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Messages - R4L

#1041
Beginners' Technical Questions / I/0 Commands
Mon 09/01/2006 15:28:24
What uses do the I/O commands have? I've read the manual and the only uses they seem to have are to make logs. Are there any other uses for these commands?
#1042
Critics' Lounge / Re: Background - Jungle
Fri 06/01/2006 20:45:33
You are definately the coolest person ever. Your BG is AMAZING!! Do you like to drink?
#1043
General Discussion / Re: FPS Creator
Thu 05/01/2006 20:06:48
Save game possibilities and I agree with BOYD about the whole Unreal map editor.
#1044
General Discussion / Re: FPS Creator
Wed 04/01/2006 20:31:17
Well that sucks... Dark BASIC is hard for me right now so I probably don't have a clue as to how the coding goes. I am so used to ags, with the interface an all, and I have never used a program that has just one long page for coding. But I have lots of time to learn it I guess...
#1045
General Discussion / Re: FPS Creator
Wed 04/01/2006 20:25:36
Really? From what I read on the site it sounded pretty easy and fun to use. Dammit. Time to go back to Dark BASIC...
#1046
Animal Crossing!!!! I was going to get a DS just because of that game and Mario Kart DS but I don't know if I should get a DS.
#1047
General Discussion / FPS Creator
Wed 04/01/2006 20:19:32
On the website www.fpscreator.com they have a, well, fps creator that comes with a full physics system and a bunch of other stuff. I googled for FPS creators along time ago but I think this is the first to be released for public use. I just figured that this may be handy for anyone looking for these programs, and if you search the forums you can find this topic on FPS creation ALOT. So I hope this will be good reference.
#1048
I had an idea like this... except it was for Activision's Boxing on the Atari...
#1049
I have this code for a little cheat in my game:
Code: ags

in repeatedly_execute:
GetRawTime();
if ((GetTime(5) == 3) && (GetTime(4) == 4)){
Display("Cheats");
Display("Actually, there are no cheats! Keep looking!");


It works because it checks if the user's computer clock is set to March 4, but because it does not check the year I won't accept this. The GetTime(); function does not have years. Can someone help me with this?
#1050
Estonia... that's where Raab Himself's wife lives...
#1051
I live in the small town of Ilion, New York........
#1052
Rob Blanc I way back in 1999.

EDIT: Already said this! Man do I feel retarded...
#1053
BOF II is very good so far... too bad I can't get the Grass man...
Final Fantasy VII is my favorite game but what made me sick was Sephiroth killed Aeris! BASTARD!
#1054
Quote from: Gilbot V7000a on Tue 06/12/2005 03:50:09
Too bad it won't work if your game's not in debug mode.

He could delete the code for the debugging options...
#1055
I know this is solved and all but this happens to me all the time too. Every game I start I have to take it out of my AGS 2.61 folder and put it into my folder called New AGS! so I can test it.
#1056
Of course! Thanks alot buloght!
#1057
I don't mean to bother anyone with this topic, because I have seen it appear many times lately, but I am not asking for a battle system.

I've made my own but am having a hard time with the Global Ints that I have made. I have a stats system displayed on a GUI called STATS. I have 4 Global Ints:

1: Strength
2: Wisdom
3: Charm
4: Stat points (to build up these attributes)

My battle system is straight forward. The main char is on the left and the enemy char is on the right. Depending on your strength, buttons will be placed on a GUI at the bottom of the screen. Those buttons are the attacks that you can do. For example: If you don't have 250 strength then you won't be able to do certain attacks. But I have just two problems with all of this. I don't know how I can adjust the damage for each attack depending on your strength. For example:

Strength = 100 then you do damage somewhere around 10-35 for weak attacks.
Strength = 200 then you do damage somewhere around 35-65 for medium attacks.
Strength = 300 then you do damage somewhere around 65-125 for strong attacks.

I figure Random could handle whether your attack hit, missed, less effective, critical etc... I was thinking of using the buttons as attacks and storing the damages into global ints and running them through int ran = Random(10); but I haven't the clue of what to do. Can I get some help please? Thank you and my apologies if I annoyed anyone with this topic. Corey.
#1058
I love the Street Fighter games. And:

Breath of Fire II
Shinning Force I, II
Final Fantasy III (SNES)
LSL 2 remake
Breakdown
Silent Hill I, II
and Super Mario I, II, III, 64!!!!
#1059
I love the sky. Great picture!
#1060
Thanks Ashen. One question though. If the GUI is off but is Normal is that okay?

EDIT: I think it might work, I just have to get home to try it!
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