision until it explodes, then it goes away after, but to no avail.

Help is much appreciated! :)

R4L

EDIT: Also, how would I be able to make it so my character can walk into objects to pick them up?

Thanks!
#26
Can someone upload a good copy of 7 Days a Skeptic? Everyone I've downloaded has some weird issue: All the music is replaced with some stupid atari game music (from colxfile's Secret Quest!) and it's been a while since i've played a good, engrossing game.

Much appreciated!

R4L
#27
Thanks to Afflict for reminding me.  ;)

This sprite jam's topic is: Living Objects!

I wanna see a talking couch, or a refrigerator playing football.

Sorry if the topic has already been covered, I'm no good at these things.

Restrictions:

25 colors
150x150
#28
Critics' Lounge / African- c+c
Sun 18/02/2007 08:29:49
Up at the wee hours of the night, I got some inspiration to do this:



I'm not sure what it means, or what it stands for, but maybe it needs some kind of critique?

PS: Ignore my name, I don't know why I put it there like that. It looks like im showing it off IMO.
#29
The following were featured in Games for Windows magazine as the best free games:

These were under Adventurer's Island- Save the [blank]. Save the world:

Chicken vs. Road-
Quote from: Games For WindowsClucksworth is finally ready to see the world. The only thing in his way: the road. This goofy but short graphic adventure will make you laugh- and probably hum "Raindrops Keep Fallin' on My Head" for days.

Ben Jordan: Paranormal Investigator-
Quote from: Games For WindowsCollege grad Ben Jordan turns to the paranormal to earn a buck in this Sierra-style graphic adventure. His first mission: discover the secret of the Skunk-Ape, a Bigfoot that got its name "because of its horrible smell, described as a mixture of moldy cheese, rotten eggs, and dung." Yum.

Heartland Deluxe-
Quote from: Games For WindowsGood writing plus hand-drawn illustrations equals a great (but short) adventure game.

No-Action Jackson-
Quote from: Games For WindowsNo-Action Jackson instantly recalls the classic LucasArts adventure Day of the Tentacle, and it's hero is someone we can actually relate to: a meek kid who still dreams of reliving his days as a feared dungeon master.

This was under Action Trip- Side-Scrollers and Blast-Em-Ups:

A Game with a Kitty: Darkside Adventures-
Quote from: Games For WindowsHe's short, hairy, and loves bashing bad guys in 2D. Sorry, Mario- in a game inspired by classic side-scrolling advetures, this kitty shoots stars and kicks koala butt.

This was under Brain Benders- Guaranteed to mess with your synapses:

What Linus Bruckman Sees When His Eyes Are Closed-
Quote from: Games For WindowsCan the name of this game be any longer? This crazy-good adventure game is just plain crazy. The top half of the screen follows a samurai in feudal Japan; a spacey comedy graphic adventure unfolds in the bottom. Your brain will hurt, so factor in the cost of aspirin.

This was under Tributes and Remakes- Old classics handled with care:

Maniac Mansion Deluxe-
Quote from: Games For WindowsRemember the salad days of PC gaming, when there were graphic adventures as far as the eye could see, and LucasArts actually did something besides churn out Star Wars stuff? A group of devoted fans remembers, too, and has remade one of the greatest (and funniest) games ever.

King's Quest III-
Quote from: Games For WindowsThe latest Sierra fan tribute: A 256-color remake of Roberta Williams' King's Quest III: To Heir Is Human. The story centers on a medieval slave named Gwydion who frantically seeks to escape the evil wizard who lords over him. This new version implements a point-and-click interface identical to Sierra's later graphic adventures, as well as full voice acting and some quirky new bits of humor. And if you missed em' check out the KQI and KQII remakes at www.agsinteractive.com.

Congrats!  :)
#30
General Discussion / OpenDNS
Wed 27/12/2006 04:22:35
http://www.opendns.com/

OpenDNS is a free internet service. More info on the website.

Seriously, this thing rocks! Domain Name Servers translate site names into IP addresses. You also get the biggest cache. It's faster than my Cable/DSL modem, and there's no software that needs to be installed.

Has anybody seen this?
#31
OK, Im using SimpleSnow 1.0 and I have this problem with a function that decrements a slider by 1 every 100 game cycles. I think they interfere since they both are repeatedly executed by rep_execute. Here is my code:

Code: ags

//in rep_execute

int counter = 0;
  int player_inwater = 1;
  int player_air = 100;  
  
if(player_inwater == 1){
if (counter < 99)
counter++;
else
{
player_air--;
sliderone.Value = player_air;
counter = 0;
}
}


Is this wrong?  ???

