Its a serious project for me, and my first foray into more advanced scripting.
So far, I'm using a number of modules to do most of the work (cheater!
) which include the following:
Grid Based Inventory
Pixel Perfect Collisions
Shadow (gfx effect, used when jumping)
Lake (gfx effect, used in the beginning)
Particle Engine (gfx effect, used for hit frames)
Parallax Scrolling (gfx effect, to give the dungeons some depth)
Bernie's Simple Platform Movement
Additional modules that didn't make it:
Finite State Machines (used for main A.I. for enemies)
Credits (again, needs to be updated)
Room properties would be extremely easy. I'm thinking of using the OtherRoom module for some key parts of the game.
Graphics, while not my forte, are going to be simple, but effective. I'm hoping to incorporate Akumayo's Particle engine for some nice effects, as well as using Steve McCrea's Lake module and the Parallax Scrolling module for some interesting environments.
Now, onto the problem. I can do most of this by myself, I think. The only thing that bothers me is the A.I., and using different button combos to do certain things. An example would be this:
Then again, maybe I can't do all this by myself. Just reading this, it sounds like it, but I need a second opinion on this before I attempt. Now the game won't rip-off the exact Castlevania game play elements (like secondary weapons, spells, and familiars) but I do expect it to have the traditional ones.
Awaiting your opinion...
R4L
So far, I'm using a number of modules to do most of the work (cheater!

Grid Based Inventory
Pixel Perfect Collisions
Shadow (gfx effect, used when jumping)
Lake (gfx effect, used in the beginning)
Particle Engine (gfx effect, used for hit frames)
Parallax Scrolling (gfx effect, to give the dungeons some depth)
Bernie's Simple Platform Movement
Additional modules that didn't make it:
Finite State Machines (used for main A.I. for enemies)
NOTE: This is a bother, because I was planning to use this for A.I. but it needs to be updated for 2.72.
Credits (again, needs to be updated)
Room properties would be extremely easy. I'm thinking of using the OtherRoom module for some key parts of the game.
Graphics, while not my forte, are going to be simple, but effective. I'm hoping to incorporate Akumayo's Particle engine for some nice effects, as well as using Steve McCrea's Lake module and the Parallax Scrolling module for some interesting environments.
Now, onto the problem. I can do most of this by myself, I think. The only thing that bothers me is the A.I., and using different button combos to do certain things. An example would be this:
Say I have a skill that requires to hit left, down, right and attack for a special attack. At the moment I don't have any idea as to how I could get this to work. I'll have to think it over.
Then again, maybe I can't do all this by myself. Just reading this, it sounds like it, but I need a second opinion on this before I attempt. Now the game won't rip-off the exact Castlevania game play elements (like secondary weapons, spells, and familiars) but I do expect it to have the traditional ones.
Awaiting your opinion...
R4L