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Messages - R4L

#361
General Discussion / Re: BIOSHOCK-ed!!!
Sat 18/08/2007 22:47:03
Quote from: Vince Twelve on Sat 18/08/2007 00:27:43
Quote from: R4L on Fri 17/08/2007 16:13:35
QuoteFirst of all, Bioshock doesn't have multiplayer...?

I said it HAS plans for multiplayer.

Quote from: Irrational Games spokesman back in JanuaryThere will be no multiplayer (hold on before you complain!!!!) but for a very specific reason. BioShock features a compelling storyline that revolves around the experiences of one man as he enters the decaying world of Rapture. Having a multiplayer component would have compromised the story we were trying to tell so we made the decision to keep this game as a single player experience. There will be an online component, however, where new content can be downloaded.

link= http://kotaku.com/gaming/bioshock/bioshock-community-site-opens-230306.php

Seems my info is a bit old... thanks for the update! :)
#362
General Discussion / Re: BIOSHOCK-ed!!!
Fri 17/08/2007 16:13:35
QuoteFirst of all, Bioshock doesn't have multiplayer...?

I said it HAS plans for multiplayer.

QuoteArbiter > Master Chief.

Tell that to all the Halo 2 fans...

QuotePlease read his post again... especially the part about unlocking through the Internet.

Already read it. I thought of that after I posted my reply.

I'll probably buy it.
#363
General Discussion / Re: BIOSHOCK-ed!!!
Thu 16/08/2007 23:51:48
The game looks awesome. I think the multiplayer plans are stupid though. I think if a game has such in awesome and interesting story, why drown it out with multiplayer? Halo did that, and no one appreciates the story. That's kind of a bad example, as the Halo 2 story wasn't any good.

I mean, if you can get immersed in the multiplayer experience, then thats good, but developers can't make multiplayer the focus of every game. I mean, could anyone see Silent Hill online? Even if it were great, do you think anyone would still pay attention to the story? (the series is known for it's awesome plots, and disturbing imagery)

Also ildu, can't you just set your computer clock to August 21 and play?
#364
Use a timer? You could set it to a small amount, and after its done, it would run your code. Like this:

Code: ags

if (IsKeyPressed(32))
  {    
if (IsTimerExpired == 1){
		Score += 1;		
		
		if ( Score >= 5 )
		{
		  Score = 0;
		  character[1].Frame += 1;
			character[1].y += 10;
                              SetTimer(1,10);
		}
	}
}


I haven't coded in a while, and I just woke up, so forgive me if this isn't even one bit right. :)

Also, under SetTimer, I put 10 because its super short, although if you want long 1 second delays, put 40.
#365
I suggest making the floor a little bigger. Also, seeing as how this is a futuristic location, why not make something out of the ordinary? Instead of the back couch, why not have a floating table? You could even ditch the couch together and have floating chairs near the left corners.
#366
Finding the last cup! AHHHHHHH!!!!!!!!!  :'(
#367
Well, there are games that absolutely need keyboard and mouse, but there are some games that really should be played with a gamepad. Resi 4 is one of them, along with RTS games. I couldn't see anyone trying to defeat Zerglings with no mouse.   :=
#368
OK, I see now. However it seems that I don't need it! :)

This is great by the way! The editor is nice and clean!
#369
Ha thats awesome Rick. Very nice! Although I still can't install PyOpenGL.
#370
Hey thanks for that link! :D

print "AGS should stay the way it is IMO. We don't need another script change."
#371
Seeing as how Rollercoaster Tycoon has adjustable height, for rides and land, you would need an array for the height map, which would be adjusted by the land value.

Also, wouldn't something like that bog down AGS? Showing all that stuff at once would be really laggy.

Moving cars would be different I think. You could randomize the path with something like this I think:

Character.AddWaypoint(Random(320), Random (240)) // your resolution here

Now that I think about it, that would be stupid. I don't think that would work very good because it would be putting waypoints on non-walkable areas.
#372
Well, I opened some of the source of that game I like into Python, and it isn't much different than AGS. This is a great program! Although I need pyOpenGL, so when I get the zip and I extract to a temp folder I try to run this line:

python setup.py

It says to run this in the installation notes, but the DOS window pops up for not even a second and then nothing happens. Is this a module or something I am supposed to import, or do I install it some other way?
#373
Ha, thanks for our opinions! I downloaded ActivePython and I'll look into the stuff you guys provided. I want to learn some python so I can add more features to a game I'm currently addicted to (see first post) and learn something that could get me a job. :D

In the future that is...
#374
I beat it.... on easy mode!  :o

Really hard game! Most of the time, to win, I had to get the enemy in the corner and just jump straight up while hammering on the attack buttons with Indy. This caused tons of damage.

I killed the last boss like 5 times, but there was no end. Is this intended? Or was it because I was playing on easy? Maybe their are no endings?

Great game though! I enjoyed the first one as well!
#375
Get over it?
#376
Holy crap Voh! Thanks for that!

By the way, do you have any experience with Python? Is it easy to get at first?
#377
Well, I do some modding for a game called Frets on Fire. It was made in python, and it's like Guitar Hero for Playstation 2.

I downloaded Python, and all I can say is that it looks very complicated. I would like to get some opinions from anyone who has used it before. It seems like a good alternative to regular C and BASIC.
#378
It's because the DS always erases GBA memory, because since the arrival of the DS, the GBA's have been jealous. Pokemon fear their virtual lives because of the DS's powerful "BRAINWASH" attack that does 1000000 damage and causes confusion, poison, paralysis, and loss of data.

:P
#379
Critics' Lounge / Re: Critic On my background
Thu 26/07/2007 04:06:41
Maybe take your time?

Also, why not try a different program like GIMP, or Deluxe Paint? Anything is better than M$Paint. (that wasn't a bash against it)

Look for tutorials on the main page of AGS. Those can help as well.
#380
Quote from: ildu on Tue 24/07/2007 14:49:09
R4L: If you're 16 now, then it must've been 1999-2000 when you joined. When was AGS created?

Quote from: Hammerite on Tue 24/07/2007 14:55:15
Adventure Creator was made in 1997, later rewritten as AGS in September 1999.
http://en.wikipedia.org/wiki/Adventure_Game_Studio

There you have it. It was right after Rob Blanc one was released!  :o
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