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Messages - R4L

#1061
Oh yeah, I forget about these functions! :D Thanks Ashen.

EDIT: Can I add code to let the player only enter numbers into the text box and limit the amount of numbers?
#1062
Ok, I have a GUI and I have a text box where you can enter money amounts(money is game.score) to store in the bank after clicking on a checkmark button. I had this in my script for the GUI called DEPOSIT:

if (interface==DEPOSIT){
if (button==2){
GetTextBoxText(DEPOSIT,1,"deposit");
GiveScore(-deposit);
}
}
Button 2 refers to the checkmark box, which means OK.
It didn't work but I thought it would. Is there something I am missing or am I completely wrong? Thanks.
#1063
I've heard of these tablets(I think they have a pen you use to draw with or something?) but could never find one in the store to buy.
#1064
The Rumpus Room / Re: game nostalgia
Mon 21/11/2005 20:49:08
NES:
The Goonies I and II
Punch-Out
SMB I, II, III
MegaMan 6
Dr. Mario
Zelda
Zelda II
Metroid
Dragon Quest I, II
1942
Duck Hunt
Track and Field
Pinball
Wild Gunman
Hogan's Alley
Wizards and Warriors III
California Games
Tecmo Bowl
50 Yard Fight
Tennis
Baseball
NES Open Golf
Ninja Gaiden I, II, III
Skate or Die II
720
Marble Madness
Nightmare on Elm Street
Gradius
Gauntlet

SNES:
Mario Kart
Yoshi's Island
MegaMan X
Zelda : A Link to the Past
Contra 3
R-Type 3 : The Third Lightning
Killer Instinct
Donkey Kong Country I, II

SEGA:
Mortal Kombat I, II, III
Sonic the Hedgehog I,II
Sonic and Knuckles
Streets of Rage I, II, III
Super Hang-On

C64:
The Last Ninja

ATARI:
Pitfall
River Raid II
Laser Blast
Star Master
Boxing
Centipede
Asteroids

AMIGA:
Maniac Mansion
Ultima 4 (I think it's on the amiga)

GAMEBOY:
Legend of the River King I
Final Fantasy Adventure
MegaMan
Super Mario Land
Metal Gear Solid
Pro Golf
Tecmo Bowl

ARCADE:
Ibuki Warriors
Hunt for Red October
Marvel Super Heroes VS Street Fighter
Pac-Man

Pretty big list but thats all I know...
#1065
Ok I will try these out. Thanks alot! :=

EDIT: I tried the @GIx@ one and it doesn't work. BTW Ashen, would I put this in my GUI script or under repeatedly execute?

EDIT AGAIN: God i'm stupid, I must not have read the part where strazer said "where x is the number of the globalint."
#1066
Oh, ok thanks. I will try it out after school! :)
#1067
I'm using 2.61, so this code may be different.
#1068
Can I take the values from a GetGlobalInt(1); and print them onto a label on a GUI?
#1069
Hints & Tips / Re: Pleugburg- Dark Ages
Fri 11/11/2005 00:23:57
Quote
Spoiler
Go to the store and get a jar of pickles. In the sewer, use the pickles on the nasty water and you'll get a jar. Use the jar on the acid to get the acid.
[close]

Should solve your problem. ;)
#1070
Modules, Plugins & Tools / Re: MODULE: Ags 3d
Thu 10/11/2005 23:17:17
Quote
Really? What are your processor & clock speed?

I'm on a library computerÃ,  :)
#1071
Modules, Plugins & Tools / Re: MODULE: Ags 3d
Wed 09/11/2005 21:52:36
So with his new module, you could create a DOOM game?
Also, is this easier than other 3D programs out there(ex. Dark Basic,Blender, etc..)?

EDIT: WOW! AMAZING! Although the 3D objects were static, this is definately the best module i've seen so far. Great 3D! Runs pretty smoothly too! Although the frame rate falters when I go behind Scids.
#1072
Thanks! It works nice! :=
#1073
SCOTT! It's Corey. Nice to see your starting a project in AGS. But may I make a suggestion? I can't see your screenshots.
#1074
How do you create a bullet that moves in one direction like in Foz's James Bond game?
#1075
Critics' Lounge / Re: Just a sprite.
Tue 25/10/2005 20:45:08
I just drew a sprite and I wanted to know how it looks. It was only practice because I, like others, want to be better at drawing sprites. It's times like this I still had Adobe Photoshop. :'(
#1076
Critics' Lounge / Re: Just a sprite.
Tue 25/10/2005 20:14:26
I just tried to see how fast I could make a so-so sprite. I take much more time when I draw a sprite that I work harder on.
#1077
Critics' Lounge / Just a sprite.
Tue 25/10/2005 19:49:07
I started this and finished it in like 2 mins but here it is...



What do ya think? I think it's alright.
#1078
General Discussion / Re: AGS Golf?
Mon 24/10/2005 20:19:47
Will that work for 2.62.?
#1079
General Discussion / Re: AGS Golf?
Mon 24/10/2005 20:13:46
How do I use these functions?
#1080
General Discussion / Re: AGS Golf?
Mon 24/10/2005 20:12:43
AGS has SIN and COS functions? I've never seen them before.
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