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Messages - R4L

#1021
That's what I tried, but the game just loads, even when I don't put in a blocking function. Maybe I have something in my room script that prevents me from doing this.
#1022
Bernie, what would you use so that when you jump onto a higher platform, you stop falling? I used this, but it stops when the character is at a certain height.

Code: ags
if (player.y >= 100){
b=b+10;
}


But then again, this doesn't really work.
#1023
When I mean use the mouse to move I mean like, say you had a character who just kept walking and moved wherever you put the mouse. I was wondering how this would be done. I tried just using a simple MoveCharacter command but the game just loads and loads and loads...

BTW: I'm using 2.61
#1024
Ya know, you could get an emulator...
#1025
I think that AGS could use a controller plug-in for multiplayer on one computer. You could have one player use a keyboard and another player use a controller. It's not much, but it opens up some multiplayer elements that sadly aren't available with the TCP/IP plugin.
#1026
 
Quote from: Mr. Hyde on Wed 01/02/2006 07:08:48
Yeah. Try that.

I bought Half-Life from Wal-Mart two days ago (also for $10).

Steam is needed to play the game in the first place, so you need to install Steam first. I only know this because my girlfriend deleted Steam while I was at work. I came home, hoping to play some Half-Life, and... What? "FAIL/steam.exe not found". She also deleted my saved games along with it. The little brat!

Anyway, then you need to create an account on Steam. After that, you can install Half-Life and enter the registration code. Steam will automatically download anything else you need for the game.

I guess since someone brought this up, I'm having a few troubles. Not with Half-Life itself, but with the cheat console, and the HL mod, They Hunger.

They Hunger crashes after I start a new game.

The cheat console doesn't appear to be working...
On the desktop, under "target" in the Half-Life shortcut properties, I have this: "C:\Program Files\Steam\Steam.exe" -applaunch 70\hl.exe -dev -toconsole".
The tilde key brings up the console, and I type "sv_cheats 1". That seems to register just fine.
Then I type, say, "/impulse 101". It says "unknown command: /impulse 101" (something along the lines of that). I even tried typing the code, and restarting a new game, or reloading, like you're supposed to do. It still appears that it does not work.

Any suggestions?

Damn... internet needed. I don't have net at home at the moment but can I do this from another computer? I knew something was wrong when I didn't use my CD Key!
#1027
I just purchased Half-Life 1 at Wal-Mart for like 10 bucks and when I install it I get this error message when I click on half-life to play.

Steam.exe(main exception) failed to load library steam.dll

It's really pissing me off. I went to the Steam forums and looked for answers but I only found ones for client registrys. Can anyone help me with this?
#1028
They do these type of things in Cinematech on G4, little speed runs and they are pretty cool, especially seeing them beat half-life in like what 1 hour?
#1029
Paycheck... you could start off with all the inventory items but just have to figure out what to do with them.
#1030
Advanced Technical Forum / Re: SUGGESTIONS
Fri 13/01/2006 14:59:35
I thought GoSub commands move from the script to another part of the script and then jump back to where it was?
#1031
nice code... but I don't have 2.71 I have 2.61... I really need internet at my own home... sorry I should of made that clear so you wouldn't have wasted your time. sorry dude.  :-\
#1032
Yeah I was considering that but I wanted to add some sort of strategy to it. You know, you got to get the timing right to hit an enemy just like in real life. But if this all fails, this will be my only oppurtunity but it's not that bad
#1033
Ok, I have this idea to make a top-down shoot out like game. I want a bullet (object 0) to travel at a speed of 3 where the mouse is pointing, while adding 10 to varible distance and turning it off when varible distance reaches 300, then positioning it to the main character with SetObjectPosition. I haven't the slightest clue as to how to do this. I keep on trying but the object doesn't move it just sits in front of my character and doesn't turn off. Can anyone please help me?
#1034
General Discussion / Re: Intellivision
Thu 12/01/2006 15:39:13
Nice! I think playing the original systems do capture the nostalgia a lot more than emulators, but maybe I'll stick to an emulator because it's free. And because I am broke for the next two weeks...
#1035
Advanced Technical Forum / Re: SUGGESTIONS
Thu 12/01/2006 15:33:17
Could AGS ever have a GoSub command or DIM arrays?
#1036
General Discussion / Re: Intellivision
Wed 11/01/2006 20:04:15
Quote from: Mugs on Tue 10/01/2006 21:15:08
I have the Intellivision II.Ã, 

Didn't know they had number two... but the first system is a wood-grain and metallic system with remote controls that are attached to the system.

Quote from: LimpingFish on Tue 10/01/2006 21:23:07
Can't you get one of those Intellivision TV plug and play things, with 25 games on, for like 15 quid?

I've only found Atari, Namco Classics and Tecmo Classics.

Quote from: Darth Mandarb on Tue 10/01/2006 21:34:03
1 word:

EMULATOR

Never thought of that!

I think I'll go with Darth's and Esseb's idea and get an emulator. But the problem is that some systems have no roms what so ever, but I hope to find some.
#1037
That's disturbing...
#1038
General Discussion / Intellivision
Tue 10/01/2006 20:19:45
I was at a random Kinney's store and they were selling Intellivisions, but for $200.00. I remember it but never played any games for it. I want to buy it but I am not sure if I should or not.
Think I should buy it?
#1039
Really? They seem complex to me. Did not know that at all! Thanks! :)
#1040
Well as far as I know you can't import animation files but you could play an avi file by using a command (look in the manual), or you could just import all the frames and assign them to a view.
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