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Topics - R4L

#81
Ok, I have this idea to make a top-down shoot out like game. I want a bullet (object 0) to travel at a speed of 3 where the mouse is pointing, while adding 10 to varible distance and turning it off when varible distance reaches 300, then positioning it to the main character with SetObjectPosition. I haven't the slightest clue as to how to do this. I keep on trying but the object doesn't move it just sits in front of my character and doesn't turn off. Can anyone please help me?
#82
General Discussion / Intellivision
Tue 10/01/2006 20:19:45
I was at a random Kinney's store and they were selling Intellivisions, but for $200.00. I remember it but never played any games for it. I want to buy it but I am not sure if I should or not.
Think I should buy it?
#83
Beginners' Technical Questions / I/0 Commands
Mon 09/01/2006 15:28:24
What uses do the I/O commands have? I've read the manual and the only uses they seem to have are to make logs. Are there any other uses for these commands?
#84
General Discussion / FPS Creator
Wed 04/01/2006 20:19:32
On the website www.fpscreator.com they have a, well, fps creator that comes with a full physics system and a bunch of other stuff. I googled for FPS creators along time ago but I think this is the first to be released for public use. I just figured that this may be handy for anyone looking for these programs, and if you search the forums you can find this topic on FPS creation ALOT. So I hope this will be good reference.
#85
I have this code for a little cheat in my game:
Code: ags

in repeatedly_execute:
GetRawTime();
if ((GetTime(5) == 3) && (GetTime(4) == 4)){
Display("Cheats");
Display("Actually, there are no cheats! Keep looking!");


It works because it checks if the user's computer clock is set to March 4, but because it does not check the year I won't accept this. The GetTime(); function does not have years. Can someone help me with this?
#86
I don't mean to bother anyone with this topic, because I have seen it appear many times lately, but I am not asking for a battle system.

I've made my own but am having a hard time with the Global Ints that I have made. I have a stats system displayed on a GUI called STATS. I have 4 Global Ints:

1: Strength
2: Wisdom
3: Charm
4: Stat points (to build up these attributes)

My battle system is straight forward. The main char is on the left and the enemy char is on the right. Depending on your strength, buttons will be placed on a GUI at the bottom of the screen. Those buttons are the attacks that you can do. For example: If you don't have 250 strength then you won't be able to do certain attacks. But I have just two problems with all of this. I don't know how I can adjust the damage for each attack depending on your strength. For example:

Strength = 100 then you do damage somewhere around 10-35 for weak attacks.
Strength = 200 then you do damage somewhere around 35-65 for medium attacks.
Strength = 300 then you do damage somewhere around 65-125 for strong attacks.

I figure Random could handle whether your attack hit, missed, less effective, critical etc... I was thinking of using the buttons as attacks and storing the damages into global ints and running them through int ran = Random(10); but I haven't the clue of what to do. Can I get some help please? Thank you and my apologies if I annoyed anyone with this topic. Corey.
#87
Ok, I have a GUI and I have a text box where you can enter money amounts(money is game.score) to store in the bank after clicking on a checkmark button. I had this in my script for the GUI called DEPOSIT:

if (interface==DEPOSIT){
if (button==2){
GetTextBoxText(DEPOSIT,1,"deposit");
GiveScore(-deposit);
}
}
Button 2 refers to the checkmark box, which means OK.
It didn't work but I thought it would. Is there something I am missing or am I completely wrong? Thanks.
#88
Can I take the values from a GetGlobalInt(1); and print them onto a label on a GUI?
#89
How do you create a bullet that moves in one direction like in Foz's James Bond game?
#90
Critics' Lounge / Just a sprite.
Tue 25/10/2005 19:49:07
I started this and finished it in like 2 mins but here it is...



What do ya think? I think it's alright.
#91
General Discussion / AGS Golf?
Mon 24/10/2005 20:07:49
I didn't know where to post this but...

It was just an idea, but I wanted to start an AGS Golf game, like the old NES golf games. But as I started thinking about it, I don't think it's possible. I was going to use a top-down view and use 1 slider for the power meter.
But I don't think AGS can create dynamic wind systems or affect the ball when it is in the rough or in the sand. I also couldn't dictate how AGS would handle hills on the green and realistic putting physics. Can AGS actually do any of this?
#92
Advanced Technical Forum / 2D Fighting Engine
Wed 24/08/2005 09:12:49
I don't really know if I should post it here... but whatever.

I am trying to make a 2D fighting engine like Prince of Persia. In my game, I am trying to make a HP GUI and an "Endurance" GUI that slowly drains and raises depending on the hits you get off. But, I haven't really thought of how it would work. And, the fighting only starts when an enemy is in the area. Is it possible to create a 2D fighting engine in AGS?
#93
Im currently making an AGS shoot em up. (Sorry, no screenies yet). So far, I have the current point values for certain targets and a timer that tells how much time you have left. The only prolem I have is managing ammo. How can I manage ammo? (Max bullets 10) Any help appreciated. Thanks!
#94
I have this problem. I am creating a scenario in my game where you have limited breaths of air. A meter shows when your character has to breathe more air. I have 2 GUI's, 1 with a slider to show how much air you hold and the other GUI has a button that you can press to take another breath. I want the slider on GUI 1 to go down as your character loses air but with the code I put in the global script the slider goes down way too fast. I tried to use a Wait command but it interferes with the gameplay. Can anyone help me please? Thank you.
#95
General Discussion / AGS Lip Sync Idea
Sun 12/09/2004 05:23:17
If anyone has played a game with voice actors(Resident Evil) do you notice that sometimes they raise an arm when they ask a question? I was thinking that maybe in the lip sync area there could be a question mark and under it a run script area. It could be cool because if you want to animate your character raising a hand, you could make it in the script and put it in a run script area(name of the script goes in it ex: Global Script)in the lip sync editor. Then when it notices the ?, it can run the script. Am I confusing anyone?
#96
Hints & Tips / LSL 2 help on ship
Fri 27/08/2004 20:10:03
Ok, I bought the wig, I have the Spinach Dip,Wig,Bikini Top, Fruit, Sowing Kit, Swinsuit, Passport, Ticket, Onklunk, and the Wad o' Dough. I go to my room but Mama Bimbo kills me. If I drink from the bar, I die. If I hit the switch and go into the lifeboat in time, I die. If I go to far in the room with the captain, he dies and Larry gets lucky. I don't know what to do! Please help me.
#97
Hints & Tips / Kings Quest 1 - Condor Catch
Fri 27/08/2004 10:18:40
I don't know where to stand to catch the condor after I beat the dragon. Any help please?  ???
#98
General Discussion / AGS Winsetup Icon
Thu 26/08/2004 23:27:13
How do I change the WinSetup Icon in my compiled folder?
#99
http://www.agsforums.com/games.php?category=2&action=download&game=441

Here is my first MAGS game. It has 12 rooms, 2 characters, and for August MAGS it was required that you had animated destruction, which this has.

The Story- The game is about a rising guitarist named Ray Gunn. After coming home early from work, he decides to play the guitar, but he trips and falls on it instead! He picks it up and plugs it back in to the amp, but when he plays, he hears nothing from the amp. Help Ray get a new guitar.

Screenshot:


Enjoy!
#100
I didn't know where to post this. How do you make a mouse that displays the hotspot like in 7 Day a Skeptic? Instead of making a GUI like in 7 Days, I want to have the hotspot name under all the mouse cursors. Could anyone help me? Thanks.
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