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Messages - R4L

#141
Quote from: Studio3 on Mon 30/05/2011 05:37:19
This is my last game to make for the year but maybe the first to release. This game will mostly be worked on by Mog.Net so I can do other things.

Oh yeah, like you need to be working on other things! Jesus man look at the stuff you've released so far! Can you say you're proud of any of it? Seriously.... can you?

Every time you start a new thread about a new game, it's like you half ass the one you're making because you're in a rush to make the NEXT one. You need to slow down and take your time on a real game. This actually looks like a real game, so it's a good start so far!

This game looks good so far, so I hope you don't half ass this one like your other projects and actually finish a damn game you know in your heart is decent and others can actually appreciate.
#142
Quote from: anian on Wed 01/06/2011 17:57:18
Quote from: Ponch on Wed 01/06/2011 17:36:06Personally, I like that we got to vote on this one. OSD has brought democracy to the SJs!
Well that was kind of idea, since OSD is an AGS forum members' baby.

Quote from: Studio3 on Wed 01/06/2011 17:28:50
So every ones votes are just thoughts if the host can't make up his/her mind.
I really can't think of anything that's funny AND not offensive as anwser for that question. If you win, you can choose what decision system you want and then thank the stars that I didn't decide myself.
Any further question - PM me or ask moderators to do it, but I really don't see why you're making a fuss, it takes 2 days longer and it was done with best intentions.

Oh just let him win. He'll fuss even more if you don't!  :P
#143
Quote from: Studio3 on Mon 23/05/2011 13:48:54
I find it a lot more easier to see the text because if I have some type of GUI on it might block the text. Also some RPG's have text displayed at the bottom. So I guess I like to follow that trait.

If your gonna do something like that, you might as well do it like other RPGs and have a box pop up with the character's name and what they say. At least it would look 1,000 times better than just random colored text popping up.
#144
Do you have a custom cursor with an animation set to play every time you click? Might be a frame in the animation that needs to be fixed.
#145
Quote from: Studio3 on Wed 11/05/2011 03:36:27
I was think about doing that but it would flood the place a the main player cant walk on top of water.

So make him walk in it. :P
#146
Quote from: Studio3 on Tue 03/05/2011 05:28:20
Uh, well. In my eyes its an original that is an Adventure/RPG with a few (2) FF reference's like the moogle's(Only reason why I keep them is because they are not that big of a deal to have & people think they are cute & they fit the game with out you even knowing its a reference because there is only one moogle & it is referred to as Mr.Mog.

In the eyes of a lot of AGS members it's nothing but a big FF rip of that takes every thing from Final fantasy.



Well, that's because it is. You didn't create Moogles. Just having them in your own game with it's own storyline assumes you made them up. And it is a big deal considering you don't have permission to use them, but I'm just saying the same stuff countless people have already told you on here, so I'll spare you for my own sake.

Like Technocrat said, your games give the vibe of Kingdom Hearts/Final Fantasy. That would be cool if it actually didn't contain characters and elements from BOTH franchises...

Don't mistake this post as insulting. I'm just expressing my opinion on the matter.
#147
General Discussion / Re: bad week
Tue 03/05/2011 04:07:36
Well, this week is my last week of college. I'm failing every class, and it's supposed to be my last semester. I really messed up this time... just didn't get my priorities straight.

Oh, and possibly getting evicted from my apartment. AND, as an added bonus, my car is on the verge of breaking down. Tomorrow will be spent working and then replacing spark plugs and plug wires... yay.

I don't know what my deal is, but I feel like I'm seeing myself in a third perspective, just watching myself not giving a shit about anything.
#148
Quote from: Studio3 on Tue 03/05/2011 03:26:44
I am only going to work on my upcoming game due to recent reviews from a testers. It will take me 2-3 months to finish the game.

Is it anything Final Fantasy related?  :-\
#149
Quote from: WHAM on Sat 23/04/2011 19:24:25
AGS has one of the greatest, most helpful communities I have ever encountered, which allows even a total newbie to learn to ropes with relative ease.

This community sucks. You all suck. :P

Jokes aside, AGS has always been beginner-friendly. Hell, I learned how to use it back when I was 11 or 12 years old to make very basic games.
#150
Quote from: Studio3 on Fri 18/02/2011 04:33:49
That seems like a good approach. I got part 1 done So I guess I'ma find some reliable testers that I know.  And maybe if the game is long enough then I will release a demo. And I do love feedback so this should all work.

I think my problem is I have a mind set to rush through a project & not enjoy it as I go along. :-\



Your problem is that you're too ambitious! You want to release ten different games all at once and create some kind of legacy for yourself. You aren't going to be the next Square Enix anytime soon. Just chill out and put your all into one game that you can actually be PROUD of and others can actually ENJOY.
#151
He's using his own engine. AGS.II Super Master Studio Platinum DLC Edition 3.05111553632++, which OBVIOUSLY doesn't have that. That feature comes out next month when you get the beta key.

Also, is it a big deal to compress the game into parts?
#152
The diagonal view is superior. It's pretty spot on, except the feet. It looks like he's on his tippie toes.

The problems I see with the front and back view are the pants and the character's feet. On the back view, they appear to be bent inward, like he's standing on his ankles, while the the front view appears to be standing on it's tip toes.

Also, I can't put my finger on it, but his head seems a little bit too small for his body. It only really gets me on the front and back views. Like I said, the diagonal view is superior.  :P
#153
Will there be any SHODAN references?  :=
#154
That's pretty good. Very close to his style and in fact, I think I like this better than your previous works. Much better in my opinion! The door is off perspective though.
#155
Here we go again.... you're getting awfully ambitious yet again... Good luck though.
#156
Quote from: virtualpsycho on Wed 03/11/2010 20:06:26
Reading the autobiography of Michael Petterson "Charles Bronson" the prizefighter at the moment and he is describing some of the most vile and disgusting people imaginable during his track through several mental asylums.... One thing that was stated in the book was "a dangerous/violent man/woman is just unpredictable". It the simplicity behind this overall look at the majority of the criminally insane which puts fear into most people.

Whatever the reason for studying this, just remember to be unpredictable with the character. From serving cupcakes in a professional manner in one minute to forcing the fat round end of a spoon into someone's ear and then brain the next.

We are all killers at the end of the day, look at war footage also or the original uncut version of last house on the left.

Hope this helps.

From the virtual psycho....  :=
#157
General Discussion / Re: Inspiring music...
Mon 01/11/2010 02:27:36
Any Alice in Chains album, but mostly their newest. It bleeds emotion.
#158
Not exactly serial killers, but this should do.
#159
Quote from: Armageddon on Fri 08/10/2010 16:34:18
I'm so entering this, I think I got here a little late though. :(

EDIT: A little W.I.P. menu screen.



Currently playing the NES game of this movie. Excellent stuff.
#160
Quote from: icey games on Mon 11/10/2010 02:28:02
Common sense doesn't have a damn thing to do with the future because things change.

OMFG YOU USED CORRECT PUNCTUATION, GRAMMAR AND SPELLING!  :o
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