Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - R4L

#201
Quote from: LimpingFish on Mon 01/02/2010 01:56:07
I may have stated this repeatedly in the past, but I have yet to experience another forum as courteous as AGS.

Problems usually arise when new members exhibit the kind of behavior that's generally considered par-for-the-course on the majority of internet forums. It's not their fault. They've just become accustomed to the copious amount of assholeishness they've accrued, due to longtime internet facelessness.

They either overcome this debilitation, or choose to ply their obnoxiousness elsewhere.

As for old members who log but don't post...it's less a case of "Why log when you're not going to post?" and more a case of "Why post if you have nothing to say?".


Ahhh... I'm reminded of my early days as an AGSer.  :-\
#202
Even anime characters follow the same guidelines in terms of anatomy. The arms are the correct size, the legs are correct...

You just need to work on your anatomy a bit, and check out some other sprites for reference per say. And practice! :)

EDIT: Anian says it best. ;)
#203
Just a reminder...

You might want to post just the link to the picture, and not your actual myspace. Unless you're comfortable with people being able to view you. Use imageshack, or even the upload space here in the Critic's Lounge.


#204
Excellent program Steve, like always haha. The pencil tool as said before, is pretty brilliant.  :=
#205
Haha, didn't expect such responses. :)

Quote from: Chicky on Tue 26/01/2010 16:37:53
Rap4Life  :) Hello buddy.

I was in the same situation as you, having taken a break from AGS for a good year or so to pursue my education, i returned just before christmas ;) Now i've never created anything worthwhile for the AGS machine but i've done a fair bit of growing up and one hell of a lot of learning and that's all down to the genuinely brilliant AGS community. Got a problem... ask the AGS, any worthwhile question gets at least a page of comments here; that's dedication.

So i too want to give something back, and thanks to the wonder of life i'm just about ready to do that now. By the sound of it, you are too. 2010 is looking to be a brilliant year for AGS, take the bull by the horns.

Oh and feel free to send me a PM if you ever need some motivation ;)

I'm currently in college pursuing my education too so I know how that is. I think the main problem I had before with games was hype. I used to post what I had in production and then I ended up never living up to it, and just lost all motivation with it. But now, I've been working a lot on music, and a week ago I just ended up getting an idea for a game, and now I'm taking my time on it. :)

Quote from: FSi on Tue 26/01/2010 16:25:44
Quote from: R4L on Tue 26/01/2010 16:22:59
So, tl;dr, has anyone just gotten sick of making games for a little while and just stopped?

Me.

Also, good to see you back! How's Lena doing?

Lena? Did I miss something? :D

Quote from: Babar on Tue 26/01/2010 16:51:58
Quote from: Chicky on Tue 26/01/2010 16:37:53
So i too want to give something back, and thanks to the wonder of life i'm just about ready to do that now. By the sound of it, you are too. 2010 is looking to be a brilliant year for AGS, take the bull by the horns.
Give something back?!

I WANT MY HERMAN TOOTHROT'S MONKEY ISLAND!

Also, hey Rap4Life!

I would also like that hehe. Until then...

Anyway, thanks for the greeting haha. I'm really going to try and apply myself to gaming more.  8)
#206
It's been a wicked long time since I was active here...

The reason I'm actually posting this, is because I want to know if it's normal haha. Has anyone else just taken a break from AGS for a long time? I just started back again, and it's saddening to know that I stopped using it for so long, due to me just not being interested in that point in time.

Plus, I feel like an idiot, because I always end up asking for help on things for my games, and then I never complete them. It's like I've wasted people's time. I've never completed a full game that I can actually look at and feel proud of. I see all these great games being made and all this awesome art going into them and not once over the years did I feel any motivation to start my own. Games are one of my passions, and yet I totally disregarded it...

I'm trying now to work on some stuff, and trying really hard not to get sick of it haha. I was also hoping to become more active on the forums. I'm not really sure why I'm rambling like this, I guess I just feel like I owe something.

So, tl;dr, has anyone just gotten sick of making games for a little while and just stopped?
#207
Quote from: tzachs on Sat 23/01/2010 18:09:12
You should replace "AddHealth(player_health) + 1" to "AddHealth(1)" and replace "AddHealth(player_health) - 1 to "AddHealth(-1)".

What you did is adding 100 (player_health) to the width of the button on each key press ('W' or 'L', they both did the same)...

And btw, you should probably look at the Slider, I think it might be more suitable to act as a meter...

Hmm. That's weird. Didn't think it would add that much each time. Thanks mate!

As for the slider, I can easily manage that, but I wanted to be able to use custom images for my meter. I was at first going to use raw draw commands, but I probably wouldn't be able to manage it, as you can see from my subpar scripting skills...

