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Messages - R4L

#21
I like the new ui. However idk if its my phone (HTC evo 3D) but the ui is weird:

Spoiler
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The paging dots could be more defined. I didn't know they were there at first. Otherwise its shaping up nicely. :cool:
#22
Hey JD, cool app. I bought the full version to lend some help your way. Hope things improve for you and hopefully you can keep working on this app!
#23
General Discussion / Re: Gameboy Advance
Thu 31/01/2013 03:11:32
Quote from: DoorKnobHandle on Fri 25/01/2013 10:44:47
Castlevania: Aria of Sorrow Actually my favorite Castlevania title, I even preferred it to Symphony of the Night on PS1, even though most people wouldn't agree. Excellent platformer/action RPG mix.

Yes!!! Finally! SotN is overrated. Both are incredibly easy games but I find AoS to be higher in difficulty which for me makes it more enjoyable.

I would actually recommend all the Castlevania games on GBA, except for maybe Harmony of Dissonance. My favorites on GBA were Wario Ware Inc., Doom, the previous games I mentioned, and Gradius Galaxies.

Quote from: miguel on Wed 30/01/2013 10:35:02
Does anybody tried Saturn Emulators? I was once told that it doesn't emulate that well and some crashing occurs frequently.

I'm sure Saturn emus have come much further now.
#24
Hey, you couldn't have been any worse than I was when I joined...  :tongue:
#25
Quote from: icey games on Fri 05/10/2012 22:44:13

Also not saying you again, but there were people who just didn't like the thought of DLC and since they couldn't stress their point to big game companies they came at me and my games. Basically making it seem like my stuff was so bad that people would never purchase anything or any part of my games.


Well, we can all agree that it wasn't really anything special, well, special enough to warrant DLC... it had potential; it was just out of your boundaries sadly.
#26
Fight Club is my favorite movie!
#27
I use Avast now. Norton has always slowed my computers to a halt and AVG doesn't do its job these days.
#28
There's always Beats of Rage and MUGEN, the latter being the easiest to use but not exactly the best. You can go on youtube and watch thousands of mugen videos with broken characters. But whats the fun of using an already built engine? :)
#29
General Discussion / Re: LET'S CROAK TOADS!!!
Mon 03/09/2012 02:38:44
TMNT or nothing? Pfft. Rocko's Modern Life ftw.
#30
Quote from: Xionix on Tue 28/08/2012 02:06:56
Here is the link of the Game Informer review, its the same that is written on the magazine. I think this is the 1st AGS reviewed by Game Informer if I'm not mistaken.

http://www.gameinformer.com/games/resonance/b/pc/archive/2012/07/06/resonance-review.aspx

I am annoyed that I spent that much time typing that out haha. Good find there. :)
#31
I'll take a picture of it on my camera I just moved and currently don't have a scanner here.

EDIT: OK, so I took multiple pictures. Should be able to read the whole review.

Pic 1
Pic 2
Pic 3
Pic 4
Pic 5
Pic 6
Pic 7
Pic 8

I did the best I could with my stupid camera. The text setting doesn't work :p

EDIT: If you can't read it, here's the review typed out:

Spoiler
Point and click adventures aren't the industry's blockbusters, and they don't establish developers as major players. If a team is creating an adventure game in this day and age, you know that a desire for wealth and fame isn't the driving force; it's passion.

That love for the genre shows through in Resonance. Its excellent writing and believable characters follow in the footsteps of the adventure game greats, while twists on the familiar formula keep the surprises coming.

As a narrative-driven experience, Resonance's best moments come from its cast. The story follows four characters who meet in the wake of a mysterious explosion, then work together to find out the cause and prevent further incidents. Saying more than that would reveal too much, and unraveling the plot is part of the fun. The four main characters are variations on standard archetypes (nerdy scientist, gruff cop, etc.), but they are well-written and don't always act as you expect, resulting in some cool and memorable developments.

If you've played any of the '90s adventure games from LucasArts or Sierra, the basic controls are easy to grasp. You click on things, and characters grab them, talk to them, or say something about them. Where Resonance sets itself apart from its predecessors is the implementation of the memory system, which essentially gives players a mental inventory in addition to standard physical objects. The concept works great; your memory allows you to talk to characters about events or objects instead of just showing them things you're carrying. Since any object in the world can be dragged to memory, this adds a new degree of freedom and invites a different kind of experimentation than the usual "use this item on this item" crutch.

