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Messages - R4L

#421
General Discussion / Re: animated gif program
Mon 02/07/2007 22:10:30
You can also try Unfreez, or Graphics Gale. I use Flash or Photoshop.
#422
Akumayo also has a module for this. Search it up.
#423
Critics' Lounge / Re: My VERY first 3d
Mon 02/07/2007 06:45:52
Not bad. I use Anim8or, it's not bad.

The water is a little low.
#424
Quote from: TerranRich on Sat 30/06/2007 06:22:12
You'll need some scripting for using the mouse to move the screen, however.

You'll need to use Viewport commands. Look in the manual for more info on them.
#425
I did consider Game Maker. I played a game made with it, thats similar to the Castlevania games. It's called Soldexus.

But I think this is a good way to learn. I have the whole summer to myself (well, almost) and I thought that this would be the time to work on a game. I'm tired of making adventure games, so I wanted to try something different. I'm lucky that there are modules around, or else this would be harder on me. Besides, I know AGS more than I know Game Maker, and I like AGS a lot more.

I'm planning out the game play right now actually. It isn't going to be a true Castlevania clone, but something close to it.

Well, thanks for the help. I really needed second opinions. I'll save the A.I. for last Gilbot, and Prog I will consider Game Maker, although I have to admit that I want to stray far from it.
#426
Ooooo..... I missed that part. I'm sort of a skimmer. Thanks for the help Gilbot.

So, does this work similar to a cache of some sorts? Are the key presses saved?
#427
Hmm, I see what you mean. I can understand the on-key-press bit, but I see you used an array for... something. :) What does that segment do anyway?
#428
Its a serious project for me, and my first foray into more advanced scripting.

So far, I'm using a number of modules to do most of the work (cheater! :)) which include the following:

Grid Based Inventory
Pixel Perfect Collisions
Shadow (gfx effect, used when jumping)
Lake (gfx effect, used in the beginning)
Particle Engine (gfx effect, used for hit frames)
Parallax Scrolling (gfx effect, to give the dungeons some depth)
Bernie's Simple Platform Movement

Additional modules that didn't make it:

Finite State Machines (used for main A.I. for enemies)
NOTE: This is a bother, because I was planning to use this for A.I. but it needs to be updated for 2.72.

Credits (again, needs to be updated)

Room properties would be extremely easy. I'm thinking of using the OtherRoom module  for some key parts of the game.

Graphics, while not my forte, are going to be simple, but effective. I'm hoping to incorporate Akumayo's Particle engine for some nice effects, as well as using Steve McCrea's Lake module and the Parallax Scrolling module for some interesting environments.

Now, onto the problem. I can do most of this by myself, I think. The only thing that bothers me is the A.I., and using different button combos to do certain things. An example would be this:

Say I have a skill that requires to hit left, down, right and attack for a special 
attack. At the moment I don't have any idea as to how I could get this to work. 
I'll have to think it over.

Then again, maybe I can't do all this by myself. Just reading this, it sounds like it, but I need a second opinion on this before I attempt. Now the game won't rip-off the exact Castlevania game play elements (like secondary weapons, spells, and familiars) but I do expect it to have the traditional ones.

Awaiting your opinion...

R4L

#429
Sad, because the Wii's features could prove useful to a lot of indie gamers.
#430
I heard that if you don't use the splash screen for Genesis3D in your projects, the company will charge you $10.000!  :o

And, isn't 3D Game Studio expensive? I heard that prices can range from $150.00 to $1250.00 bucks!

Still, good choices!
#431
Or, if you're letting the player click on whats different, why not make the different things into objects? Then they can have they're own animations.
#432
Quote from: Da_Elf on Mon 25/06/2007 15:55:25
i wish i could only find a game engine for free or cheap that can let me do a 3d car game like NFS-UG2

Not sure if it still exists, but here's one:

3D Rad
     Basic-like language. You can create astonishing 3D games with 3D Rad. It doesn't require any prior programming knowledge. 3D Rad includes a number of pre-made resources, ranging from low-level game controllers to complete 3D characters and weapons, specifically designed for action and racing games. It costs $19 (lite version) and $69 (standard version). There is also a free version but you cannot create standalone .EXE games with that version

EDIT: Apparently it still exists. Heres a link too. Click Me!

EDIT: I found another one I think. BlitzBASIC

It supports DirectX.

EDIT (again): Or you can try this: Crystal Space, which might be the best.
#433
Have you tried to use an emulator, like DOSBox? Not sure if it will work, but it might be your best bet.
#434
Quote from: Gamer_V on Fri 22/06/2007 19:45:23
Quote from: R4L on Fri 22/06/2007 19:21:20
What is a man! A miserable pile of secrets!

Bonus points goes to whoever can name the person or thing that said it.
R4L said it?

What Erenan said. HE IS OUR LUCKY WINNER!

Gamer_V, 1 bonus point. I wish I could have said that! :D
#435
What is a man! A miserable pile of secrets!

Bonus points goes to whoever can name the person or thing that said it.
#436
Or iPodLinux.

#437
Wow this is so awesome looking! You must finish this! :D

Good luck on this.

R4L
#438
You need these my friend!  ;)

Dragonforce
Alice Cooper
Ozzy Osbourne
Pantera
Megadeth (FTW!!!)
David Bowie
Metallica
Alice In Chains
Nitro
AC DC
Guns & Roses
Jimi Hendrix
Doobie Brothers
Iron Maiden
Bob Marley
Anthrax

Just my picks really. If you go with any hip-hop, get old school. Public Enemy, The Roots, The Sugarhill Gang... best hip-hop ever.

Quote from: ManicMatt on Thu 21/06/2007 23:30:02
Delete these:

50cent
G-Unit
Robbie Williams

That is my advice! Really now Vict0r, it's a bit vague to ask everyone to name some music that you may or may not like!

Okay okay, you should add music by me, Nikolas and Voh. And geoffkhan. etc. There!

I agree. Don't add those! :)
#439
Bug alert:

Spoiler
When you go down the hatch and you kick the guard, I assume you have to pick up your weapon and fire at him right? I did that, and my guy went to a kneel and aimed, but never shot. I just walked past everything to the end.
[close]

Awesome game man!
#440
General Discussion / Re: Mafia the game
Tue 12/06/2007 23:02:46
That game is horrible man, HORRIBLE!

I reviewed that game for a little DIY magazine company we have here, and that game is bad.

Slow cars? Check. Crappy collision detection? Check. Frustrating controls? TRIPLE CHECK!!!! :)

I played it on Xbox, so it might be different. Sounds cool to have mods, but I'd play GTA over it anyday.
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