EDIT: Never mind, just had to use timers instead to bypass the Module's rep_execute function.
#32
Critics' Lounge / Critique my low res hallway.
Tue 05/12/2006 03:47:09


2x:



It's for a package I am making, like a low-res backgrounds pack. What do you think? I don't think it needs too much, because its going to be used by anyone who wants to use it.
#33
General Discussion / What can I do about this?
Fri 01/12/2006 23:36:15
I just got a call form DeVry, a college that specializes in computers and other technology. They asked me about what I would like to do as a career, if I want a bachelor's degree, when I graduate, etc. The problem is, I don't ever think I filled out a form on the internet for DeVry, and I am only 15, so I don't know whats going to happen. They told me that I would get another call from DeVry sometime, but I don't know if I should go for it or not. I don't really have the money to do anything right now, and my mom can't pay for something like DeVry. This is really confusing to me, but I am really curious as to whether I should do this or not.
#34
Anyone played Frets on Fire? Its basically Guitar Hero for your PC, but the best part is that it has its own song importer, so you can totally make your own songs! Plus, theres an active community where you can download tons of songs and mods. So anyone heard or tried it yet?
#35
I want to do a special effect, to make the screen tint to white, but gradually start from normal, then slowly tint to white. I tried to put this under dialog_request (b/c it goes with a dialog)

function dialog_request (int xvalue) {
Ã,  if (x == 1){
Ã,  int x = TintScreen(0,0,0);
Ã,  StopDialog();
Ã,  while (x < 100){
Ã,  x++;
Ã,  wait(1);
Ã,  }
FadeOut(1);
Wait(30);
cEgo.ChangeRoom(1);
}

Obviously this doesn't work, because you can't convert a void to an int. Is there a work-around to this?


#36
Hints & Tips / Cedric and the revolution
Thu 05/10/2006 22:53:05
I looked at different threads, but I must be missing something or not doing something right. I have the melted candles, but I don't know where to put them. I also can't seem to get the key.
#37
Hello, I seem to have another problem.

I have an inventory item in the game, and it's a Glock. It starts with 10 shots, so I put int shots = 10; in the global script, and for my glock, when the player tries to look at it, it says:

Display("Its my Glock, and it has %d shots left.",shots);

Well it doesn't seem to work, so I have placed int shots in Player looks at inventory item. This isn't really what I want, because I want to use RawDraw functions to show the number of shots left on the inv item.

Should I just use a global int to display the number of shots left on the Glock's picture and use it to keep track of the shots that are left?
#38
Advanced Technical Forum / Fading Footsteps?
Thu 21/09/2006 20:34:29
I know how to make footprints in snow and stuff, but what I want to know is if it is possible to fade the footprints, sort of like that one scene in The Matrix Revolutions, where Neo is walking and he can see like the matrix and it shows his feet, and everytime he steps, an aura kinda ripples from his foot, and fades away. Im sorry if I couldn't explain it any better, but I don't know how else to explain it.
#39
Ok, I went on FindSounds.com and got a sound for a metal wheel turning, and it came in AIFF format. I opened up Cool Edit Pro and did some changes to make it shorter, faster, and louder, and then I saved it as a wav file. Then, when the player interacts with a valve, this code is run:

Code: ags

Ã,  // script for Object 0 (Valve): Interact object
cEgo.Walk(212, 143,eBlock,eWalkableAreas);
cEgo.FaceLocation(212, 140,eBlock);
if (GetGlobalInt(412) == 2){
Ã,  cEgo.Say("I already did that.");
Ã,  return;
}
cEgo.LockView(9);
cEgo.Animate(1, 5, eOnce, eBlock, eForwards);
while (cEgo.Animating){
Ã,  PlaySound(105);
Ã,  Wait(1);
}
cEgo.UnlockView();
cEgo.Say("I turned the valve.");Ã,  
cEgo.FaceLocation(206, 143,eBlock);
oErmky.Visible = true;
oErmky.Move(141, 141, 10, eBlock,eAnywhere);
Wait(40);
cEgo.Say("Aha, slowly unveiling this mystery, one puzzle at a time.");
SetGlobalInt(412, 2);


For some reason, the sound does not play. Is it because the sound is short? The sound itself only goes for about 0.493 seconds, but I don't think this is the problem. What am I doing wrong?
#40
General Discussion / School Crisis
Mon 18/09/2006 19:29:29
I seem to be lost this year :-\

I want to pursue a career in either Graphic Design or Game Design, like programming, because I find it to be the most fantastic thing ever.

I understand that a bit of knowledge on BASIC, Assembly, Fortran, or C is required for such a job, but I don't know what courses to take.

Currently, in 10th grade (bear with me) I was given the option to take a Computer Applications class, so I took it. The class sucks. It teaches some basic knowledge about how computers began, and how hardware works, but we don't learn about Programming Languages, or anything related. Basically, we've been drawing graphs in Microsoft Word...

This is very annoying to me, but there is nothing else. My future courses are Physics, and another computer class, so I guess my question is this:

Am I trying to learn too early? Should I wait until college to learn such? Should I learn how to use such programs like DarkBASIC, BlitzBasic, or even Delphi? I am so confused right now, I feel embarrased that I can't even plan my own future.
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