For all its innovation, Resonance falls into some old traps. It generally avoids item-combination puzzles, but that makes them more unexpected and aggravating when they do happen - especially since your required components could be split among multiple characters' inventories. Resonance is also short, clocking in around seven hours for me. That isn't a problem from a value perspective (it costs $10), but it limits how much the characters can use their unique skills. The four leads still have opportunities to shine, but more time in the spotlight would have made even more compelling heroes.

Resonance feels like a lost classic from the golden age of adventure gaming. It has some of the same shortcomings, but it also captures the thrill of exploration, the satisfaction of figuring out interesting puzzles, and the payoff of a well-told story. These elements demonstrate a reverence for the genre that can't be manufactured, and anyone who shares the same passion shouldn't miss Resonance. -Joe Juba.

Score: 8 out of 10

>>  Concept: A point and click adventure incorporating a modern narrative style.

>>  Graphics: Looks like an adventure game from the '90s. That's supposed to be a compliment.

>>  Sound: Quality voice acting helps make the characters convincing.

>>  Playability: A few puzzles have obtuse solutions, but most situations just require experimentation  and conversation.

>>  Entertainment: Adventure game fans should enjoy Resonance's combination of storytelling and puzzle solving.

>>  Replay Value: Moderate.
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#32
Just wanted to share that Game Informer has a review for this game in their latest issue, and it has a good rating! :)

Great work guys.
#33
General Discussion / Re: Game rage
Sat 26/05/2012 17:49:39
I've been playing a rom hack lately for Super Metroid. It's called Super Metroid Redesign and while it is amazing, some of the power bomb expansions and missile expansions are extremely difficult to get, usually requiring some tricks to get.

Therefore, I've been throwing f-bombs for the past hour trying to get a single missile expansion.  :-X
#34
The Rumpus Room / Re: Icey games' thread
Wed 16/05/2012 06:56:46
Quote from: Noctis on Wed 16/05/2012 05:59:31
These talks are not bad at all but it ends up effecting my games.

Ahahahahahaa..... Are you joking? It's called criticism. You just need to stop riding Sqeenix's dick and MAKE A FUCKING GAME. Just like Scavenger said, you don't make games. Actually, just like EVERYONE has said, you don't make games.  These "talks" are meant to help you. You're the one making yourself look stupid.
#35
The Rumpus Room / Re: Icey games' thread
Wed 16/05/2012 03:12:45
Quote from: Ryan Timothy on Wed 16/05/2012 02:50:12
I've yet to purchase any DLC. I prefer to play a game the way it was originally designed.
Don't get me started on the new craze of "free to play" games that Zynga popularized. It's a terrible scam.

Ahahahaha.... those aren't new by any means. Years ago I was playing F2P FPS games online. The catch is, people who buy their guns and perks and what not, will have a significant advantage over you. It makes it a lot harder for free players to get by. Not to mention, you need to do some serious grinding if you plan on playing free to actually buy in game items. The games I'm talking about are War Rock and Combat Arms. I played both for roughly two years and spent most of it using the default guns. It's actually a genius idea.... Both of those games are rampant with hackers, and both companies (K2 and Nexus) don't do anything to stop them, yet people still play and buy items with real money.

Icey, please listen to people.... DLC is rarely a good idea.
#36
The Rumpus Room / Re: Icey games' thread
Tue 15/05/2012 20:56:52
This thread makes me lol
#37
Oh yes, that's entirely possible. AGS is pretty flexible. You'll see many kinds of games being made here, from platformers, RPGs, racing.... it all depends on how much you know and how much work you're willing to put in! :)
#38
That's the most retarded reply I've seen yet. You've been "doing you" since you got here, and the end result has been the same: disappointment.

No matter how much you don't agree with Khris, he's right. I've had the same ideas for almost 10 years now, and the thing is, you aren't going to magically just make a great game. You need the skills first.
#39
 Idk if it's because I'm on ICS 4.0.3. on a tablet or if you're still updating it, but AGS works fine; this doesn't though. Maybe I'm using it wrong? It's on my home page on my tablet and clicking it just opens a black screen with a white box saying AGS Stream, and under it it says Coming Soon. Am I doing something wrong?

EDIT: also tested on my rooted LG Optimus V running Froyo and this time AGS Stream won't even install.
#40
General Discussion / Re: image hosting website
Fri 06/04/2012 03:40:53
And no offense, but can you use Google? You could have saved topic posts and time doing simple google searches.
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