Anyway, that works! Makes sense too now that I think about it. Thanks for all the help guys.  :=
#208
Alright. Makes sense. I should know this after all these years, but alas...

EDIT: Something else is wrong now.

Besides the silly fact I used the Height property instead of the Width property, other things have popped up.

I set W and L on the keyboard to decrease and increase the value of player_health. However, if I press W once, the whole bar disappears, and pressing L doesn't bring it back. Even if I set the initial integer player_health to 100, it still happens.

Here's my code in my global script:

Code: ags

int player_health=100;
function AddHealth (int amount){
  player_health += amount;
}

function repeatedly_execute() {
  
  // put anything you want to happen every game cycle, even when
  // the game is paused, here
  HealthMeter.Width = player_health;
  
  if (IsGamePaused() == 1) return;

  // put anything you want to happen every game cycle, but not
  // when the game is paused, here
}


and for the buttons, I just overwrote what was listed under on_key_press:

Code: ags

// GAME COMMAND SHORTCUTS
  if (keycode == 'W') AddHealth(player_health)-1; //Notice this alternate way to indicate keycodes.
  if (keycode == 'L') AddHealth(player_health)+1; //Note that all we do here is set modes.
  if (keycode == 'U') mouse.Mode=eModeInteract; //If you want something else to happen, such as GUI buttons highlighting,
  if (keycode == 'T') mouse.Mode=eModeTalkto; //you'll need some more scripting done.
  if (keycode == 'I') mouse.Mode=eModeUseinv; //But this will, as-is, give you some standard keyboard shortcuts your players will very much appreciate.


I'm not sure what's going on. The code seems fine, I mean it registers the buttons and SOMETHING happens, I just don't know what that thing is.
#209
Ahhh. OK. I keep thinking you have to define everything in the header first.

Thanks guys.
#210
OK, so I have the concept down of using a button on a GUI as a meter; it's just implementing it I need help with.

In my script header I imported this function:

Code: ags

// Main header script - this will be included into every script in
// the game (local and global). Do not place functions here; rather,
// place import definitions and #define names here to be used by all
// scripts.

import function AddHealth(int amount) {
  player_health += amount;
  btnHealthMeter.Height = player_health;
}


I keep getting a "cannot define body of imported function" at line 6 however. Is it because I have defined things in the function? Or is something else wrong? Any help is appreciated.

R4L
#211
Thanks Dualnames. I'd rather not copy the code, because I'd like to figure it out myself and get back into coding, but it's confusing me too much. :)

Thanks again.
#212
Hello, I don't mean to bump an old topic, but could you help me please?

I'm using AGS 3.1, and I'm trying to set up some rain to fall in a room. I'm following the readme, but I keep getting a parse error. I haven't scripted anything in a while, so it could be that I'm placing things in the wrong spots, or just flat out doing it wrong.

Here's my room script:

Code: ags
// room script file

int num_systems;

function CreateSystem (int 25, bool keep_track = false, enDrawType draw_type = dtBackground, int width = 640 , int height = 480);

function emitter_creation_mode (int system, enRepeatMode rmAllways, int max_rep, int 40, int 2);


I know something is wrong, I just can't figure it out. Any help is greatly appreciated. :)
#213
One way would to have all views. That means have a graphic for diagonals, and everything in a view. Then set the character to face the location of the mouse in repeatedly execute in the global script. That's a simple way.
#214
Make sure you do a X and Y coordinate check. Well, that's what I would do to make sure it works.
#215
General Discussion / Re: Bit Torrents
Wed 08/07/2009 05:44:47
I use BitTorrent which is easy to get used to IMO. Also, I go to Demonoid.com for my torrents. They almost always have seeders, and you can find anything you want most of the time. The only setback is that you need an invite code to be a member, but I can supply you with one granted you don't invite people. :)

It's one thing my "inviter" told me. :P
#216
Maybe it's the clicking that is blocking the function from running? I know that when you use Interact or Look, it runs a blocking function if you set it that way...

Just a possibility.
#217
General Discussion / Re: Hello to old friends!
Sun 28/06/2009 18:30:31
*Still eagerly waiting for Gift of Aldora."

You staying Kinoko? :)
#218
Have you heard of Tom Morello's new group? I guess it's the same rap/rock fusion, just like Rage.

Also, for the record, Take The Power Back is my favorite song by Rage.
#219
I love Rage. :)
#220
System Shock 2 was my favorite game that no one else I knew had. I love that I can play it multiple times and still have fun like I did the first time I played it. It's a bit hard, but once you get into the groove of it, it's a lot of fun.

Breakdown for the Xbox. Should have gotten a sequel or something. Amazing game.

Also, Psychonauts.
SMF spam blocked by CleanTalk