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Messages - R4L

#1081
General Discussion / AGS Golf?
Mon 24/10/2005 20:07:49
I didn't know where to post this but...

It was just an idea, but I wanted to start an AGS Golf game, like the old NES golf games. But as I started thinking about it, I don't think it's possible. I was going to use a top-down view and use 1 slider for the power meter.
But I don't think AGS can create dynamic wind systems or affect the ball when it is in the rough or in the sand. I also couldn't dictate how AGS would handle hills on the green and realistic putting physics. Can AGS actually do any of this?
#1082
Advanced Technical Forum / 2D Fighting Engine
Wed 24/08/2005 09:12:49
I don't really know if I should post it here... but whatever.

I am trying to make a 2D fighting engine like Prince of Persia. In my game, I am trying to make a HP GUI and an "Endurance" GUI that slowly drains and raises depending on the hits you get off. But, I haven't really thought of how it would work. And, the fighting only starts when an enemy is in the area. Is it possible to create a 2D fighting engine in AGS?
#1083
Hey Ashen thats a good idea. Thanks for the help you guys! Pod your idea might work too.
#1084
But if I set a global int, what can I do to handle if the player clicks again to shoot? I had some thoughts, but I am not sure if it would work.
#1085
Im currently making an AGS shoot em up. (Sorry, no screenies yet). So far, I have the current point values for certain targets and a timer that tells how much time you have left. The only prolem I have is managing ammo. How can I manage ammo? (Max bullets 10) Any help appreciated. Thanks!
#1086
Search isn't that good as lots of "untitled" comes up.
#1087
Can you tell me how to get the slider to go with the script?
#1088
Actually, to make this easier, you could import your character upside down for the ceiling, and sideways for the wall. Then put different walkable areas on the walls and assign the certain type of view for it in the little box that says change view for this walkable area.

Basically, just import your walking animation sideways going up, sideways going down, and upside down. Then assign different views for the ceiling and the left and right walls. It should come out fine.
#1089
I have this problem. I am creating a scenario in my game where you have limited breaths of air. A meter shows when your character has to breathe more air. I have 2 GUI's, 1 with a slider to show how much air you hold and the other GUI has a button that you can press to take another breath. I want the slider on GUI 1 to go down as your character loses air but with the code I put in the global script the slider goes down way too fast. I tried to use a Wait command but it interferes with the gameplay. Can anyone help me please? Thank you.
#1090
Hints & Tips / Re: 6 day assassin
Sun 12/09/2004 07:44:51
I wrote a quick walk-through.

Spoiler
When you start, look closely at the window and interact with a piece of wood that looks smaller than the others like 6 times. When you get the board with the nail in it, use it on the curtain on the right window so the sniper can't spot you. Operate the toolbox. It's locked. Operate Linda's hair to get the hairpin. Use the hairpin on the toolbox. Operate toolbox to get a hammer. Open the "Guitar" case and get your gun. Operate it again to get your ammo. Use the ammo on the gun to load the gun. Now, use your gun on the window with the boards on it. When you are aiming, just hit X to exit. The wall to the left should be lit up. Use the hammer on the left wall to open it. Operate the wall to get the camera. Use camera with the boarded window to find the sniper. After taking the pic, look at the pic in your inventory. Memorize the building and the window hes in, then use your gun on the boarded window. Shoot at the correct window to win.
[close]
#1091
General Discussion / Re: 9-11 Over?
Sun 12/09/2004 07:27:32
You know what I just realized? I never thought about the fact that as much as people say they hate politics and such, they still talk about it.

I will never forget 911...
#1092
General Discussion / AGS Lip Sync Idea
Sun 12/09/2004 05:23:17
If anyone has played a game with voice actors(Resident Evil) do you notice that sometimes they raise an arm when they ask a question? I was thinking that maybe in the lip sync area there could be a question mark and under it a run script area. It could be cool because if you want to animate your character raising a hand, you could make it in the script and put it in a run script area(name of the script goes in it ex: Global Script)in the lip sync editor. Then when it notices the ?, it can run the script. Am I confusing anyone?
#1093
Oh boy! Global Ints and Varibles! I hate those so much... because I DON'T KNOW HOW TO USE THEM! ahem, sorry.

I agree about using ChangeCharacterView(EGO,X);
#1094
Competitions & Activities / Re: The ASCII game
Thu 02/09/2004 21:39:56
GRAND THEFT AUTO!

(not an entry)
#1095
EXCELLENT GAME!!!!! This game rocks! I will never delete this baby off my computer!
#1096
I think that if a kid plays a violent game, he is smart enough to know that if you kill him, you get points where as in real life, you pay the price. Besides, games that are violent usually atract people because if you can kill some one in a game when ever you want, they think its cool, but in real life they know its bad. But, there are some stupid people who would kill some one just because they could do it on a game. I heard that in Grand Theft Auto III for playstation2, Rockstar had a mission where you had to drive a plane into the twin towers. The Twin Towers. Bin Laden anyone? I heard it was tooken of store shelves and Rockstar banned the mission.
#1097
I think you might have the LoveSan virus. The LoveSan virus makes it so your computer will restart whenever it wants to. I had it and sometimes my computer would restart without warning and the restart would happen from like 3hours on the computer to 1 sec.
#1098
Competitions & Activities / Re: The ASCII game
Fri 27/08/2004 21:00:29
What's next?
#1099
Hints & Tips / Re: LSL 2 help on ship
Fri 27/08/2004 20:57:04
Never mind, I found it.
#1100
Hints & Tips / LSL 2 help on ship
Fri 27/08/2004 20:10:03
Ok, I bought the wig, I have the Spinach Dip,Wig,Bikini Top, Fruit, Sowing Kit, Swinsuit, Passport, Ticket, Onklunk, and the Wad o' Dough. I go to my room but Mama Bimbo kills me. If I drink from the bar, I die. If I hit the switch and go into the lifeboat in time, I die. If I go to far in the room with the captain, he dies and Larry gets lucky. I don't know what to do! Please help me.
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